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Somabotics Toolkit for Rapid Prototyping Human-Robot Interaction Experiences using Wearable Haptics (2023)
Presentation / Conference

This work-in-progress paper presents a prototyping toolkit developed to design haptic interaction experiences. With developments in wearable and sensor technologies, new opportunities arise everyday to create rich haptic interaction experiences actin... Read More about Somabotics Toolkit for Rapid Prototyping Human-Robot Interaction Experiences using Wearable Haptics.

Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters (2023)
Conference Proceeding

Crowdsourcing in China is a thriving industry. Among its most interesting structures, we find crowdfarms, in which crowdworkers self-organize as small organizations to tackle macrotasks. Little, however, is known as to which practices these crowdfarm... Read More about Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters.

ScoutWav: Two-Step Fine-Tuning on Self-Supervised Automatic Speech Recognition for Low-Resource Environments (2022)
Conference Proceeding

Recent improvements in Automatic Speech Recognition (ASR) systems obtain extraordinary results. However, there are specific domains where training data can be either limited or not representative enough, which are known as Low-Resource Environments (... Read More about ScoutWav: Two-Step Fine-Tuning on Self-Supervised Automatic Speech Recognition for Low-Resource Environments.

Supporting Responsible Research and Innovation within a University-based digital research programme: reflections from the “hoRRIzon” project (2022)
Journal Article

Integration of Responsible Research and Innovation (RRI) principles into a research project is key to ensure outputs are ethically acceptable and socially desirable. However, translating RRI principles into practice is challenging as there are no rec... Read More about Supporting Responsible Research and Innovation within a University-based digital research programme: reflections from the “hoRRIzon” project.

Push-to-See: Learning Non-Prehensile Manipulation to Enhance Instance Segmentation via Deep Q-Learning (2022)
Conference Proceeding

Efficient robotic manipulation of objects for sorting and searching often rely upon how well the objects are perceived and the available grasp poses. The challenge arises when the objects are irregular, have similar visual features (e.g., textureless... Read More about Push-to-See: Learning Non-Prehensile Manipulation to Enhance Instance Segmentation via Deep Q-Learning.

Room to breathe: Using adaptive architecture to examine the relationship between alexithymia and interoception (2021)
Journal Article

Objective: Individuals with alexithymia experience difficulties interpreting emotional states in self and others, which has been associated with interoceptive impairment. Current theories are primarily based on subjective and conscious measures of in... Read More about Room to breathe: Using adaptive architecture to examine the relationship between alexithymia and interoception.

Patient, carer, and staff perceptions of robotics in motor rehabilitation: a systematic review and qualitative meta-synthesis (2021)
Journal Article

Background: In recent years, robotic rehabilitation devices have often been used for motor training. However, to date, no systematic reviews of qualitative studies exploring the end-user experiences of robotic devices in motor rehabilitation have bee... Read More about Patient, carer, and staff perceptions of robotics in motor rehabilitation: a systematic review and qualitative meta-synthesis.

Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments (2020)
Conference Proceeding

More than a billion people in the world live with some form of visual impairment, and a wide variety of technologies are now routinely used by them in the course of 'getting on' in everyday life. However, little is known about the ways in which assis... Read More about Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments.