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All Outputs (27)

Precision computerised cognitive behavioural therapy (cCBT) for adolescents with depression: a pilot and feasibility randomised controlled trial protocol for SPARX-UK (2024)
Journal Article
Khan, K., Hall, C. L., Babbage, C., Dodzo, S., Greenhalgh, C., Lucassen, M., …Hollis, C. (2024). Precision computerised cognitive behavioural therapy (cCBT) for adolescents with depression: a pilot and feasibility randomised controlled trial protocol for SPARX-UK. Pilot and Feasibility Studies, 10(1), Article 53. https://doi.org/10.1186/s40814-024-01475-7

Background : A serious game called SPARX (Smart, Positive, Active, Realistic, X-factor thoughts), originally developed in New Zealand and incorporating cognitive behavioural therapy (CBT) principles, has been shown to help reduce symptoms of depressi... Read More about Precision computerised cognitive behavioural therapy (cCBT) for adolescents with depression: a pilot and feasibility randomised controlled trial protocol for SPARX-UK.

The Stretchy Strap: supporting encumbered interaction with guitars (2023)
Journal Article
Martinez Avila, J., Hazzard, A., Greenhalgh, C., Benford, S., & McPherson, A. (2023). The Stretchy Strap: supporting encumbered interaction with guitars. Journal of New Music Research, 52(1), 19-40. https://doi.org/10.1080/09298215.2023.2274832

Guitarists struggle to play their instruments while simultaneously using additional computing devices (i.e., encumbered interaction). We explored designs with guitarists through co-design and somaesthetic design workshops, learning that they (unsurpr... Read More about The Stretchy Strap: supporting encumbered interaction with guitars.

Supporting Responsible Research and Innovation within a University-based digital research programme: reflections from the “hoRRIzon” project (2022)
Journal Article
Portillo, V., Craigon, P., Liz, D., Greenhalgh, C., & Pérez-Vallejos, E. (2022). Supporting Responsible Research and Innovation within a University-based digital research programme: reflections from the “hoRRIzon” project. Journal of Responsible Technology, 12, Article 100045. https://doi.org/10.1016/j.jrt.2022.100045

Integration of Responsible Research and Innovation (RRI) principles into a research project is key to ensure outputs are ethically acceptable and socially desirable. However, translating RRI principles into practice is challenging as there are no rec... Read More about Supporting Responsible Research and Innovation within a University-based digital research programme: reflections from the “hoRRIzon” project.

Crafting Trajectories of Smart Phone Use at the Opera (2022)
Journal Article
Greenhalgh, C., Hazzard, A., Benford, S., Cliffe, L., & Kelly, E. (2022). Crafting Trajectories of Smart Phone Use at the Opera. ACM Transactions on Computer-Human Interaction, 29(6), 1-37. https://doi.org/10.1145/3531007

Losing Her Voice is a new opera which highlights the challenges of subtly interweaving digital technologies into established cultural forms. Audience members were encouraged to use their own mobile phones to interact with on-stage projections before,... Read More about Crafting Trajectories of Smart Phone Use at the Opera.

Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction (2020)
Journal Article
Benford, S., Ramchurn, R., Marshall, J., Wilson, M. L., Pike, M., Martindale, S., …Walker, B. (2021). Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction. Human-Computer Interaction, 36(5-6), 361-389. https://doi.org/10.1080/07370024.2020.1754214

As Human-Computer Interaction (HCI) engages with technologies that sense and actuate the body, there is a need to reconsider the human bodily experience. We present three case studies that each involve different forms of bodily experience: a breath-c... Read More about Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction.

Designing Hybrid Gifts (2020)
Journal Article
Koleva, B., Spence, J., Benford, S., Kwon, H., Schnädelbach, H., Thorn, E., …Lane, G. (2020). Designing Hybrid Gifts. ACM Transactions on Computer-Human Interaction, 27(5), 1–33. https://doi.org/10.1145/3398193

Hybrid gifting combines physical artefacts and experiences with digital interactivity to generate new kinds of gifts. Our review details how gifting is a complex social phenomenon and how digital gifting is less engaging than physical gifting for bot... Read More about Designing Hybrid Gifts.

Materialising contexts: virtual soundscapes for real-world exploration (2020)
Journal Article
Cliffe, L., Mansell, J., Greenhalgh, C., & Hazzard, A. (2020). Materialising contexts: virtual soundscapes for real-world exploration. Personal and Ubiquitous Computing, https://doi.org/10.1007/s00779-020-01405-3

© 2020, The Author(s). This article presents the results of a study based on a group of participants’ interactions with an experimental sound installation at the National Science and Media Museum in Bradford, UK. The installation used audio augmented... Read More about Materialising contexts: virtual soundscapes for real-world exploration.

What Smart Campuses Can Teach Us about Smart Cities: User Experiences and Open Data (2018)
Journal Article
Vasileva, R., Rodrigues, L., Hughes, N., Greenhalgh, C., Goulden, M., & Tennison, J. (2018). What Smart Campuses Can Teach Us about Smart Cities: User Experiences and Open Data. Information, 9(10), 251-264. https://doi.org/10.3390/info9100251

Universities, like cities, have embraced novel technologies and data based solutions to improve their campuses with ‘smart’ becoming a welcomed concept. Campuses in many ways are small-scale cities. They increasingly seek to address similar challenge... Read More about What Smart Campuses Can Teach Us about Smart Cities: User Experiences and Open Data.

The Rough Mile: a Design Template for Locative Audio Experiences (2018)
Journal Article
Hazzard, A., Spence, J., Greenhalgh, C., & McGrath, S. (2018). The Rough Mile: a Design Template for Locative Audio Experiences. Journal of the Audio Engineering Society, 66(4), 231-240. https://doi.org/10.17743/jaes.2018.0013

The rapid development of mobile devices, networks, and sensors over the past 20 years has expanded the range of listening experiences such that they are not constrained to homes, cars, workplaces, cinemas, and concert halls. Locative or mobile listen... Read More about The Rough Mile: a Design Template for Locative Audio Experiences.

Building accountability into the Internet of Things: the IoT Databox model (2018)
Journal Article
Crabtree, A., Lodge, T., Colley, J., Greenhalgh, C., Glover, K., Haddadi, H., …McAuley, D. (2018). Building accountability into the Internet of Things: the IoT Databox model. Journal of Reliable Intelligent Environments, 4(1), 39-55. https://doi.org/10.1007/s40860-018-0054-5

© 2018, The Author(s). This paper outlines the IoT Databox model as a means of making the Internet of Things (IoT) accountable to individuals. Accountability is a key to building consumer trust and is mandated by the European Union’s general data pro... Read More about Building accountability into the Internet of Things: the IoT Databox model.

Crafting Interactive Decoration (2017)
Journal Article
Benford, S., Koleva, B., Quinn, A., Thorn, E., Glover, K., Preston, W., …Mortier, R. (2017). Crafting Interactive Decoration. ACM Transactions on Computer-Human Interaction, 24(4), 1-39. https://doi.org/10.1145/3058552

We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realised using an exis... Read More about Crafting Interactive Decoration.

In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent (2017)
Journal Article
Fischer, J. E., Greenhalgh, C., Jiang, W., Ramchurn, S. D., Wu, F., & Rodden, T. (2017). In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent. Concurrency and Computation: Practice and Experience, Article e4082. https://doi.org/10.1002/cpe.4082

In this paper we present the study of interactional arrangements that support the collaboration of headquarters (HQ), field responders and a computational planning agent in a time-critical task setting created by a mixed-reality game. Interactional a... Read More about In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent.

Enabling the new economic actor: data protection, the digital economy, and the Databox (2016)
Journal Article
Crabtree, A., Lodge, T., Colley, J., Greenhalgh, C., Mortier, R., & Haddadi, H. (2016). Enabling the new economic actor: data protection, the digital economy, and the Databox. Personal and Ubiquitous Computing, 20(6), 947-957. https://doi.org/10.1007/s00779-016-0939-3

© 2016, The Author(s). This paper offers a sociological perspective on data protection regulation and its relevance to design. From this perspective, proposed regulation in Europe and the USA seeks to create a new economic actor—the consumer as perso... Read More about Enabling the new economic actor: data protection, the digital economy, and the Databox.

"I’ve got a sheep with three legs if anybody wants it?’" - re-visioning the rural economy (2015)
Journal Article
Crabtree, A., Chamberlain, A., Valchovska, S., Davies, M., Glover, K., & Greenhalgh, C. (2015). "I’ve got a sheep with three legs if anybody wants it?’" - re-visioning the rural economy. Personal and Ubiquitous Computing, 19(8), https://doi.org/10.1007/s00779-015-0890-8

This paper reports on a study of 4CG, a cooperative enterprise located in rural Wales. 4CG operates for the good of the local economy and seeks to diversify its commercial portfolio through the creation of an online shop retailing goods and services... Read More about "I’ve got a sheep with three legs if anybody wants it?’" - re-visioning the rural economy.

The Ethical Implications of HCI's Turn to the Cultural (2015)
Journal Article
Benford, S., Greenhalgh, C., Anderson, B., Jacobs, R., Golembewski, M., Jirotka, M., …Jennings, K. (2015). The Ethical Implications of HCI's Turn to the Cultural. ACM Transactions on Computer-Human Interaction, 22(5), 1-37. https://doi.org/10.1145/2775107

We explore the ethical implications of HCI’s turn to the ‘cultural’. This is motivated by an awareness of how cultural applications, in our case interactive performances, raise ethical issues that may challenge established research ethics processes.... Read More about The Ethical Implications of HCI's Turn to the Cultural.

Human–agent collaboration for disaster response (2015)
Journal Article
Ramchurn, S. D., Wu, F., Jiang, W., Fischer, J. E., Reece, S., Roberts, S., …Jennings, N. R. (2016). Human–agent collaboration for disaster response. Autonomous Agents and Multi-Agent Systems, 30(1), 82-111. https://doi.org/10.1007/s10458-015-9286-4

In the aftermath of major disasters, first responders are typically overwhelmed with large numbers of, spatially distributed, search and rescue tasks, each with their own requirements. Moreover, responders have to operate in highly uncertain and dyna... Read More about Human–agent collaboration for disaster response.

Understanding mass participatory pervasive computing systems for environmental campaigns (2013)
Journal Article
Chamberlain, A., Paxton, M., Glover, K., Flintham, M., Price, D., Benford, S., …Greenhalgh, C. (2014). Understanding mass participatory pervasive computing systems for environmental campaigns. Personal and Ubiquitous Computing, 18(7), https://doi.org/10.1007/s00779-013-0756-x

Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environ- mental campaigns. In a series of pilot projects, schools used mobile sensors to enhance scien... Read More about Understanding mass participatory pervasive computing systems for environmental campaigns.

Performance-Led Research in the Wild (2013)
Journal Article
Benford, S., Adams, M., Tandavanitj, N., Row Farr, J., Greenhalgh, C., Crabtree, A., …Giannachi, G. (2013). Performance-Led Research in the Wild. ACM Transactions on Computer-Human Interaction, 20(3), 1-22. https://doi.org/10.1145/2491500.2491502

We explore the approach of performance-led research in the wild in which artists drive the creation of novel performances with the support of HCI researchers that are then deployed and studied at public performance in cultural settings such as galler... Read More about Performance-Led Research in the Wild.

Supporting the creation of hybrid museum experiences (2009)
Journal Article
Koleva, B., Rennick-Egglestone, S., Schnädelbach, H., Glover, K., Greenhalgh, C., Rodden, T., & Dade-Robertson, M. (2009). Supporting the creation of hybrid museum experiences. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2009, https://doi.org/10.1145/1518701.1519001

This paper presents the evolution of a tool to support the rapid prototyping of hybrid museum experiences by domain professionals. The developed tool uses visual markers to associate digital resources with physical artefacts. We present the iterative... Read More about Supporting the creation of hybrid museum experiences.

Developing digital records: Early experiences of record and replay (2006)
Journal Article
Crabtree, A., French, A., Greenhalgh, C., Benford, S., Cheverst, K., Fitton, D., …Graham, C. (2006). Developing digital records: Early experiences of record and replay. Computer Supported Cooperative Work, 15(4), 281-319. https://doi.org/10.1007/s10606-006-9026-z

In this paper we consider the development of 'digital records' to support ethnographic study of interaction and collaboration in ubiquitous computing environments and articulate the core concept of 'record and replay' through two case studies. One fo... Read More about Developing digital records: Early experiences of record and replay.