Mauricio Capra
The multimedia challenges raised by pervasive games
Capra, Mauricio; Radenkovic, Milena; Benford, Steve; Oppermann, Leif; Drozd, Adam; Flintham, Martin
Authors
MILENA RADENKOVIC milena.radenkovic@nottingham.ac.uk
Assistant Professor
STEVE BENFORD steve.benford@nottingham.ac.uk
Dunford Chair in Computer Science
Leif Oppermann
Adam Drozd
MARTIN FLINTHAM martin.flintham@nottingham.ac.uk
Associate Professor
Abstract
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wireless networking, a pervasive game can respond to a player’s movements and context and enable them to communicate with a game server and other players. We review recent examples of pervasive games in order to explain their distinctive characteristics as multimedia applications. We then consider the challenge of scaling pervasive games to include potentially very large numbers of players. We propose a new approach based upon a campaign model in which individuals, local groups and experts draw on a combination of pervasive games, online services and broadcasting to take part in national or even global events. We discuss the challenges that this raises for further research
Citation
Capra, M., Radenkovic, M., Benford, S., Oppermann, L., Drozd, A., & Flintham, M. The multimedia challenges raised by pervasive games. Presented at 13th Annual ACM International Conference on Multimedia (MULTIMEDIA '05)
Conference Name | 13th Annual ACM International Conference on Multimedia (MULTIMEDIA '05) |
---|---|
End Date | Nov 12, 2005 |
Acceptance Date | Jan 1, 2005 |
Publication Date | Feb 1, 2005 |
Deposit Date | Jun 15, 2016 |
Publicly Available Date | Jun 15, 2016 |
Peer Reviewed | Peer Reviewed |
Book Title | Proceedings of the 13th annual ACM international conference on Multimedia - MULTIMEDIA '05 |
DOI | https://doi.org/10.1145/1101149.1101163 |
Public URL | https://nottingham-repository.worktribe.com/output/703278 |
Publisher URL | http://dx.doi.org/10.1145/1101149.1101163 |
Additional Information | Published in: MULTIMEDIA '05 Proceedings of the 13th Annual ACM International Conference on Multimedia, ACM, 2005, pp. 89-95. ISBN 1595930442. doi:10.1145/1101149.1101163 |
Contract Date | Jun 15, 2016 |
Files
mass_gaming-paper.pdf
(600 Kb)
PDF
You might also like
Efficient and adaptive congestion control for heterogeneous delay-tolerant networks
(2012)
Journal Article
Wireless mobile ad-hoc sensor networks for very large scale cattle monitoring
(2006)
Presentation / Conference Contribution
Enabling rapid and cost-effective creation of massive pervasive games in very unstable environments
(2007)
Presentation / Conference Contribution
Reputation-based security protocol for MANETs in highly mobile disconnection-prone environments
(2010)
Presentation / Conference Contribution
Congestion aware forwarding in delay tolerant and social opportunistic networks
(2011)
Presentation / Conference Contribution
Downloadable Citations
About Repository@Nottingham
Administrator e-mail: discovery-access-systems@nottingham.ac.uk
This application uses the following open-source libraries:
SheetJS Community Edition
Apache License Version 2.0 (http://www.apache.org/licenses/)
PDF.js
Apache License Version 2.0 (http://www.apache.org/licenses/)
Font Awesome
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2024
Advanced Search