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All Outputs (6)

Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age (2014)
Conference Proceeding
Hoare, M., Benford, S., Greenhalgh, C., & Chamberlain, A. (2014). Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age.

A fast expanding network of DIY music communities in the UK see digital technologies transforming ways in which part-time amateur musicians are able to collabo- rate creatively and form alliances, producing unique per- formance techniques, experiment... Read More about Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age.

Supporting team coordination on the ground: requirements from a mixed reality game (2014)
Conference Proceeding
Fischer, J. E., Jiang, W., Kerne, A., Greenhalgh, C., Ramchurn, S. D., Reece, S., …Rodden, T. (2014). Supporting team coordination on the ground: requirements from a mixed reality game.

We generate requirements for time-critical distributed team support relevant for domains such as disaster response. We present the Radiation Response Game to investigate socio-technical issues regarding team coordination. Field responders in this mix... Read More about Supporting team coordination on the ground: requirements from a mixed reality game.

Displaying locality: connecting with customers and visitors in-situ via their mobile devices (2014)
Conference Proceeding
Greenhalgh, C., Chamberlain, A., Davies, M., Glover, K., Valchovska, S., & Crabtree, A. (2014). Displaying locality: connecting with customers and visitors in-situ via their mobile devices. In PerDis '14 Proceedings of The International Symposium on Pervasive Displaysdoi:10.1145/2611009.2611021

A large and growing proportion of the general population in the UK and similar nations routinely carry smart phones and access the Internet while on the go. However, especially in rural areas, mobile Internet access can be intermittent and slow, and... Read More about Displaying locality: connecting with customers and visitors in-situ via their mobile devices.

Social implications of agent-based planning support for human teams (2014)
Conference Proceeding
Jiang, W., Fischer, J. E., Greenhalgh, C., Ramchurn, S. D., Wu, F., Jennings, N. R., & Rodden, T. (2014). Social implications of agent-based planning support for human teams.

We present a field trial of how instructions from an intelligent planning agent are dealt with by distributed human teams, in a time-critical task setting created through a mixed-reality game. We conduct interaction analysis to examine video recorded... Read More about Social implications of agent-based planning support for human teams.

Supporting group interactions in museum visiting (2014)
Conference Proceeding
Tolmie, P., Benford, S., Greenhalgh, C., Rodden, T., & Reeves, S. (2014). Supporting group interactions in museum visiting.

Ethnographic study in two contrasting museums highlights a widespread but rarely documented challenge for CSCW design. Visitors' engagement with exhibits often ends prematurely due to the need to keep up with or attend to fellow group members. We unp... Read More about Supporting group interactions in museum visiting.

Musical intersections across the digital and physical (2014)
Conference Proceeding
Hazzard, A., Benford, S., Chamberlain, A., Greenhalgh, C., & Kwon, H. (2014). Musical intersections across the digital and physical.

Digital musical experiences are commonplace, everyday occurrences for many of us. Digital technologies facilitate where, how and what we access, and they increasingly offer new methods for capturing, sharing, enhancing and supporting such musical exp... Read More about Musical intersections across the digital and physical.