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All Outputs (64)

Under construction – contemporary opera in the crossroads between new aesthetics, techniques, and technologies (2018)
Conference Proceeding
Kallionpää, M., Chamberlain, A., & Gasselseder, H. (2018). Under construction – contemporary opera in the crossroads between new aesthetics, techniques, and technologies. . https://doi.org/10.1145/3243274.3243306

Despite of its long history, opera as an art form is constantly evolving. Composers have never lost their fascination about it and keep exploring with innovative aesthetics, techniques, and modes of expression. New technologies, such as Virtual Reali... Read More about Under construction – contemporary opera in the crossroads between new aesthetics, techniques, and technologies.

Designing musical soundtracks for Brain Controlled Interface (BCI) systems (2018)
Conference Proceeding
Ramchurn, R., Chamberlain, A., & Benford, S. (2018). Designing musical soundtracks for Brain Controlled Interface (BCI) systems. https://doi.org/10.1145/3243274.3243288

This paper presents research based on the creation and development of two Brain Controlled Interface (BCI) based film experiences. The focus of this research is primarily on the audio in the films; the way that the overall experiences were designed,... Read More about Designing musical soundtracks for Brain Controlled Interface (BCI) systems.

Surfing with sound: an ethnography of the art of no-input mixing (2018)
Conference Proceeding
Chamberlain, A. (2018). Surfing with sound: an ethnography of the art of no-input mixing. https://doi.org/10.1145/3243274.3243289

The idea of No-Input Mixing may appear at first difficult to understand, after all there is no input, yet artists, performers and sound designers have used a variety of approaches using such feedback systems to create music. This paper uses ethnograp... Read More about Surfing with sound: an ethnography of the art of no-input mixing.

The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces (2018)
Conference Proceeding
Chamberlain, A., Bødker, M., Kallionpää, M., Ramchurn, R., De Roure, D., Benford, S., …Gasselseder, H. (2018). The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces. In n/a. https://doi.org/10.1145/3243274.3243314

This paper outlines some of the issues that we will be discussing in the workshop “The Design of Future Music Technologies: ‘Sounding Out’ AI, Immersive Experiences & Brain Controlled Interfaces.” Musical creation, performance and consumption is at a... Read More about The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces.

An AI-based design framework to support musicians' practices (2018)
Conference Proceeding
Martinez-Avila, J., Hazzard, A., Chamberlain, A., Greenhalgh, C., & Benford, S. (2018). An AI-based design framework to support musicians' practices. In AM '18: Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion (1–5). https://doi.org/10.1145/3243274.3275381

The practice of working musicians extends beyond the act of performing musical works at a concert. Rather, a significant degree of individual and collaborative preparation is necessitated prior to the moment of presentation to an audience. Increasing... Read More about An AI-based design framework to support musicians' practices.

A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces (2018)
Conference Proceeding
Chamberlain, A., Bødker, M., De Roure, D., Willcox, P., Emsley, I., & Malizia, A. (2018). A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces. In M. Kurosu (Ed.), Human-Computer Interaction. Theories, Methods, and Human Issues (24-34). https://doi.org/10.1007/978-3-319-91238-7_3

© Springer International Publishing AG, part of Springer Nature 2018. This short paper presents the initial research insights of an ongoing research project that focuses upon understanding the role of landscape, its use as a resource for designing in... Read More about A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces.

Designing the Audience Journey through Repeated Experiences (2018)
Conference Proceeding
Benford, S., Greenhalgh, C., Hazzard, A., Chamberlain, A., Kallionpää, M., Weigl, D. M., …Lin, M. (2018). Designing the Audience Journey through Repeated Experiences. In CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (1-12). https://doi.org/10.1145/3173574.3174142

We report on the design, premiere and public evaluation of a multifaceted audience interface for a complex non-linear musical performance called Climb! which is particularly suited to being experienced more than once. This interface is designed to en... Read More about Designing the Audience Journey through Repeated Experiences.

Hearing the humanities: sonifying Steele’s Shakespeare (2017)
Conference Proceeding
Emsley, I., Chamberlain, A., & De Roure, D. (2017). Hearing the humanities: sonifying Steele’s Shakespeare.

We present initial work that explores the use of sonification to represent Joshua Steele’s symbolic notation. This provides a manner of overhearing a previous performance and testing the method’s reproducibility and uncertainties within it.

An agent on my shoulder: AI, privacy and the application of human-like computing technologies to music creation (2017)
Conference Proceeding
Chamberlain, A., Malizia, A., & De Roure, D. (2017). An agent on my shoulder: AI, privacy and the application of human-like computing technologies to music creation.

Human-Like Computing technologies are intelligent systems that interact with people in human-like way. By bringing together the disciplines of Artificial Intelligence, Ethnography and Interaction Design, and applying them in a real world context we... Read More about An agent on my shoulder: AI, privacy and the application of human-like computing technologies to music creation.

The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance (2017)
Conference Proceeding
Chamberlain, A., Kallionpää, M., & Benford, S. (2017). The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance.

New technologies, such as Virtual Reality (VR), Robotics and Artificial Intelligence (AI) are steadily having an impact upon the world of opera. The evolving use of performance-based software such as Ableton Live and Max/MSP has created new and excit... Read More about The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance.

Social music machine: crowdsourcing for composition & creativity (2017)
Conference Proceeding
Chamberlain, A., De Roure, D., & Willcox, P. (2017). Social music machine: crowdsourcing for composition & creativity.

This poster describes a compositional technique that used crowd-sourced midi clips in order to develop a piece of music, which was later performed. This work in progress highlighted some of the issues facing the designers of systems that enable the ‘... Read More about Social music machine: crowdsourcing for composition & creativity.

Are the robots coming? Designing with autonomy & control for musical creativity & performance (2017)
Conference Proceeding
Chamberlain, A. (2017). Are the robots coming? Designing with autonomy & control for musical creativity & performance.

This paper1 expands upon our previous work, and starts to unpack notions of autonomy and control in musical composition and performance-based systems. The term autonomous has become synonymous with technologies such as “autonomous vehicles” and “dron... Read More about Are the robots coming? Designing with autonomy & control for musical creativity & performance.

Mapping media and meaning: autoethnography as an approach to designing personal heritage soundscapes (2017)
Conference Proceeding
Chamberlain, A., Bødker, M., & Papangelis, K. (2017). Mapping media and meaning: autoethnography as an approach to designing personal heritage soundscapes.

The paper presents reflections on understanding the issues of designing of locative sonic memory-scapes. As physical space and digital media become ever more intertwined, together forming and augmenting meaning and experience, we need methods to furt... Read More about Mapping media and meaning: autoethnography as an approach to designing personal heritage soundscapes.

Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks (2017)
Conference Proceeding
Papangelis, K., Sheng, Y., Liang, H., Chamberlain, A., Khan, V., & Cao, T. (2017). Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks.

Self-identity in mobile location-based social networks (LBSN) is a relatively underexplored topic. In this paper, we present our initial understandings on the role that LBSN play in the self-identity of its users and introduce a relationship between... Read More about Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks.

A network of noise: designing with a decade of data to sonify JANET (2017)
Conference Proceeding
Emsley, I., De Roure, D., & Chamberlain, A. (2017). A network of noise: designing with a decade of data to sonify JANET.

The existing sonification of networks mainly focuses on security. Our novel approach is framed by the ways in which network traffic changes over the national JANET network. Using a variety of sonification techniques, we examine the user context, how... Read More about A network of noise: designing with a decade of data to sonify JANET.

"Get off my lawn!": Starting to understand territoriality in location based mobile games (2017)
Conference Proceeding
Papangelis, K., Metzger, M., Sheng, Y., Liang, H., Chamberlain, A., & Khan, V. (2017). "Get off my lawn!": Starting to understand territoriality in location based mobile games.

With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation information into such games. Although popular location-based games (LBGs) such as Ingress and Pokémon Go have millions of users,... Read More about "Get off my lawn!": Starting to understand territoriality in location based mobile games.

Building a maker community around an open hardware platform (2017)
Conference Proceeding
Morreale, F., Moro, G., Chamberlain, A., Benford, S., & McPherson, A. P. (2017). Building a maker community around an open hardware platform.

This paper reflects on the dynamics and practices of building a maker community around a new hardware platform. We ex- amine the factors promoting the successful uptake of a maker platform from two perspectives: first, we investigate the tech- nical... Read More about Building a maker community around an open hardware platform.

Playing fast and loose with music recognition (2017)
Conference Proceeding
Greenhalgh, C., Benford, S., Hazzard, A., & Chamberlain, A. (2017). Playing fast and loose with music recognition.

We report lessons from iteratively developing a music recognition system to enable a wide range of musicians to embed musical codes into their typical performance practice. The musician composes fragments of music that can be played back with varying... Read More about Playing fast and loose with music recognition.

Interconnected alchemy: an apparatus for alchemical algorithms (2017)
Conference Proceeding
De Roure, D., Wilcox, P., & Chamberlain, A. (2017). Interconnected alchemy: an apparatus for alchemical algorithms.

The trope of the fraudulent or occult alchemist, prevalent since the mediaeval period of alchemy’s introduction into European thought, belies the endeavour of practitioners from ancient Egypt onwards. Alchemists used observation, experimentation, and... Read More about Interconnected alchemy: an apparatus for alchemical algorithms.

"They're all going out to something weird": Workflow, legacy and metadata in the music production process (2017)
Conference Proceeding
McGarry, G., Tolmie, P., Benford, S., Greenhalgh, C., & Chamberlain, A. (2017). "They're all going out to something weird": Workflow, legacy and metadata in the music production process. In CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (995-1008). https://doi.org/10.1145/2998181.2998325

In this paper we use results from two ethnographic studies of the music production process to examine some key issues regarding how work is currently accomplished in studio production environments. These issues relate in particular to workflows and h... Read More about "They're all going out to something weird": Workflow, legacy and metadata in the music production process.