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All Outputs (16)

Evolution of Primary Research Studies in Digital Interventions for Mental Well-Being Promotion from 2004 to 2023: A Bibliometric Analysis of Studies on the Web of Science (2024)
Journal Article

Research into digital interventions for mental well-being promotion has grown in recent years, fuelled by the need to improve mental health prevention strategies and respond to challenges arising from the coronavirus (COVID-19) pandemic. This bibliom... Read More about Evolution of Primary Research Studies in Digital Interventions for Mental Well-Being Promotion from 2004 to 2023: A Bibliometric Analysis of Studies on the Web of Science.

Progressive Healthcare Pedagogy: An Application Merging ChatGPT and AI-Video Technologies for Gamified and Cost-Effective Scenario-Based Learning (2024)
Book Chapter

Healthcare education faces numerous challenges in meeting the expanding needs of students while providing personalized learning experiences. Artificial Intelligence (AI) technologies, specifically Large Language Models (LLMs), have emerged as promisi... Read More about Progressive Healthcare Pedagogy: An Application Merging ChatGPT and AI-Video Technologies for Gamified and Cost-Effective Scenario-Based Learning.

A Pilot Study Evaluating a Virtual Reality-Based Nontechnical Skills Training Application for Urology Trainees: Usability, Acceptability, and Impact (2023)
Journal Article

Objective This study aimed to develop and evaluate a virtual reality (VR)-based nontechnical skills (NTS) training application for urology trainees and assess its effectiveness in improving their skills and confidence. D... Read More about A Pilot Study Evaluating a Virtual Reality-Based Nontechnical Skills Training Application for Urology Trainees: Usability, Acceptability, and Impact.

Evaluation of Virtual Reality via 360° videos Reusable e-Resources Embedded in Healthcare Curricula (2023)
Conference Proceeding

Recent advancements in Virtual Reality (VR) immersive technologies provide new tools for the development of novel and promising applications for Medical Education courses. This paper presents an evaluation process for teaching the clinical skills cou... Read More about Evaluation of Virtual Reality via 360° videos Reusable e-Resources Embedded in Healthcare Curricula.

Learning analytics of TOTEMM virtual learning resources – transforming transnational intercultural sensitivity for midwifery students through an inclusive mobility model (2023)
Conference Proceeding

Equality, social inclusion, and participation of non-mobile midwifery students studying in England, Italy, Estonia and the Netherlands was of interest in this project. Five Virtual Learning Packages (VLPs) were created to address needs within materni... Read More about Learning analytics of TOTEMM virtual learning resources – transforming transnational intercultural sensitivity for midwifery students through an inclusive mobility model.

Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula (2022)
Conference Proceeding

The use of Virtual Reality in healthcare education is still uncommon. Measuring the feasibility of such resources into formal training is critical for quality, satisfaction, and ultimately improved efficacy over other methods. The Co-creation of Virt... Read More about Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula.

Done in 60 minutes! Best practices, crowdsourcing, co-creation, and design principals of educational chatbots (2022)
Presentation / Conference

Unlike banking, hospitality, and travel, the education sector is lacking in prolific and effective uses of chatbots for learning. Expert- and research- driven recommendations, online tools, and workshops for contemporary approaches are slim. This wor... Read More about Done in 60 minutes! Best practices, crowdsourcing, co-creation, and design principals of educational chatbots.

Repurposing a Reusable Learning Object on Effective Communication with Adolescents to an Interactive 360° Immersive Environment by Adapting the ASPIRE Framework (2022)
Conference Proceeding

The efficacy of home visiting of adolescent who are at risk of self-harm has a great dependency on the communication between the patient and the healthcare professional. Face-to-face encounters with health care professional and patients have heighten... Read More about Repurposing a Reusable Learning Object on Effective Communication with Adolescents to an Interactive 360° Immersive Environment by Adapting the ASPIRE Framework.