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All Outputs (13)

Is television reformable? The ‘reformist tendency’ in inequality research in the cultural and creative industries (2024)
Journal Article

This article engages with research on UK Television (UKTV) and the wider cultural and creative industries by interrogating the role of academic research in industrial and social change. We argue that a ‘reformist tendency’ implicitly structures much... Read More about Is television reformable? The ‘reformist tendency’ in inequality research in the cultural and creative industries.

Funfear Attractions: The Playful Affects of Carefully Managed Terror in Immersive 28 Days Later Live Experiences (2017)
Book Chapter

This chapter examines the audience experience of the highly acclaimed zombie street game 2.8 Hrs Later, which was launched in 2010 and successfully ran for five years in cities across the UK, and the 2016 Secret Cinema’s offering 28 Days Later, which... Read More about Funfear Attractions: The Playful Affects of Carefully Managed Terror in Immersive 28 Days Later Live Experiences.

From conflict to revolution: The secret aesthetic, narrative spatialisation and audience experience in immersive cinema design (2016)
Journal Article

In 2014, Secret Cinema Presents … Back to the Future …, tensions emerged within a section of the audience who were not invested in the rules of engagement of the secret cinema brand. The secret location of the screening, the requirement to surrender... Read More about From conflict to revolution: The secret aesthetic, narrative spatialisation and audience experience in immersive cinema design.