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All Outputs (19)

Evaluation of technologies and products for psychosocial intervention and support for and with people living with dementia (2024)
Book Chapter

This chapter covers various techniques and methods used to evaluate designs produced collaboratively in the ‘Designing for people with Dementia’ (MinD) programme (MinD, 2023). It extends these by consideration of a broader set of tools for formative... Read More about Evaluation of technologies and products for psychosocial intervention and support for and with people living with dementia.

Working with Experts with Experience: Charting Co-production and Co-design in the Development of HCI-Based Design (2020)
Book Chapter

This chapter outlines the co-design process for ‘Let’s meet up!’, a hybrid electronic system, which combines traditional board games and digital features, created to facilitate and maintain social engagement for people living with dementia. It allows... Read More about Working with Experts with Experience: Charting Co-production and Co-design in the Development of HCI-Based Design.

Working with Experts with Experience: Charting Co-production and Co-design in the Development of HCI-Based Design (2020)
Book Chapter

This chapter outlines the co-design process for ‘Let’s meet up!’, a hybrid electronic system, which combines traditional board games and digital features, created to facilitate and maintain social engagement for people living with dementia. It allows... Read More about Working with Experts with Experience: Charting Co-production and Co-design in the Development of HCI-Based Design.

GesRec3D: a real-time coded gesture-to-speech system with automatic segmentation and recognition thresholding using dissimilarity measures (2004)
Book Chapter

A complete microcomputer system is described, GesRec3D, which facilitates the data acquisition, segmentation, learning, and recognition of 3-Dimensional arm gestures, with application as a Augmentative and Alternative Communication (AAC) aid for peop... Read More about GesRec3D: a real-time coded gesture-to-speech system with automatic segmentation and recognition thresholding using dissimilarity measures.

From SnappyApp to Screens in the Wild: gamifying an Attention Hyperactivity Deficit Disorder continuous performance test for public engagement and awareness
Book Chapter

Attention Deficit Hyperactivity Disorder (ADHD) is a neurodevelopmental condition that is characterised by three core behaviours: inattention, hyperactivity and impulsivity. It is typically thought that around 3-5% of school aged children have ADHD,... Read More about From SnappyApp to Screens in the Wild: gamifying an Attention Hyperactivity Deficit Disorder continuous performance test for public engagement and awareness.