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Outputs (83)

The Purr-suit of Happiness: A Tale of Three Kittens, Robots, Humans, Cats, and AI (2024)
Conference Proceeding
Schneiders, E., Benford, S., Row Farr, J., Tandavanitj, N., & Adams, M. (2024). The Purr-suit of Happiness: A Tale of Three Kittens, Robots, Humans, Cats, and AI. In HRI ’24 Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction. https://doi.org/10.1145/3610978.3640791

This paper showcases Cat Royale, an exploration of the impact of artificial intelligence (AI) on animal happiness situated at the intersection of Art, Computer Science, and Animal Welfare. We argue for the inclusion of non-human actors when designing... Read More about The Purr-suit of Happiness: A Tale of Three Kittens, Robots, Humans, Cats, and AI.

Designing Multispecies Worlds for Robots, Cats, and Humans (2024)
Conference Proceeding
Schneiders, E., Benford, S., Chamberlain, A., Mancini, C., Castle-Green, S., Ngo, V., …Fischer, J. (in press). Designing Multispecies Worlds for Robots, Cats, and Humans. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24), May 11–16, 2024, Honolulu, HI, USA. https://doi.org/10.1145/3613904.3642115

We reflect on the design of a multispecies world centred around a be-spoke enclosure in which three cats and a robot arm coexist for six hours a day during a twelve-day installation as part of an artist-led project. In this paper, we present the proj... Read More about Designing Multispecies Worlds for Robots, Cats, and Humans.

Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space (2024)
Conference Proceeding
Benford, S., Mancini, C., Chamberlain, A., Schneiders, E., Castle-Green, S., Fischer, J., …Ju, R. F. (in press). Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space.

While ethical challenges are widely discussed in HCI, far less is reported about the ethical processes that researchers routinely navigate. We reflect on a multispecies project that negotiated an especially complex ethical approval process. Cat Royal... Read More about Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space.

FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience (2023)
Conference Proceeding
Jacobs, R., Spence, J., Abbott, F., Chamberlain, A., Heim, W., Yemaoua Dayo, A., …King, J. (2023). FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience. . https://doi.org/10.1145/3616961.3616979

This paper explores the unique methods and strategies employed by a team of artists, in collaboration with engineers, programmers, a climate scientist, researchers and members of the public, who have come together to create the Future Machine, with t... Read More about FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience.

Human-AI Musicking: A Framework for Designing AI for Music Co-creativity (2023)
Conference Proceeding
Vear, C., Benford, S., Avila, J. M., & Moroz, S. (2023). Human-AI Musicking: A Framework for Designing AI for Music Co-creativity.

In this paper, we present a framework for understanding human-AI musicking. This framework prompts a series of questions for reflecting on various aspects of the creative interrelationships between musicians and AI and thus can be used as a tool for... Read More about Human-AI Musicking: A Framework for Designing AI for Music Co-creativity.

Five Provocations for a More Creative TAS (2023)
Conference Proceeding
Benford, S., Hazzard, A., Vear, C., Webb, H., Chamberlain, A., Greenhalgh, C., …Marshall, J. (2023). Five Provocations for a More Creative TAS. In TAS ‘23: Proceedings of The First International Symposium on Trustworthy Autonomous Systems 11-12 July 2023 Edinburgh, UK. https://doi.org/10.1145/3597512.3599709

Conventional wisdom has it that trustworthy autonomous systems (AS) should be explainable, dependable, controllable and safe tools for humans to use. Reflecting on a portfolio of artistic applications of TAS leads us adopt an alternative stance and t... Read More about Five Provocations for a More Creative TAS.

TAS for Cats: An Artist-led Exploration of Trustworthy Autonomous Systems for Companion Animals (2023)
Conference Proceeding
Schneiders, E., Chamberlain, A., Fischer, J. E., Benford, S., Castle-Green, S., Ngo, V., …Mills, D. (2023). TAS for Cats: An Artist-led Exploration of Trustworthy Autonomous Systems for Companion Animals. In TAS ‘23: Proceedings of The First International Symposium on Trustworthy Autonomous Systems 11-12 July 2023 Edinburgh, UK. https://doi.org/10.1145/3597512.3597517

Cat Royale is an artist-led exploration of trustworthy autonomous systems (TAS) created by the TAS Hub's creative ambassadors Blast Theory. A small community of cats inhabits a purpose built 'cat utopia' at the centre of which a robot arm tries to en... Read More about TAS for Cats: An Artist-led Exploration of Trustworthy Autonomous Systems for Companion Animals.

Explainable AI for the Arts: XAIxArts (2023)
Conference Proceeding
Bryan-Kinns, N., Ford, C., Chamberlain, A., Benford, S. D., Kennedy, H., Li, Z., …Rezwana, J. (2023). Explainable AI for the Arts: XAIxArts. In C&C '23: Proceedings of the 15th Conference on Creativity and Cognition. https://doi.org/10.1145/3591196.3593517

This first workshop on explainable AI for the Arts (XAIxArts) brings together a community of researchers and creative practitioners in Human-Computer Interaction (HCI), Interaction Design, AI, explainable AI (XAI), and Digital Arts to explore the rol... Read More about Explainable AI for the Arts: XAIxArts.

Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems (2022)
Conference Proceeding
Chamberlain, A., Benford, S., Fischer, J., Barnard, P., Greenhalgh, C., Row Farr, J., …Adams, M. (2022). Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems. In ACI '22: Proceedings of the Ninth International Conference on Animal-Computer Interaction. https://doi.org/10.1145/3565995.3566046

From cat feeders and cat flaps to robot toys, humans are deploying increasingly autonomous systems to look after their pets. In parallel, industry is developing the next generation of autonomous systems to look after humans in the home – most notably... Read More about Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems.

Sensitive Pictures: Emotional Interpretation in the Museum (2022)
Conference Proceeding
Benford, S., Sundnes Løvlie, A., Ryding, K., Rajkowska, P., Bodiaj, E., Paris Darzentas, D., …Spanjevic, B. (2022). Sensitive Pictures: Emotional Interpretation in the Museum. In CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3491102.3502080

Museums are interested in designing emotional visitor experiences to complement traditional interpretations. HCI is interested in the relationship between Affective Computing and Affective Interaction. We describe Sensitive Pictures, an emotional vis... Read More about Sensitive Pictures: Emotional Interpretation in the Museum.

Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic (2021)
Conference Proceeding
Benford, S., Mansfield, P., & Spence, J. (2021). Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic. In CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3411764.3445125

The global pandemic has driven musicians online. We report an ethnographic account of how two traditional folk clubs with little previous interest in digital platforms transitioned to online experiences. They followed very different approaches: one a... Read More about Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic.

From sharing to gifting: A web app for deepening engagement (2020)
Conference Proceeding
Adams, M., Spence, J., Clark, S., Farr, J. R., Benford, S., & Tandavanitj, N. (2020). From sharing to gifting: A web app for deepening engagement. In EVA London 2020: Electronic Visualisation & the Arts. , (48-49). https://doi.org/10.14236/ewic/EVA2020.7

Visitors currently use social media to share their experiences in museums, but these interactions are often short, quick and superficial. Is it possible to transform the impulse to share into an act of generosity, deepening engagement with museum col... Read More about From sharing to gifting: A web app for deepening engagement.

VRtefacts: Performative Substitutional Reality with Museum Objects (2020)
Conference Proceeding
Spence, J., Darzentas, D. P., Huang, Y., Cameron, H. R., Beestin, E., & Benford, S. (2020). VRtefacts: Performative Substitutional Reality with Museum Objects. In DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems Conference (627-640). https://doi.org/10.1145/3357236.3395459

We explore how a combination of manipulations and transitions can extend Substitutional Reality to create a highly personal Virtual Reality experience. Our design aimed to meet two challenges faced by museums: the limitations of object handling and t... Read More about VRtefacts: Performative Substitutional Reality with Museum Objects.

Augmenting Guitars for Performance Preparation (2019)
Conference Proceeding
Martinez Avila, J. P. M., Hazzard, A., Greenhalgh, C., & Benford, S. (2019). Augmenting Guitars for Performance Preparation. In AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound (69–75). https://doi.org/10.1145/3356590.3356602

A substantial number of Digital Musical Instruments (DMIs) are built upon existing musical instruments by digitally and physi- cally intervening in their design and functionality to augment their sonic and expressive capabilities. These are commonly... Read More about Augmenting Guitars for Performance Preparation.

Improvising a Live Score to an Interactive Brain-Controlled Film (2019)
Conference Proceeding
Ramchurn, R., Martinez-Avila, J., Martindale, S., Chamberlain, A., Wilson, M. L., & Benford, S. (2019). Improvising a Live Score to an Interactive Brain-Controlled Film.

We report on the design and deployment of systems for the performance of live score accompaniment to an interactive movie by a Networked Musical Ensemble. In this case, the audiovisual content of the movie is selected in real time based on user input... Read More about Improvising a Live Score to an Interactive Brain-Controlled Film.

From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it (2019)
Conference Proceeding
Ramchurn, R., Martindale, S., Wilson, M. L., & Benford, S. (2019). From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it. In CHI '19: proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (1-14). https://doi.org/10.1145/3290605.3300378

© 2019 Copyright held by the owner/author(s). Introducing interactivity to films has proven a longstanding and difficult challenge due to their narrative-driven, linear and theatre-based nature. Previous research has suggested that Brain-Computer Int... Read More about From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it.

Sensory Alignment in Immersive Entertainment (2019)
Conference Proceeding
Marshall, J., Benford, S., Byrne, R., & Tennent, P. (2019). Sensory Alignment in Immersive Entertainment. In CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290605.3300930

When we use digital systems to stimulate the senses, we typically stimulate only a subset of users' senses, leaving other senses stimulated by the physical world. This creates potential for misalignment between senses, where digital and physical stim... Read More about Sensory Alignment in Immersive Entertainment.

Abstract Machines: Overlaying Virtual Worlds on Physical Rides (2019)
Conference Proceeding
Tennent, P., Marshall, J., Brundell, P., Walker, B., & Benford, S. (2019). Abstract Machines: Overlaying Virtual Worlds on Physical Rides. In CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (1–12). https://doi.org/10.1145/3290605.3300811

Overlaying virtual worlds onto existing physical rides and altering the sensations of motion can deliver new experiences of thrill, but designing how motion is mapped between physical ride and virtual world is challenging. In this paper , we present... Read More about Abstract Machines: Overlaying Virtual Worlds on Physical Rides.

Encumbered Interaction: a Study of Musicians Preparing to Perform (2019)
Conference Proceeding
Martinez Avila, J. P., Greenhalgh, C., Hazzard, A., Benford, S., & Chamberlain, A. (2019). Encumbered Interaction: a Study of Musicians Preparing to Perform. In CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (1-13). https://doi.org/10.1145/3290605.3300706

Guitars are physical tools (for making music) that require skillful two-handed use. Their use is also supported by diverse digital and physical resources, such as videos and chord charts. To understand the challenges of interacting with supporting r... Read More about Encumbered Interaction: a Study of Musicians Preparing to Perform.

The Performative Mirror Space (2019)
Conference Proceeding
Jacobs, R., Schnadelbach, H., Jaeger, N., Leal, S., Shackford, R., Benford, S., & Patel, R. (2019). The Performative Mirror Space. In CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (1–14). https://doi.org/10.1145/3290605.3300630

Interactive mirrors, typically combining semi-transparent mirrors, digital screens and interaction mechanisms have been developed for a variety of application areas. Drawing on existing techniques to create interactive mirror spaces, we investigated... Read More about The Performative Mirror Space.

Failing with Style: Designing for Aesthetic Failure in Interactive Performance (2019)
Conference Proceeding
Hazzard, A., Greenhalgh, C., Kallionpää, M., Benford, S., Veinberg, A., Kanga, Z., & McPherson, A. (2019). Failing with Style: Designing for Aesthetic Failure in Interactive Performance. In CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland UK — May 04 - 09, 2019 (1–14). https://doi.org/10.1145/3290605.3300260

Failure is a common artefact of challenging experiences, a fact of life for interactive systems but also a resource for aesthetic and improvisational performance. We present a study of how three professional pianists performed an interactive piano co... Read More about Failing with Style: Designing for Aesthetic Failure in Interactive Performance.

Seeing with New Eyes: Designing for In-the-Wild Museum Gifting (2019)
Conference Proceeding
Spence, J., Bedwell, B., Coleman, M., Benford, S., Koleva, B. N., Adams, M., …Løvlie, A. S. (2019). Seeing with New Eyes: Designing for In-the-Wild Museum Gifting. In CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), May 4–9, 2019, Glasgow, UK. https://doi.org/10.1145/3290605.3300235

This paper presents the GIFT smartphone app, an artist-led Research through Design project benefitting from a three-day in-the-wild deployment. The app takes as its premise the generative potential of combining the contexts of gifting and museum visi... Read More about Seeing with New Eyes: Designing for In-the-Wild Museum Gifting.

Card Mapper: Enabling Data-Driven Reflections on Ideation Cards (2019)
Conference Proceeding
Darzentas, D., Velt, R., Wetzel, R., Craigon, P. J., Wagner, H. G., Urquhart, L. D., & Benford, S. (2019). Card Mapper: Enabling Data-Driven Reflections on Ideation Cards. In CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems Paper (1–15). https://doi.org/10.1145/3290605.3300801

We explore how usage data captured from ideation cards can enable reflection on design. We deployed a deck of ideation cards on a Masters level module over two years, developing the means to capture the students’ designs into a digital repository. We... Read More about Card Mapper: Enabling Data-Driven Reflections on Ideation Cards.

Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences (2018)
Conference Proceeding
Darzentas, D., Flintham, M., & Benford, S. (2018). Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences. In PCI '18: Proceedings of the 22nd Pan-Hellenic Conference on Informatics (278-281). https://doi.org/10.1145/3291533.3291588

In this paper we present the creation and deployment of a concerted set of Mixed Reality Technologies designed for creating engaging public experiences and enhanced storytelling opportunities focused on artefacts. Under the title of the Mixed Reality... Read More about Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences.

Designing musical soundtracks for Brain Controlled Interface (BCI) systems (2018)
Conference Proceeding
Ramchurn, R., Chamberlain, A., & Benford, S. (2018). Designing musical soundtracks for Brain Controlled Interface (BCI) systems. https://doi.org/10.1145/3243274.3243288

This paper presents research based on the creation and development of two Brain Controlled Interface (BCI) based film experiences. The focus of this research is primarily on the audio in the films; the way that the overall experiences were designed,... Read More about Designing musical soundtracks for Brain Controlled Interface (BCI) systems.

The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces (2018)
Conference Proceeding
Chamberlain, A., Bødker, M., Kallionpää, M., Ramchurn, R., De Roure, D., Benford, S., …Gasselseder, H. (2018). The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces. In n/a. https://doi.org/10.1145/3243274.3243314

This paper outlines some of the issues that we will be discussing in the workshop “The Design of Future Music Technologies: ‘Sounding Out’ AI, Immersive Experiences & Brain Controlled Interfaces.” Musical creation, performance and consumption is at a... Read More about The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces.

An AI-based design framework to support musicians' practices (2018)
Conference Proceeding
Martinez-Avila, J., Hazzard, A., Chamberlain, A., Greenhalgh, C., & Benford, S. (2018). An AI-based design framework to support musicians' practices. In AM '18: Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion (1–5). https://doi.org/10.1145/3243274.3275381

The practice of working musicians extends beyond the act of performing musical works at a concert. Rather, a significant degree of individual and collaborative preparation is necessitated prior to the moment of presentation to an audience. Increasing... Read More about An AI-based design framework to support musicians' practices.

Deepening Visitor Engagement with Museum Exhibits through Hand-crafted Visual Markers (2018)
Conference Proceeding
Ali, S., Koleva, B., Bedwell, B., & Benford, S. (2018). Deepening Visitor Engagement with Museum Exhibits through Hand-crafted Visual Markers. In Proceedings of the 2018 on Designing Interactive Systems Conference 2018 - DIS '18 (523-534). https://doi.org/10.1145/3196709.3196786

Visual markers, in particular QR codes, have become widely adopted in museums to enable low cost interactive applications. However, visitors often do not engage with them. In this paper we explore the application of visual makers that can be designed... Read More about Deepening Visitor Engagement with Museum Exhibits through Hand-crafted Visual Markers.

Enhancing supervised classifications with metamorphic relations (2018)
Conference Proceeding
Xu, L., Towey, D., French, A. P., Benford, S., Zhou, Z. Q., & Chen, T. Y. (2018). Enhancing supervised classifications with metamorphic relations. In MET '18: Proceedings of the 3rd International Workshop on Metamorphic Testing (46-53). https://doi.org/10.1145/3193977.3193978

We report on a novel use of metamorphic relations (MRs) in machine learning: instead of conducting metamorphic testing, we use MRs for the augmentation of the machine learning algorithms themselves. In particular, we report on how MRs can enable enha... Read More about Enhancing supervised classifications with metamorphic relations.

Designing the Audience Journey through Repeated Experiences (2018)
Conference Proceeding
Benford, S., Greenhalgh, C., Hazzard, A., Chamberlain, A., Kallionpää, M., Weigl, D. M., …Lin, M. (2018). Designing the Audience Journey through Repeated Experiences. In CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (1-12). https://doi.org/10.1145/3173574.3174142

We report on the design, premiere and public evaluation of a multifaceted audience interface for a complex non-linear musical performance called Climb! which is particularly suited to being experienced more than once. This interface is designed to en... Read More about Designing the Audience Journey through Repeated Experiences.

#Scanners 2 – The MOMENT: a new brain-controlled movie (2018)
Conference Proceeding
Ramchurn, R., Wilson, M. L., Martindale, S., & Benford, S. (2018). #Scanners 2 – The MOMENT: a new brain-controlled movie. In CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (1–4). https://doi.org/10.1145/3170427.3186481

While many still consider interactive movies an unrealistic idea, current delivery platforms like Netflix, commercial VR, and the proliferation of wearable sensors mean that adaptive and responsive entertainment experiences are an immediate reality.... Read More about #Scanners 2 – The MOMENT: a new brain-controlled movie.

Customizing hybrid products (2018)
Conference Proceeding
Benford, S., Koleva, B., Preston, W., Angus, A., Thorn, E., & Glover, K. (2018). Customizing hybrid products. In CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (1–12). https://doi.org/10.1145/3173574.3173604

We explore how the convergence of the digital and physical into hybrid products leads to new possibilities for customization. We report on a technology probe, a hybrid advent calendar with both paper form and digital layers of content, both of which... Read More about Customizing hybrid products.

The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance (2017)
Conference Proceeding
Chamberlain, A., Kallionpää, M., & Benford, S. (2017). The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance.

New technologies, such as Virtual Reality (VR), Robotics and Artificial Intelligence (AI) are steadily having an impact upon the world of opera. The evolving use of performance-based software such as Ableton Live and Max/MSP has created new and excit... Read More about The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance.

Recognizing the Presence of Hidden Visual Markers in Digital Images (2017)
Conference Proceeding
Xu, L., French, A. P., Towey, D., & Benford, S. (2017). Recognizing the Presence of Hidden Visual Markers in Digital Images. In Thematic Workshops '17: Proceedings of the on Thematic Workshops of ACM Multimedia 2017 (210-218). https://doi.org/10.1145/3126686.3126761

As the promise of Virtual and Augmented Reality (VR and AR) becomes more realistic, an interesting aspect of our enhanced living environment includes the availability — indeed the potential ubiquity — of scannable markers. Such markers could represen... Read More about Recognizing the Presence of Hidden Visual Markers in Digital Images.

Enabling hand-crafted visual markers at scale (2017)
Conference Proceeding
Preston, W., Benford, S., Thorn, E., Koleva, B., Rennick-Egglestone, S., Mortier, R., …Worboys, M. (2017). Enabling hand-crafted visual markers at scale. . https://doi.org/10.1145/3064663.3064746

As locative media and augmented reality spread into the everyday world so it becomes important to create aesthetic visual markers at scale. We explore a designer-centred approach in which skilled designers handcraft seed designs that are automaticall... Read More about Enabling hand-crafted visual markers at scale.

The Rough Mile: Testing a Framework of Immersive Practice (2017)
Conference Proceeding
Spence, J., Hazzard, A., McGrath, S., Greenhalgh, C., & Benford, S. (2017). The Rough Mile: Testing a Framework of Immersive Practice. In Proceedings of the 2017 Conference on Designing Interactive Systems - DIS '17 (877-888). https://doi.org/10.1145/3064663.3064756

We present our case study on gifting digital music, The Rough Mile, as an example of a Framework of Immersive Practice, intended for researchers and practitioners in HCI and interaction design. Although immersion is a frequently used term in the HCI... Read More about The Rough Mile: Testing a Framework of Immersive Practice.

The challenges of visual-kinaesthetic experience (2017)
Conference Proceeding
Tennent, P., Benford, S., Marshall, J., Walker, B., & Brundell, P. (2017). The challenges of visual-kinaesthetic experience. In DIS '17 Proceedings of the 2017 Conference on Designing Interactive Systems, 1265-1276. doi:10.1145/3064663.3064763

Composing and realising a game-like performance for disklavier and electronics (2017)
Conference Proceeding
Kallionpää, M., Greenhalgh, C., Hazzard, A., Weigl, D. M., Page, K. R., & Benford, S. (2017). Composing and realising a game-like performance for disklavier and electronics.

“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, whic... Read More about Composing and realising a game-like performance for disklavier and electronics.

Building a maker community around an open hardware platform (2017)
Conference Proceeding
Morreale, F., Moro, G., Chamberlain, A., Benford, S., & McPherson, A. P. (2017). Building a maker community around an open hardware platform.

This paper reflects on the dynamics and practices of building a maker community around a new hardware platform. We ex- amine the factors promoting the successful uptake of a maker platform from two perspectives: first, we investigate the tech- nical... Read More about Building a maker community around an open hardware platform.

Playing fast and loose with music recognition (2017)
Conference Proceeding
Greenhalgh, C., Benford, S., Hazzard, A., & Chamberlain, A. (2017). Playing fast and loose with music recognition.

We report lessons from iteratively developing a music recognition system to enable a wide range of musicians to embed musical codes into their typical performance practice. The musician composes fragments of music that can be played back with varying... Read More about Playing fast and loose with music recognition.

A survey of the trajectories conceptual framework: Investigating theory use in HCI (2017)
Conference Proceeding
Velt, R., Benford, S., & Reeves, S. (2017). A survey of the trajectories conceptual framework: Investigating theory use in HCI. In CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (2091-2105). https://doi.org/10.1145/3025453.3026022

We present a case study of how Human-Computer Interaction (HCI) theory is reused within the field. We analyze the HCI literature in order to reveal the impact of one particular theory, the trajectories framework that has been cited as an example of b... Read More about A survey of the trajectories conceptual framework: Investigating theory use in HCI.

"They're all going out to something weird": Workflow, legacy and metadata in the music production process (2017)
Conference Proceeding
McGarry, G., Tolmie, P., Benford, S., Greenhalgh, C., & Chamberlain, A. (2017). "They're all going out to something weird": Workflow, legacy and metadata in the music production process. In CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (995-1008). https://doi.org/10.1145/2998181.2998325

In this paper we use results from two ethnographic studies of the music production process to examine some key issues regarding how work is currently accomplished in studio production environments. These issues relate in particular to workflows and h... Read More about "They're all going out to something weird": Workflow, legacy and metadata in the music production process.

"It's not yet a gift": Understanding digital gifting (2017)
Conference Proceeding
Kwon, H., Koleva, B., Schnädelbach, H., & Benford, S. (2017). "It's not yet a gift": Understanding digital gifting. In CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (2372-2384). https://doi.org/10.1145/2998181.2998225

A myriad of digital artifacts are routinely exchanged online. While previous studies suggest that these are sometimes considered to be gifts, CSCW has largely overlooked explicit digital gifting where people deliberately choose to give digital media... Read More about "It's not yet a gift": Understanding digital gifting.

GeoTracks: adaptive music for everyday journeys (2016)
Conference Proceeding
Greenhalgh, C., Hazzard, A., McGrath, S., & Benford, S. (2016). GeoTracks: adaptive music for everyday journeys. In MM '16 Proceedings of the 2016 ACM on Multimedia Conference (42-46). https://doi.org/10.1145/2964284.2967181

Listening to music on the move is an everyday activity for many people. This paper proposes geotracks and geolists, music tracks and playlists of existing music that are aligned and adapted to specific journeys. We describe how everyday walking journ... Read More about GeoTracks: adaptive music for everyday journeys.

^muzicode$: composing and performing musical codes (2016)
Conference Proceeding
Greenhalgh, C., Benford, S., & Hazzard, A. (2016). ^muzicode$: composing and performing musical codes.

We present muzicodes, an approach to incorporating machine-readable ‘codes’ into music that allows the performer and/or composer to flexibly define what constitutes a code, and to perform around it. These codes can then act as triggers, for example t... Read More about ^muzicode$: composing and performing musical codes.

Making music together: an exploration of amateur and pro-am Grime music production (2016)
Conference Proceeding
McGrath, S., Chamberlain, A., & Benford, S. (2016). Making music together: an exploration of amateur and pro-am Grime music production.

This novel research presents the results of an ethnographic study, which focused upon the production of an EP created by an amateur and a pro-amateur producer. The research presents their production practices across the production workflow, from ince... Read More about Making music together: an exploration of amateur and pro-am Grime music production.

The Grime scene: social media, music, creation and consumption (2016)
Conference Proceeding
McGrath, S., Chamberlain, A., & Benford, S. (2016). The Grime scene: social media, music, creation and consumption.

In this paper we start to explore and unpack the work of Grime music producers and performers with a focus on their attitudes, working practices and use of social media. We explore the origins of grime and describe a complex set of interactions betwe... Read More about The Grime scene: social media, music, creation and consumption.

Audio in place: media, mobility & HCI: creating meaning in space (2016)
Conference Proceeding
Chamberlain, A., Bødker, M., Hazzard, A., & Benford, S. (2016). Audio in place: media, mobility & HCI: creating meaning in space. . https://doi.org/10.1145/2957265.2964195

Audio-based content, location and mobile technologies can offer a multitude of interactional possibilities when combined in innovative and creative ways. It is important not to underestimate impact of the interplay between location, place and sound.... Read More about Audio in place: media, mobility & HCI: creating meaning in space.

An ethnographic exploration of studio production practice (2016)
Conference Proceeding
McGrath, S., Hazzard, A., Chamberlain, A., & Benford, S. (2016). An ethnographic exploration of studio production practice.

Tools for music production range from full scale digital production workstations to context-driven plugins. There are a number of inherent challenges to address in supporting users at different stages of work and at different levels of technical skil... Read More about An ethnographic exploration of studio production practice.

Harnessing the digital records of everyday things (2016)
Conference Proceeding
Darzentas, D., Hazzard, A., Brown, M., Flintham, M., & Benford, S. (2016). Harnessing the digital records of everyday things.

We address how, framed by the Internet of Things, digitally-enabled physical objects may acquire rich digital records throughout their lifetimes, and how these might enhance their value, meaning and utility. We reflect on emerging findings from two c... Read More about Harnessing the digital records of everyday things.

Exploring large-scale interactive public illustrations (2016)
Conference Proceeding
Thorn, E., Rennick-Egglestone, S., Koleva, B., Preston, W., Benford, S., Quinn, A., & Mortier, R. (2016). Exploring large-scale interactive public illustrations. . https://doi.org/10.1145/2901790.2901826

We present a research-through-design exploration of transforming large-scale public illustrations into interactive media. We collaborated with creative practitioners to extend an existing visual marker technology to support spatial and layered inter... Read More about Exploring large-scale interactive public illustrations.

Designing for exploratory play with a hackable digital musical instrument (2016)
Conference Proceeding
McPherson, A. P., Chamberlain, A., Hazzard, A., McGrath, S., & Benford, S. (2016). Designing for exploratory play with a hackable digital musical instrument. In DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems (1233-1245). https://doi.org/10.1145/2901790.2901831

This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver's principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops... Read More about Designing for exploratory play with a hackable digital musical instrument.

#Scanners: Exploring the Control of Adaptive Films using Brain-Computer Interaction (2016)
Conference Proceeding
Pike, M., Ramchurn, R., Benford, S., & Wilson, M. L. (2016). #Scanners: Exploring the Control of Adaptive Films using Brain-Computer Interaction. . https://doi.org/10.1145/2858036.2858276

This paper explores the design space of bio-responsive entertainment, in this case using a film that responds to the brain and blink data of users. A film was created with four parallel channels of footage, where blinking and levels of attention and... Read More about #Scanners: Exploring the Control of Adaptive Films using Brain-Computer Interaction.

Accountable artefacts: The case of the Carolan Guitar (2016)
Conference Proceeding
Benford, S., Hazzard, A., Chamberlain, A., Glover, K., Greenhalgh, C., Xu, L., …Darzentas, D. (2016). Accountable artefacts: The case of the Carolan Guitar. In CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (1163-1175). https://doi.org/10.1145/2858036.2858306

We explore how physical artefacts can be connected to digital records of where they have been, who they have encountered and what has happened to them, and how this can enhance their meaning and utility. We describe how a travelling technology probe... Read More about Accountable artefacts: The case of the Carolan Guitar.

MarathOn Multiscreen: group television watching and interaction in a viewing ecology (2016)
Conference Proceeding
Anstead, E., Benford, S., & Houghton, R. (2016). MarathOn Multiscreen: group television watching and interaction in a viewing ecology.

This paper reports and discusses the findings of an exploratory study into collaborative user practice with a multiscreen television application. MarathOn Multiscreen allows users to view, share and curate amateur and professional video footage of a... Read More about MarathOn Multiscreen: group television watching and interaction in a viewing ecology.

Understanding social media and sound: music, meaning and membership, the case of SoundCloud (2015)
Conference Proceeding
Chamberlain, A., McGrath, S., & Benford, S. (2015). Understanding social media and sound: music, meaning and membership, the case of SoundCloud.

Social media technologies have meant that people’s mu- sic consumption and production practices have rapidly changed and evolved. In this paper, we start to explore and present some of our initial findings in respect to this growing area of research... Read More about Understanding social media and sound: music, meaning and membership, the case of SoundCloud.

From front-end to back-end and everything in-between: work practice in game development (2015)
Conference Proceeding
Koleva, B., Tolmie, P., Brundell, P., Benford, S., & Rennick-Egglestone, S. (2015). From front-end to back-end and everything in-between: work practice in game development.

This paper addresses a paucity in the literature of studies of actual game development. It presents the initial findings from a questionnaire addressed to game development companies together with an ethnographic case study that drills into how resour... Read More about From front-end to back-end and everything in-between: work practice in game development.

Towards an extended festival viewing experience (2015)
Conference Proceeding
Velt, R., Benford, S., Reeves, S., Evans, M., Glancy, M., & Stenton, P. (2015). Towards an extended festival viewing experience. In Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video (53-62)

Media coverage of large-scale live events is becoming increasingly complex, with technologies enabling the delivery of a broader range of content as well as complex viewing patterns across devices and services. This paper presents a study aimed at un... Read More about Towards an extended festival viewing experience.

Considering musical structure in location-based experiences (2015)
Conference Proceeding
Hazzard, A., Benford, S., Chamberlain, A., & Greenhalgh, C. (2015). Considering musical structure in location-based experiences.

Locative music experiences are often non-linear and as such the final structure of the music heard is guided by the movements of the user. We note an absence of principles regarding how composers should approach the structuring of such locative sound... Read More about Considering musical structure in location-based experiences.

Augmenting a guitar with its digital footprint (2015)
Conference Proceeding
Benford, S., Hazzard, A., Chamberlain, A., & Xu, L. (2015). Augmenting a guitar with its digital footprint.

We explore how to digitally augment musical instruments by connecting them to their social histories. We describe the use of Internet of Things technologies to connect an acoustic guitar to its digital footprint – a record of how it was designed, bui... Read More about Augmenting a guitar with its digital footprint.

Run spot run: capturing and tagging footage of a race by crowds of spectators (2015)
Conference Proceeding
Flintham, M. D., Velt, R., Wilson, M. L., Anstead, E. J., Benford, S., Brown, A., …Sprinks, J. (2015). Run spot run: capturing and tagging footage of a race by crowds of spectators. In CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (747-756). https://doi.org/10.1145/2702123.2702463

There has been a massive growth in the number of people who film and upload amateur footage of events to services such as Facebook and Youtube, or even stream live to services such as LiveStream. We present an exploratory study that investigates the... Read More about Run spot run: capturing and tagging footage of a race by crowds of spectators.

ArtMaps: Interpreting the spatial footprints of artworks (2015)
Conference Proceeding
Coughlan, T., Carletti, L., Giannachi, G., Benford, S., McAuley, D., Price, D., …Stack, J. (2015). ArtMaps: Interpreting the spatial footprints of artworks. In CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (407-416). https://doi.org/10.1145/2702123.2702281

© Copyright 2015 ACM. Creating and utilizing simple links between items and locations in map-based systems has become a mainstream component of modern computing. In this paper, we explore support for 'art mapping', an activity that requires considera... Read More about ArtMaps: Interpreting the spatial footprints of artworks.

Fugacious Film: Exploring attentive interaction with ephemeral material (2015)
Conference Proceeding
Kwon, H., Jaiswal, S., Benford, S., Seah, S. A., Bennett, P. D., Koleva, B., & Schnadelbach, H. (2015). Fugacious Film: Exploring attentive interaction with ephemeral material. In CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. , (1285-1294). https://doi.org/10.1145/2702123.2702206

© Copyright 2015 ACM. This paper introduces FugaciousFilm, a soap film based touch display, as a platform for Attentive Interaction that encourages the user to be highly focused throughout the use of the interface. Previous work on ephemeral user int... Read More about Fugacious Film: Exploring attentive interaction with ephemeral material.

I'd Hide You: Performing Live Broadcasting in Public (2015)
Conference Proceeding
Reeves, S., Greiffenhagen, C., Flintham, M., Benford, S., Adams, M., Farr, J. R., & Tandavantij, N. (2015). I'd Hide You: Performing Live Broadcasting in Public. In CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (2573-2582). https://doi.org/10.1145/2702123.2702257

We present a study of a mixed reality game called 'I'd Hide You' that involves live video streaming from the city streets. We chart the significant challenges facing performers on the streets who must simultaneously engage in the game, stream compell... Read More about I'd Hide You: Performing Live Broadcasting in Public.

Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age (2014)
Conference Proceeding
Hoare, M., Benford, S., Greenhalgh, C., & Chamberlain, A. (2014). Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age.

A fast expanding network of DIY music communities in the UK see digital technologies transforming ways in which part-time amateur musicians are able to collabo- rate creatively and form alliances, producing unique per- formance techniques, experiment... Read More about Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age.

You’ll never walk alone: designing a location-based soundtrack (2014)
Conference Proceeding
Hazzard, A., Benford, S., & Burnett, G. (2014). You’ll never walk alone: designing a location-based soundtrack.

Musical soundtracks have great potential to enhance mobile walking experiences such as tours and guides, much as they already do for films and games. They also raise new challenges for composers as the music must fit a given landscape and respond to... Read More about You’ll never walk alone: designing a location-based soundtrack.

Gifting personal interpretations in galleries (2014)
Conference Proceeding
Fosh, L., Benford, S., Reeves, S., & Koleva, B. (2014). Gifting personal interpretations in galleries. In CHI 2014 : conference proceedings: the 32nd annual ACM Conference on Human Factors in Computing Systems, Toronto, Canada, April 26 - May 1, 2014

The designers of mobile guides for museums and galleries face three major challenges: fostering rich interpretation, delivering deep personalization, and enabling a coherent social visit. We propose an approach to tackling all three simultaneously by... Read More about Gifting personal interpretations in galleries.

Supporting group interactions in museum visiting (2014)
Conference Proceeding
Tolmie, P., Benford, S., Greenhalgh, C., Rodden, T., & Reeves, S. (2014). Supporting group interactions in museum visiting.

Ethnographic study in two contrasting museums highlights a widespread but rarely documented challenge for CSCW design. Visitors' engagement with exhibits often ends prematurely due to the need to keep up with or attend to fellow group members. We unp... Read More about Supporting group interactions in museum visiting.

Musical intersections across the digital and physical (2014)
Conference Proceeding
Hazzard, A., Benford, S., Chamberlain, A., Greenhalgh, C., & Kwon, H. (2014). Musical intersections across the digital and physical.

Digital musical experiences are commonplace, everyday occurrences for many of us. Digital technologies facilitate where, how and what we access, and they increasingly offer new methods for capturing, sharing, enhancing and supporting such musical exp... Read More about Musical intersections across the digital and physical.

The spatial character of sensor technology (2006)
Conference Proceeding
Reeves, S., Pridmore, T., Crabtree, A., Green, J., Benford, S., & O'Malley, C. (2006). The spatial character of sensor technology.

By considering the spatial character of sensor-based interactive systems, this paper investigates how discussions of seams and seamlessness in ubiquitous computing neglect the complex spatial character that is constructed as a side-effect of deployin... Read More about The spatial character of sensor technology.

The multimedia challenges raised by pervasive games (2005)
Conference Proceeding
Capra, M., Radenkovic, M., Benford, S., Oppermann, L., Drozd, A., & Flintham, M. (2005). The multimedia challenges raised by pervasive games. In Proceedings of the 13th annual ACM international conference on Multimedia - MULTIMEDIA '05. https://doi.org/10.1145/1101149.1101163

Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wir... Read More about The multimedia challenges raised by pervasive games.

Designing the spectator experience (2005)
Conference Proceeding
Reeves, S., Benford, S., O'Malley, C., & Fraser, M. (2005). Designing the spectator experience.

Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI, questioning how a performer s interaction with a computer experienced is b... Read More about Designing the spectator experience.

Applications of temporal links: recording and replaying virtual environments (2002)
Conference Proceeding
Greenhalgh, C., Flintham, M., Purbrick, J., Benford, S., & Craven, M. (2002). Applications of temporal links: recording and replaying virtual environments. In Proceedings IEEE Virtual Reality 2002 (101-108). https://doi.org/10.1109/VR.2002.996512

Temporal links allow recordings of multi-user sessions to be dynamically inserted into current virtual worlds in a flexible and principled way. We explore key applications of temporal links, showing how they can add new content to virtual worlds, sup... Read More about Applications of temporal links: recording and replaying virtual environments.

Temporal links: recording and replaying virtual environments (2000)
Conference Proceeding
Greenhalgh, C., Purbrick, J., Benford, S., Craven, M., Drozd, A., & Taylor, I. (2000). Temporal links: recording and replaying virtual environments. In MULTIMEDIA '00: Proceedings of the Eighth ACM International Conference on Multimedia, 67-74. doi:10.1145/354384.354429

Ages of Avatar: Community Building for Inhabited Television (2000)
Conference Proceeding
Craven, M., Benford, S., Greenhalgh, C., Wyver, J., Brazier, C., Oldroyd, A., & Regan, T. (2000). Ages of Avatar: Community Building for Inhabited Television. In Proceedings of the Third International Conference on Collaborative Virtual Environments, 189--194. doi:10.1145/351006.351040

Broadcasting On-Line Social Interaction as Inhabited Television (1999)
Conference Proceeding
Benford, S., Greenhalgh, C., Craven, M., Walker, G., Regan, T., Morphett, J., …Bowers, J. (1999). Broadcasting On-Line Social Interaction as Inhabited Television. In S. Bødker, M. Kyng, & K. Schmidt (Eds.), ECSCW ’99: Proceedings of the Sixth European Conference on Computer Supported Cooperative Work 12–16 September 1999, Copenhagen, Denmark (179-198). https://doi.org/10.1007/978-94-011-4441-4_10

Inhabited TV combines collaborative virtual environments (CVEs) with broadcast TV so that on-line audiences can participate in TV shows within shared virtual worlds. Three early experiments with inhabited TV raised fundamental questions concerning th... Read More about Broadcasting On-Line Social Interaction as Inhabited Television.

Patterns of network and user activity in an inhabited television event (1999)
Conference Proceeding
Greenhalgh, C., Benford, S., & Craven, M. (1999). Patterns of network and user activity in an inhabited television event. In VRST '99: Proceedings of the ACM symposium on Virtual reality software and technology. https://doi.org/10.1145/323663.323668

Inhabited Television takes traditional broadcast television and combines it with multiuser virtual reality, to give new possibilities for interaction and participation in and around shows or channels. 'Out Of This World' was an experimental inhabited... Read More about Patterns of network and user activity in an inhabited television event.

Interaction, instruments and performance: HCI and the design of future music technologies
Conference Proceeding
Chamberlain, A., Pestova, X., Bødker, M., Kallionpää, M., De Roure, D., & Benford, S. (2017). Interaction, instruments and performance: HCI and the design of future music technologies.

Rationale There has been little chance for researchers, performers and designers in the UK to come together in order to explore the use and design of new and evolving technologies for performance. This workshop examines the interplay between people,... Read More about Interaction, instruments and performance: HCI and the design of future music technologies.

Sculpting a mobile musical soundtrack
Conference Proceeding
Hazzard, A., Benford, S., & Burnett, G. (2015). Sculpting a mobile musical soundtrack.

We present an in-the-wild project to design and study a mobile musical soundtrack that enhances the experience of visiting a sculpture park. As with soundtracks for films and games, the goal was to enhance the emotional and narrative aspects of the e... Read More about Sculpting a mobile musical soundtrack.

Re-tracing the past: mixing realities in museum settings
Conference Proceeding
Fraser, M., Bowers, J., Brundell, P., O'Malley, C., Reeves, S., Benford, S., …Hellström, S. O. Re-tracing the past: mixing realities in museum settings.

Interactive exhibits are now commonplace in museum settings. However, many technologies co-exist uneasily with more traditional methods of display. In this paper we describe a design strategy for mixing realities in museum spaces. An approach i... Read More about Re-tracing the past: mixing realities in museum settings.