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All Outputs (43)

Twist It, Touch It, Push It, Swipe It: Evaluating Secondary Input Devices for Use with an Automotive Touchscreen HMI (2016)
Conference Proceeding

Touchscreen Human-Machine Interfaces (HMIs) inherently demand some visual attention. By employing a secondary device, to work in unison with a touchscreen, some of this demand may be alleviated. In a medium-fidelity driving simulator, twenty-four dri... Read More about Twist It, Touch It, Push It, Swipe It: Evaluating Secondary Input Devices for Use with an Automotive Touchscreen HMI.

Establishing usability heuristics for heuristics evaluation in a specific domain: is there a consensus? (2016)
Journal Article

Heuristics evaluation is frequently employed to evaluate usability. While general heuristics are suitable to evaluate most user interfaces, there is still a need to establish heuristics for specific domains to ensure that their specific usability iss... Read More about Establishing usability heuristics for heuristics evaluation in a specific domain: is there a consensus?.

3D printing system: an innovation for small-scale manufacturing in home settings? – early adopters of 3D printing systems in China (2016)
Journal Article

This study investigates Chinese consumers’ adoption of the innovative 3D printing systems for small-scale manufacturing in home settings. Empirical studies were conducted in a survey with 256 participants. The number of significant determinants that... Read More about 3D printing system: an innovation for small-scale manufacturing in home settings? – early adopters of 3D printing systems in China.

Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures (2016)
Journal Article

This paper reports a study which demonstrates the advantages of using virtual-reality based systems for training automotive assembly tasks. Sixty participants were randomly assigned to one of the following three training experience to learn a car ser... Read More about Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures.

Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance (2015)
Journal Article

The debate on effectiveness of virtual and mixed reality (VR/MR) tools for training professionals and operators is long-running with prominent contributions arguing that there are several shortfalls of experimental approaches and assessment criteria... Read More about Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance.

The use of virtual reality and physical tools in the development and validation of ease of entry and exit in passenger vehicles (2015)
Journal Article

Ease of entry and exit is important for creating a positive first impression of a car and to increase customer satisfaction. Several methods are used within vehicle development to optimise ease of entry and exit, including CAD reviews, benchmarking... Read More about The use of virtual reality and physical tools in the development and validation of ease of entry and exit in passenger vehicles.

Mapping ergonomics application to improve SMEs working condition in industrially developing countries: a critical review (2014)
Journal Article

In industrially developing countries (IDC), small and medium enterprises (SMEs) account for the highest proprotion of employment. Unfortunately, the working conditions in SMEs are often very poor and expose employees to a potentially wide range of he... Read More about Mapping ergonomics application to improve SMEs working condition in industrially developing countries: a critical review.

Managing obesity through mobile phone applications: a state-of-the-art review from a user-centred design perspective (2014)
Journal Article

Evidence has shown that the trend of increasing obesity rates has continued in the last decade. Mobile phone applications, benefiting from their ubiquity, have been increasingly used to address this issue. In order to increase the applications’ accep... Read More about Managing obesity through mobile phone applications: a state-of-the-art review from a user-centred design perspective.

Tailored scenarios: a low-cost online method to elicit perceptions on designs using real relationships (2013)
Conference Proceeding

This paper describes the on-going development of a method to elicit perceptions of design ideas for social technologies, through automatically tailoring scenarios presented in online surveys using information gathered from respondents. The work has b... Read More about Tailored scenarios: a low-cost online method to elicit perceptions on designs using real relationships.