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The Creative Collaboratory Method: Report and Toolkit

Kennedy, Helen; Atkinson, Sarah; Wreyford, Natalie

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Authors

HELEN KENNEDY Helen.Kennedy@nottingham.ac.uk
Professor of Creative and Cultural Industries

Sarah Atkinson

Natalie Wreyford



Abstract

The purpose of this publication is two-fold:
1. To provide a report which consolidates the findings and outcomes from research undertaken in conjunction with the ReFiguring Innovation in Games project over the past five years – specifically the development and evolution of the Creative Collaboratory Method.
2. To present a practical toolkit for other researchers engaged in partnership collaboration with which they can implement, develop and build on the Creative Collaboratory Method.
This method and the insights generated were developed through a series of predominantly game and immersive focussed projects but the resultant toolkit and the set of resources described here are widely applicable across subject domains and disciplines, particularly where there are external stakeholders and partners.

Report Type Research Report
Online Publication Date Mar 1, 2021
Publication Date Mar 1, 2021
Deposit Date May 15, 2021
Publicly Available Date May 18, 2021
Pages 40
DOI https://doi.org/10.18742/pub01-038
Keywords Collaboration; Feminist games; Virtual reality
Public URL https://nottingham-repository.worktribe.com/output/5535593
Publisher URL https://kclpure.kcl.ac.uk/portal/en/publications/the-creative-collaboratory-method(14133ed5-ec01-42cc-b5d8-efb7dec07b21).html

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