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All Outputs (84)

Augmenting a guitar with its digital footprint (2015)
Conference Proceeding
Benford, S., Hazzard, A., Chamberlain, A., & Xu, L. (2015). Augmenting a guitar with its digital footprint.

We explore how to digitally augment musical instruments by connecting them to their social histories. We describe the use of Internet of Things technologies to connect an acoustic guitar to its digital footprint – a record of how it was designed, bui... Read More about Augmenting a guitar with its digital footprint.

Considering musical structure in location-based experiences (2015)
Conference Proceeding
Hazzard, A., Benford, S., Chamberlain, A., & Greenhalgh, C. (2015). Considering musical structure in location-based experiences.

Locative music experiences are often non-linear and as such the final structure of the music heard is guided by the movements of the user. We note an absence of principles regarding how composers should approach the structuring of such locative sound... Read More about Considering musical structure in location-based experiences.

Run spot run: capturing and tagging footage of a race by crowds of spectators (2015)
Conference Proceeding
Flintham, M. D., Velt, R., Wilson, M. L., Anstead, E. J., Benford, S., Brown, A., …Sprinks, J. (2015). Run spot run: capturing and tagging footage of a race by crowds of spectators. In CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (747-756). https://doi.org/10.1145/2702123.2702463

There has been a massive growth in the number of people who film and upload amateur footage of events to services such as Facebook and Youtube, or even stream live to services such as LiveStream. We present an exploratory study that investigates the... Read More about Run spot run: capturing and tagging footage of a race by crowds of spectators.

ArtMaps: Interpreting the spatial footprints of artworks (2015)
Conference Proceeding
Coughlan, T., Carletti, L., Giannachi, G., Benford, S., McAuley, D., Price, D., …Stack, J. (2015). ArtMaps: Interpreting the spatial footprints of artworks. In CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (407-416). https://doi.org/10.1145/2702123.2702281

© Copyright 2015 ACM. Creating and utilizing simple links between items and locations in map-based systems has become a mainstream component of modern computing. In this paper, we explore support for 'art mapping', an activity that requires considera... Read More about ArtMaps: Interpreting the spatial footprints of artworks.

I'd Hide You: Performing Live Broadcasting in Public (2015)
Conference Proceeding
Reeves, S., Greiffenhagen, C., Flintham, M., Benford, S., Adams, M., Farr, J. R., & Tandavantij, N. (2015). I'd Hide You: Performing Live Broadcasting in Public. In CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (2573-2582). https://doi.org/10.1145/2702123.2702257

We present a study of a mixed reality game called 'I'd Hide You' that involves live video streaming from the city streets. We chart the significant challenges facing performers on the streets who must simultaneously engage in the game, stream compell... Read More about I'd Hide You: Performing Live Broadcasting in Public.

Fugacious Film: Exploring attentive interaction with ephemeral material (2015)
Conference Proceeding
Kwon, H., Jaiswal, S., Benford, S., Seah, S. A., Bennett, P. D., Koleva, B., & Schnadelbach, H. (2015). Fugacious Film: Exploring attentive interaction with ephemeral material. In CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. , (1285-1294). https://doi.org/10.1145/2702123.2702206

© Copyright 2015 ACM. This paper introduces FugaciousFilm, a soap film based touch display, as a platform for Attentive Interaction that encourages the user to be highly focused throughout the use of the interface. Previous work on ephemeral user int... Read More about Fugacious Film: Exploring attentive interaction with ephemeral material.

Sculpting a mobile musical soundtrack (2015)
Conference Proceeding
Hazzard, A., Benford, S., & Burnett, G. (2015). Sculpting a mobile musical soundtrack.

We present an in-the-wild project to design and study a mobile musical soundtrack that enhances the experience of visiting a sculpture park. As with soundtracks for films and games, the goal was to enhance the emotional and narrative aspects of the e... Read More about Sculpting a mobile musical soundtrack.

Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age (2014)
Conference Proceeding
Hoare, M., Benford, S., Greenhalgh, C., & Chamberlain, A. (2014). Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age.

A fast expanding network of DIY music communities in the UK see digital technologies transforming ways in which part-time amateur musicians are able to collabo- rate creatively and form alliances, producing unique per- formance techniques, experiment... Read More about Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age.

You’ll never walk alone: designing a location-based soundtrack (2014)
Conference Proceeding
Hazzard, A., Benford, S., & Burnett, G. (2014). You’ll never walk alone: designing a location-based soundtrack.

Musical soundtracks have great potential to enhance mobile walking experiences such as tours and guides, much as they already do for films and games. They also raise new challenges for composers as the music must fit a given landscape and respond to... Read More about You’ll never walk alone: designing a location-based soundtrack.

Gifting personal interpretations in galleries (2014)
Conference Proceeding
Fosh, L., Benford, S., Reeves, S., & Koleva, B. (2014). Gifting personal interpretations in galleries. In CHI 2014 : conference proceedings: the 32nd annual ACM Conference on Human Factors in Computing Systems, Toronto, Canada, April 26 - May 1, 2014

The designers of mobile guides for museums and galleries face three major challenges: fostering rich interpretation, delivering deep personalization, and enabling a coherent social visit. We propose an approach to tackling all three simultaneously by... Read More about Gifting personal interpretations in galleries.

Supporting group interactions in museum visiting (2014)
Conference Proceeding
Tolmie, P., Benford, S., Greenhalgh, C., Rodden, T., & Reeves, S. (2014). Supporting group interactions in museum visiting.

Ethnographic study in two contrasting museums highlights a widespread but rarely documented challenge for CSCW design. Visitors' engagement with exhibits often ends prematurely due to the need to keep up with or attend to fellow group members. We unp... Read More about Supporting group interactions in museum visiting.

Musical intersections across the digital and physical (2014)
Conference Proceeding
Hazzard, A., Benford, S., Chamberlain, A., Greenhalgh, C., & Kwon, H. (2014). Musical intersections across the digital and physical.

Digital musical experiences are commonplace, everyday occurrences for many of us. Digital technologies facilitate where, how and what we access, and they increasingly offer new methods for capturing, sharing, enhancing and supporting such musical exp... Read More about Musical intersections across the digital and physical.

The spatial character of sensor technology (2006)
Conference Proceeding
Reeves, S., Pridmore, T., Crabtree, A., Green, J., Benford, S., & O'Malley, C. (2006). The spatial character of sensor technology.

By considering the spatial character of sensor-based interactive systems, this paper investigates how discussions of seams and seamlessness in ubiquitous computing neglect the complex spatial character that is constructed as a side-effect of deployin... Read More about The spatial character of sensor technology.

The multimedia challenges raised by pervasive games (2005)
Conference Proceeding
Capra, M., Radenkovic, M., Benford, S., Oppermann, L., Drozd, A., & Flintham, M. (2005). The multimedia challenges raised by pervasive games. In Proceedings of the 13th annual ACM international conference on Multimedia - MULTIMEDIA '05. https://doi.org/10.1145/1101149.1101163

Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wir... Read More about The multimedia challenges raised by pervasive games.

Designing the spectator experience (2005)
Conference Proceeding
Reeves, S., Benford, S., O'Malley, C., & Fraser, M. (2005). Designing the spectator experience.

Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI, questioning how a performer s interaction with a computer experienced is b... Read More about Designing the spectator experience.

Applications of temporal links: recording and replaying virtual environments (2002)
Conference Proceeding
Greenhalgh, C., Flintham, M., Purbrick, J., Benford, S., & Craven, M. (2002). Applications of temporal links: recording and replaying virtual environments. In Proceedings IEEE Virtual Reality 2002 (101-108). https://doi.org/10.1109/VR.2002.996512

Temporal links allow recordings of multi-user sessions to be dynamically inserted into current virtual worlds in a flexible and principled way. We explore key applications of temporal links, showing how they can add new content to virtual worlds, sup... Read More about Applications of temporal links: recording and replaying virtual environments.

Ages of Avatar: Community Building for Inhabited Television (2000)
Conference Proceeding
Craven, M., Benford, S., Greenhalgh, C., Wyver, J., Brazier, C., Oldroyd, A., & Regan, T. (2000). Ages of Avatar: Community Building for Inhabited Television. In Proceedings of the Third International Conference on Collaborative Virtual Environments, 189--194. doi:10.1145/351006.351040

Temporal links: recording and replaying virtual environments (2000)
Conference Proceeding
Greenhalgh, C., Purbrick, J., Benford, S., Craven, M., Drozd, A., & Taylor, I. (2000). Temporal links: recording and replaying virtual environments. In MULTIMEDIA '00: Proceedings of the Eighth ACM International Conference on Multimedia, 67-74. doi:10.1145/354384.354429

Broadcasting On-Line Social Interaction as Inhabited Television (1999)
Conference Proceeding
Benford, S., Greenhalgh, C., Craven, M., Walker, G., Regan, T., Morphett, J., …Bowers, J. (1999). Broadcasting On-Line Social Interaction as Inhabited Television. In S. Bødker, M. Kyng, & K. Schmidt (Eds.), ECSCW ’99: Proceedings of the Sixth European Conference on Computer Supported Cooperative Work 12–16 September 1999, Copenhagen, Denmark (179-198). https://doi.org/10.1007/978-94-011-4441-4_10

Inhabited TV combines collaborative virtual environments (CVEs) with broadcast TV so that on-line audiences can participate in TV shows within shared virtual worlds. Three early experiments with inhabited TV raised fundamental questions concerning th... Read More about Broadcasting On-Line Social Interaction as Inhabited Television.