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Understanding mass participatory pervasive computing systems for environmental campaigns

Chamberlain, Alan; Paxton, Mark; Glover, Kevin; Flintham, Martin; Price, Dominic; Benford, Steve; Tolmie, Peter; Kanjo, Eiman; Gower, Amanda; Gower, Andy; Woodgate, Dawn; Stanton Fraser, Danaë; Greenhalgh, Chris

Authors

Alan Chamberlain alan.chamberlain@nottingham.ac.uk

Mark Paxton

Kevin Glover

Martin Flintham

Dominic Price

Steve Benford

Peter Tolmie

Eiman Kanjo

Amanda Gower

Andy Gower

Dawn Woodgate

Danaë Stanton Fraser

Chris Greenhalgh



Abstract

Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environ- mental campaigns. In a series of pilot projects, schools used mobile sensors to enhance science learning; visitors to an ecological attraction employed mobile phones to access and generate locative media; and the public played a mobile phone game that challenged their environmental behaviours. Key elements of these were carried forward into an integrated trial in which participants were assigned a series of environmental missions as part of an over- arching narrative that was delivered across mobile, broadcast and Web platforms. These experiences use a three-layered structure for campaigns that draw on experts, local groups and the general public, who engage through a combination of playful characterisation and social networking.

Journal Article Type Article
Publication Date Oct 1, 2014
Journal Personal and Ubiquitous Computing
Print ISSN 1617-4909
Electronic ISSN 1617-4917
Publisher Springer Verlag
Peer Reviewed Peer Reviewed
Volume 18
Issue 7
APA6 Citation Chamberlain, A., Paxton, M., Glover, K., Flintham, M., Price, D., Benford, S., …Greenhalgh, C. (2014). Understanding mass participatory pervasive computing systems for environmental campaigns. Personal and Ubiquitous Computing, 18(7), https://doi.org/10.1007/s00779-013-0756-x
DOI https://doi.org/10.1007/s00779-013-0756-x
Keywords Participatory Design, HCI, CSCW, Apps, Software Design, Ubicomp, Pervasive, Games, Eco, Environmental, Computing, Green, Ethnography, Technology, Broadcast, Education, Persuasive, Behaviour, Mobile
Publisher URL http://link.springer.com/article/10.1007/s00779-013-0756-x
Copyright Statement Copyright information regarding this work can be found at the following address: http://creativecommons.org/licenses/by/4.0

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Copyright Statement
Copyright information regarding this work can be found at the following address: http://creativecommons.org/licenses/by/4.0





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