Brain-Controlled Cinema
(2019)
Book Chapter
All Outputs (137)
Sensory Alignment in Immersive Entertainment (2019)
Conference Proceeding
When we use digital systems to stimulate the senses, we typically stimulate only a subset of users' senses, leaving other senses stimulated by the physical world. This creates potential for misalignment between senses, where digital and physical stim... Read More about Sensory Alignment in Immersive Entertainment.
Abstract Machines: Overlaying Virtual Worlds on Physical Rides (2019)
Conference Proceeding
Overlaying virtual worlds onto existing physical rides and altering the sensations of motion can deliver new experiences of thrill, but designing how motion is mapped between physical ride and virtual world is challenging. In this paper , we present... Read More about Abstract Machines: Overlaying Virtual Worlds on Physical Rides.
Encumbered Interaction: a Study of Musicians Preparing to Perform (2019)
Conference Proceeding
Guitars are physical tools (for making music) that require skillful two-handed use. Their use is also supported by diverse digital and physical resources, such as videos and chord charts. To understand the challenges of interacting with supporting r... Read More about Encumbered Interaction: a Study of Musicians Preparing to Perform.
Failing with Style: Designing for Aesthetic Failure in Interactive Performance (2019)
Conference Proceeding
Failure is a common artefact of challenging experiences, a fact of life for interactive systems but also a resource for aesthetic and improvisational performance. We present a study of how three professional pianists performed an interactive piano co... Read More about Failing with Style: Designing for Aesthetic Failure in Interactive Performance.
From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it (2019)
Conference Proceeding
© 2019 Copyright held by the owner/author(s). Introducing interactivity to films has proven a longstanding and difficult challenge due to their narrative-driven, linear and theatre-based nature. Previous research has suggested that Brain-Computer Int... Read More about From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it.
Seeing with New Eyes: Designing for In-the-Wild Museum Gifting (2019)
Conference Proceeding
This paper presents the GIFT smartphone app, an artist-led Research through Design project benefitting from a three-day in-the-wild deployment. The app takes as its premise the generative potential of combining the contexts of gifting and museum visi... Read More about Seeing with New Eyes: Designing for In-the-Wild Museum Gifting.
Card Mapper: Enabling Data-Driven Reflections on Ideation Cards (2019)
Conference Proceeding
We explore how usage data captured from ideation cards can enable reflection on design. We deployed a deck of ideation cards on a Masters level module over two years, developing the means to capture the students’ designs into a digital repository. We... Read More about Card Mapper: Enabling Data-Driven Reflections on Ideation Cards.
The Performative Mirror Space (2019)
Conference Proceeding
Interactive mirrors, typically combining semi-transparent mirrors, digital screens and interaction mechanisms have been developed for a variety of application areas. Drawing on existing techniques to create interactive mirror spaces, we investigated... Read More about The Performative Mirror Space.
Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences (2018)
Conference Proceeding
In this paper we present the creation and deployment of a concerted set of Mixed Reality Technologies designed for creating engaging public experiences and enhanced storytelling opportunities focused on artefacts. Under the title of the Mixed Reality... Read More about Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences.
fNIRS and Neurocinematics (2018)
Presentation / Conference
An AI-based design framework to support musicians' practices (2018)
Conference Proceeding
The practice of working musicians extends beyond the act of performing musical works at a concert. Rather, a significant degree of individual and collaborative preparation is necessitated prior to the moment of presentation to an audience. Increasing... Read More about An AI-based design framework to support musicians' practices.
Digital interventions to reduce sedentary behaviors of office workers: Scoping review (2018)
Journal Article
© Yitong Huang, Steve Benford, Holly Blake. Background: There is a clear public health need to reduce office workers’ sedentary behaviors (SBs), especially in the workplace. Digital technologies are increasingly being deployed in the workplace to mea... Read More about Digital interventions to reduce sedentary behaviors of office workers: Scoping review.
The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces (2018)
Conference Proceeding
This paper outlines some of the issues that we will be discussing in the workshop “The Design of Future Music Technologies: ‘Sounding Out’ AI, Immersive Experiences & Brain Controlled Interfaces.” Musical creation, performance and consumption is at a... Read More about The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces.
Designing musical soundtracks for Brain Controlled Interface (BCI) systems (2018)
Conference Proceeding
This paper presents research based on the creation and development of two Brain Controlled Interface (BCI) based film experiences. The focus of this research is primarily on the audio in the films; the way that the overall experiences were designed,... Read More about Designing musical soundtracks for Brain Controlled Interface (BCI) systems.
Discomfort—the dark side of fun (2018)
Book Chapter
For many of us, the notion of ‘fun’ conjures up visions of experiences that are amusing, pleasant, entertaining, playful—perhaps even frivolous. Rides, games, shows and perhaps even the experience of visiting an art gallery can embody these senses of... Read More about Discomfort—the dark side of fun.
Enhancing supervised classifications with metamorphic relations (2018)
Conference Proceeding
We report on a novel use of metamorphic relations (MRs) in machine learning: instead of conducting metamorphic testing, we use MRs for the augmentation of the machine learning algorithms themselves. In particular, we report on how MRs can enable enha... Read More about Enhancing supervised classifications with metamorphic relations.
Designing the Audience Journey through Repeated Experiences (2018)
Conference Proceeding
We report on the design, premiere and public evaluation of a multifaceted audience interface for a complex non-linear musical performance called Climb! which is particularly suited to being experienced more than once. This interface is designed to en... Read More about Designing the Audience Journey through Repeated Experiences.