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Mr ADRIAN HAZZARD's Outputs (38)

Augmenting musical instruments with digital identities (2024)
Journal Article
Benford, S., McGarry, G., Hazzard, A., Chamberlain, A., Gibson, R., & Avila, J. P. M. (2024). Augmenting musical instruments with digital identities. Journal of New Music Research, https://doi.org/10.1080/09298215.2024.2423613

We explore how augmenting musical instruments with digital identities can enhance their provenance, utility during creative practice, and personal meaning. A literature review reveals the importance of object identities in general and instrument iden... Read More about Augmenting musical instruments with digital identities.

Jess+: AI and robotics with inclusive music-making (2024)
Presentation / Conference Contribution
Vear, C., Hazzard, A., Moroz, S., & Benerradi, J. (2024, May). Jess+: AI and robotics with inclusive music-making. Presented at CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, Honalulu, Hawaii

This paper discusses the findings from a cross-sector research project investigating how a digital score created using AI and robotics might stimulate new creative opportunities and relationships within the practices of an inclusive music ensemble. T... Read More about Jess+: AI and robotics with inclusive music-making.

The Stretchy Strap: supporting encumbered interaction with guitars (2023)
Journal Article
Martinez Avila, J., Hazzard, A., Greenhalgh, C., Benford, S., & McPherson, A. (2023). The Stretchy Strap: supporting encumbered interaction with guitars. Journal of New Music Research, 52(1), 19-40. https://doi.org/10.1080/09298215.2023.2274832

Guitarists struggle to play their instruments while simultaneously using additional computing devices (i.e., encumbered interaction). We explored designs with guitarists through co-design and somaesthetic design workshops, learning that they (unsurpr... Read More about The Stretchy Strap: supporting encumbered interaction with guitars.

Five Provocations for a More Creative TAS (2023)
Presentation / Conference Contribution
Benford, S., Hazzard, A., Vear, C., Webb, H., Chamberlain, A., Greenhalgh, C., Ramchurn, R., & Marshall, J. (2023, July). Five Provocations for a More Creative TAS. Presented at First International Symposium on Trustworthy Autonomous Systems (TAS 23), Edinburgh, UK

Conventional wisdom has it that trustworthy autonomous systems (AS) should be explainable, dependable, controllable and safe tools for humans to use. Reflecting on a portfolio of artistic applications of TAS leads us adopt an alternative stance and t... Read More about Five Provocations for a More Creative TAS.

Infrastructures for Virtual Volunteering at Online Music Festivals (2023)
Journal Article
Benford, S., Manninen, K., Martindale, S., Hazzard, A., Avila, J. P. M., Tennent, P., Spence, J., Castle-Green, T., Brundell, P., Barnard, P., & Darzentas, D. P. (2023). Infrastructures for Virtual Volunteering at Online Music Festivals. Proceedings of the ACM on Human-Computer Interaction, 7(CSCW1), 1-26. https://doi.org/10.1145/3579498

Volunteering benefits recipients, volunteers, communities, and society, while digital technologies establish new opportunities for virtual volunteering. We describe how volunteers transitioned the UK's long-established Oxjam grassroots music festival... Read More about Infrastructures for Virtual Volunteering at Online Music Festivals.

Crafting Trajectories of Smart Phone Use at the Opera (2022)
Journal Article
Greenhalgh, C., Hazzard, A., Benford, S., Cliffe, L., & Kelly, E. (2022). Crafting Trajectories of Smart Phone Use at the Opera. ACM Transactions on Computer-Human Interaction, 29(6), 1-37. https://doi.org/10.1145/3531007

Losing Her Voice is a new opera which highlights the challenges of subtly interweaving digital technologies into established cultural forms. Audience members were encouraged to use their own mobile phones to interact with on-stage projections before,... Read More about Crafting Trajectories of Smart Phone Use at the Opera.

Designing an Adaptive Embodied Conversational Agent for Health Literacy: a User Study (2021)
Presentation / Conference Contribution
Egede, J., Galvez Trigo, M. J., Hazzard, A., Porcheron, M., Bodiaj, E., Fischer, J. E., Greenhalgh, C., & Valstar, M. (2021, September). Designing an Adaptive Embodied Conversational Agent for Health Literacy: a User Study. Presented at 21st ACM International Conference on Intelligent Virtual Agents (IVA ’21), Virtual Event, Kyoto, Japan

Access to healthcare advice is crucial to promote healthy societies. Many factors shape how access might be constrained, such as economic status, education or, as the COVID-19 pandemic has shown, remote consultations with health practitioners. Our wo... Read More about Designing an Adaptive Embodied Conversational Agent for Health Literacy: a User Study.

From AI, creativity and music to IoT, HCI, musical instrument design and audio interaction: a journey in sound (2021)
Journal Article
Chamberlain, A., Hazzard, A., Kelly, E., Bødker, M., & Kallionpää, M. (2021). From AI, creativity and music to IoT, HCI, musical instrument design and audio interaction: a journey in sound. Personal and Ubiquitous Computing, 25(4), 617-620. https://doi.org/10.1007/s00779-021-01554-z

This introduction brings together a range of research, a majority of which was presented at the Audio Mostly conference hosted at the University of Nottingham. The conference brings together a range of researchers, industry, designers and educators t... Read More about From AI, creativity and music to IoT, HCI, musical instrument design and audio interaction: a journey in sound.

Following the journey of scores through a complex musical work (2020)
Presentation / Conference Contribution
Hazzard, A., Greenhalgh, C., & Kallionpää, M. (2020, September). Following the journey of scores through a complex musical work. Presented at AM'20: Audio Mostly 2020, Graz Austria

We chart the composition and technical development of a non-linear, interactive work for pianist, Disklavier piano and interactive system called Climb!. Collaborating with a composer and performers we focus on the journey of score representations thr... Read More about Following the journey of scores through a complex musical work.

Materialising contexts: virtual soundscapes for real-world exploration (2020)
Journal Article
Cliffe, L., Mansell, J., Greenhalgh, C., & Hazzard, A. (2021). Materialising contexts: virtual soundscapes for real-world exploration. Personal and Ubiquitous Computing, 25(4), 623-636. https://doi.org/10.1007/s00779-020-01405-3

© 2020, The Author(s). This article presents the results of a study based on a group of participants’ interactions with an experimental sound installation at the National Science and Media Museum in Bradford, UK. The installation used audio augmented... Read More about Materialising contexts: virtual soundscapes for real-world exploration.

The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality (2019)
Presentation / Conference Contribution
Cliffe, L., Mansell, J., Cormac, J., Greenhalgh, C., & Hazzard, A. (2019, September). The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality. Presented at Audio Mostly 2019, Nottingham, UK

This paper introduces two ongoing projects where audio augmented reality is implemented as a means of engaging museum and gallery visitors with audio archive material and associated objects, artworks and artefacts. It outlines some of the issues surr... Read More about The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality.

Adaptive Musical Soundtracks: from in-game to on the street (2019)
Presentation / Conference Contribution
Hazzard, A., & Greenhalgh, C. (2019, September). Adaptive Musical Soundtracks: from in-game to on the street. Presented at Audio Mostly 2019, Nottingham, United kingdom

We describe the challenges of creating location-based adaptive musical soundtracks, which we try to address via the iterative development of daoplayer, a tool to create such media experiences. Daoplayer is broadly modelled on the functionality of com... Read More about Adaptive Musical Soundtracks: from in-game to on the street.

Augmenting Guitars for Performance Preparation (2019)
Presentation / Conference Contribution
Martinez Avila, J. P. M., Hazzard, A., Greenhalgh, C., & Benford, S. (2019, September). Augmenting Guitars for Performance Preparation. Presented at AM'19: Audio Mostly Conference, Nottingham, UK

A substantial number of Digital Musical Instruments (DMIs) are built upon existing musical instruments by digitally and physi- cally intervening in their design and functionality to augment their sonic and expressive capabilities. These are commonly... Read More about Augmenting Guitars for Performance Preparation.

Encumbered Interaction: a Study of Musicians Preparing to Perform (2019)
Presentation / Conference Contribution
Martinez Avila, J. P., Greenhalgh, C., Hazzard, A., Benford, S., & Chamberlain, A. (2019, May). Encumbered Interaction: a Study of Musicians Preparing to Perform. Presented at CHI '19: CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland, UK

Guitars are physical tools (for making music) that require skillful two-handed use. Their use is also supported by diverse digital and physical resources, such as videos and chord charts. To understand the challenges of interacting with supporting r... Read More about Encumbered Interaction: a Study of Musicians Preparing to Perform.

An AI-based design framework to support musicians' practices (2018)
Presentation / Conference Contribution
Martinez-Avila, J., Hazzard, A., Chamberlain, A., Greenhalgh, C., & Benford, S. (2018, September). An AI-based design framework to support musicians' practices. Presented at Audio Mostly 2018: Sound in Immersion and Emotion, Wrexham, UK

The practice of working musicians extends beyond the act of performing musical works at a concert. Rather, a significant degree of individual and collaborative preparation is necessitated prior to the moment of presentation to an audience. Increasing... Read More about An AI-based design framework to support musicians' practices.

The Rough Mile: a Design Template for Locative Audio Experiences (2018)
Journal Article
Hazzard, A., Spence, J., Greenhalgh, C., & McGrath, S. (2018). The Rough Mile: a Design Template for Locative Audio Experiences. Journal of the Audio Engineering Society, 66(4), 231-240. https://doi.org/10.17743/jaes.2018.0013

The rapid development of mobile devices, networks, and sensors over the past 20 years has expanded the range of listening experiences such that they are not constrained to homes, cars, workplaces, cinemas, and concert halls. Locative or mobile listen... Read More about The Rough Mile: a Design Template for Locative Audio Experiences.

Designing the Audience Journey through Repeated Experiences (2018)
Presentation / Conference Contribution
Benford, S., Greenhalgh, C., Hazzard, A., Chamberlain, A., Kallionpää, M., Weigl, D. M., Page, K. R., & Lin, M. (2018, April). Designing the Audience Journey through Repeated Experiences. Presented at CHI '18: CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada

We report on the design, premiere and public evaluation of a multifaceted audience interface for a complex non-linear musical performance called Climb! which is particularly suited to being experienced more than once. This interface is designed to en... Read More about Designing the Audience Journey through Repeated Experiences.

Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation (2017)
Journal Article
Chamberlain, A., Bødker, M., Hazzard, A., McGookin, D., De Roure, D., Willcox, P., & Papangelis, K. (2017). Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation. International Journal of Mobile Human Computer Interaction, 9(4), https://doi.org/10.4018/IJMHCI.2017100103

Audio-based mobile technology is opening up a range of new interactive possibilities. This paper brings some of those possibilities to light by offering a range of perspectives based in this area. It is not only the technical systems that are develop... Read More about Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation.

The Rough Mile: Reframing Location Through Locative Audio (2017)
Presentation / Conference Contribution
Hazzard, A., Spence, J., Greenhalgh, C., & McGrath, S. (2017, August). The Rough Mile: Reframing Location Through Locative Audio. Presented at Audio Mostly 2017, Queen Mary University, London, UK

We chart the design and deployment of The Rough Mile: a multi-layered locative audio walk that blends pre-recorded spoken word, original music, and ambient environmental sound with real-time external ambient sound by employing bone conduction headpho... Read More about The Rough Mile: Reframing Location Through Locative Audio.

Crafting Interactive Decoration (2017)
Journal Article
Benford, S., Koleva, B., Quinn, A., Thorn, E.-C., Glover, K., Preston, W., Hazzard, A., Rennick-Egglestone, S., Greenhalgh, C., & Mortier, R. (2017). Crafting Interactive Decoration. ACM Transactions on Computer-Human Interaction, 24(4), 1-39. https://doi.org/10.1145/3058552

We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realised using an exis... Read More about Crafting Interactive Decoration.