Skip to main content

Research Repository

See what's under the surface

The multimedia challenges raised by pervasive games

Capra, Mauricio; Radenkovic, Milena; Benford, Steve; Oppermann, Leif; Drozd, Adam; Flintham, Martin

Authors

Mauricio Capra

Milena Radenkovic

Steve Benford

Leif Oppermann

Adam Drozd

Martin Flintham



Abstract

Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wireless networking, a pervasive game can respond to a player’s movements and context and enable them to communicate with a game server and other players. We review recent examples of pervasive games in order to explain their distinctive characteristics as multimedia applications. We then consider the challenge of scaling pervasive games to include potentially very large numbers of players. We propose a new approach based upon a campaign model in which individuals, local groups and experts draw on a combination of pervasive games, online services and broadcasting to take part in national or even global events. We discuss the challenges that this raises for further research

Publication Date Feb 1, 2005
Peer Reviewed Peer Reviewed
Book Title Proceedings of the 13th annual ACM international conference on Multimedia - MULTIMEDIA '05
Institution Citation Capra, M., Radenkovic, M., Benford, S., Oppermann, L., Drozd, A., & Flintham, M. (2005). The multimedia challenges raised by pervasive games. In Proceedings of the 13th annual ACM international conference on Multimedia - MULTIMEDIA '05doi:10.1145/1101149.1101163
DOI https://doi.org/10.1145/1101149.1101163
Publisher URL http://dx.doi.org/10.1145/1101149.1101163
Copyright Statement Copyright information regarding this work can be found at the following address: http://eprints.nottingh.../end_user_agreement.pdf
Additional Information Published in: MULTIMEDIA '05 Proceedings of the 13th Annual ACM International Conference on Multimedia, ACM, 2005, pp. 89-95. ISBN 1595930442. doi:10.1145/1101149.1101163

Files

mass_gaming-paper.pdf (600 Kb)
PDF

Copyright Statement
Copyright information regarding this work can be found at the following address: http://eprints.nottingham.ac.uk/end_user_agreement.pdf





Downloadable Citations