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Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview

Harrington, Kyle; Craven, Michael P.; Wilson, Max L.; Landowska, Aleksandra

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Authors

ALEKSANDRA LANDOWSKA Aleksandra.Landowska@nottingham.ac.uk
research Fellow - Fnirs Nci Longitudinal Studies



Abstract

Online walkthrough interviews were conducted via internet video-calling, which formed part of wider Patient and Public Involvement activities investigating perceptions of digital and gamified cognitive assessment and training/coaching applications. Participants were invited to play a series of mobile mini-games which have been developed for the purposes of training of executive functions and the assessment of memory, whilst verbalizing their thought processes, using a process based on the Think-Aloud Protocol and Cognitive Walkthrough principles, before concluding with a semi-structured interview. The enquiry was particularly interested in wider motivational aspects surrounding these technologies, including identifying potential barriers to engagement and facilitators of adoption. In general, there was broad acceptance of digital cognitive assessments and training, although issues of data handling and trust were raised by participants. Several usability issues were also captured.

Citation

Harrington, K., Craven, M. P., Wilson, M. L., & Landowska, A. (2021). Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview. In Human Aspects of IT for the Aged Population. Technology Design and Acceptance (21-32). Switzerland: Springer Nature. https://doi.org/10.1007/978-3-030-78108-8_2

Acceptance Date Dec 12, 2020
Online Publication Date Jul 3, 2021
Publication Date 2021
Deposit Date May 18, 2021
Publicly Available Date Mar 29, 2024
Publisher Springer International Publishing
Pages 21-32
Series Title Information Systems and Applications, incl. Internet/Web, and HCI
Series Number 12786
Book Title Human Aspects of IT for the Aged Population. Technology Design and Acceptance
ISBN 9783030781071
DOI https://doi.org/10.1007/978-3-030-78108-8_2
Keywords User-centered design, evaluation, pervasive healthcare
Public URL https://nottingham-repository.worktribe.com/output/5560256
Publisher URL https://link.springer.com/book/10.1007/978-3-030-78108-8
Additional Information 7th International Conference, ITAP 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I.

Also published as: Harrington K., Craven M.P., Wilson M.L., Landowska A. (2021) Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population. Technology Design and Acceptance. HCII 2021. Lecture Notes in Computer Science, vol 12786. Springer, Cham. https://doi.org/10.1007/978-3-030-78108-8_2

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