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Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments (2020)
Conference Proceeding
Reyes-Cruz, G., Fischer, J., & Reeves, S. (2020). Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments. In CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3313831.3376767

More than a billion people in the world live with some form of visual impairment, and a wide variety of technologies are now routinely used by them in the course of 'getting on' in everyday life. However, little is known about the ways in which assis... Read More about Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments.

Sensitizing Scenarios: Sensitizing Designer Teams to Theory (2020)
Conference Proceeding
Waern, A., Rajkowska, P., Johansson, K. B., Back, J., Spence, J., & Løvlie, A. S. (2020). Sensitizing Scenarios: Sensitizing Designer Teams to Theory. In CHI 20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3313831.3376620

Concepts and theories that emerge within the social sciences tend to be nuanced, dealing with complex social phenomena. While their relevance to design could be high, it is difficult to make sense of them in design projects, especially when participa... Read More about Sensitizing Scenarios: Sensitizing Designer Teams to Theory.

Sensory Alignment in Immersive Entertainment (2019)
Conference Proceeding
Marshall, J., Benford, S., Byrne, R., & Tennent, P. (2019). Sensory Alignment in Immersive Entertainment. In CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systemshttps://doi.org/10.1145/3290605.3300930

When we use digital systems to stimulate the senses, we typically stimulate only a subset of users' senses, leaving other senses stimulated by the physical world. This creates potential for misalignment between senses, where digital and physical stim... Read More about Sensory Alignment in Immersive Entertainment.

Progressivity for voice interface design (2019)
Conference Proceeding
Fischer, J. E., Reeves, S., Porcheron, M., & Sikveland, R. O. (2019). Progressivity for voice interface design. In CUI '19: Proceedings of the 1st International Conference on Conversational User Interfaceshttps://doi.org/10.1145/3342775.3342788

Drawing from Conversation Analysis (CA), we examine how the orientation towards progressivity in talk--keeping things moving--might help us better understand and design for voice interactions. We introduce progressivity by surveying its explication i... Read More about Progressivity for voice interface design.

Brain-Controlled Cinema (2019)
Book Chapter
Ramchurn, R., Martindale, S., Wilson, M. L., Benford, S., & Chamberlain, A. (2019). Brain-Controlled Cinema. In A. Nijholt (Ed.), Brain Art: Brain-Computer Interfaces for Artistic Expression, 377-408. Springer International Publishing. doi:10.1007/978-3-030-14323-7_14

From director's cut to user's cut: to watch a brain-controlled film is to edit it (2019)
Conference Proceeding
Ramchurn, R., Martindale, S., Wilson, M. L., & Benford, S. (2019). From director's cut to user's cut: to watch a brain-controlled film is to edit it. In CHI '19: proceedings of the 2019 CHI Conference on Human Factors in Computing Systemsdoi:10.1145/3290605.3300378

Introducing interactivity to films has proven a longstanding and difficult challenge due to their narrative-driven, linear and theatre-based nature. Previous research has suggested that Brain-Computer Interfaces (BCI) may be a promising approach but... Read More about From director's cut to user's cut: to watch a brain-controlled film is to edit it.

Adaptive Architecture and Personal Data (2019)
Journal Article
Schnädelbach, H., Jäger, N., & Urquhart, L. (2019). Adaptive Architecture and Personal Data. ACM Transactions on Computer-Human Interaction, 26(2), 1-31. https://doi.org/10.1145/3301426

Via sensors carried by people and sensors embedded in the environment, personal data is being processed to try to understand activity patterns and people{\textquoteright}s internal states in the context of human-building interaction. This data is use... Read More about Adaptive Architecture and Personal Data.

Failing with style: designing for aesthetic failure in interactive performance (2018)
Conference Proceeding
Hazzard, A., Greenhalgh, C., Kallionpää, M., Benford, S., Veinberg, A., Kanga, Z., & Mcpherson, A. (in press). Failing with style: designing for aesthetic failure in interactive performance. In CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland UK — May 04 - 09, 2019 doi:10.1145/3290605.3300260

Failure is a common artefact of challenging experiences, a fact of life for interactive systems but also a resource for aesthetic and improvisational performance. We present a study of how three professional pianists performed an interactive piano co... Read More about Failing with style: designing for aesthetic failure in interactive performance.

fNIRS and Neurocinematics (2018)
Presentation / Conference
Ramchurn, R., Maior, H. A., Wilson, M. L., Martindale, S., Benford, S., & Cai, M. (2018, October). fNIRS and Neurocinematics. Poster presented at fNIRS2018



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