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All Outputs (20)

FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience (2023)
Conference Proceeding

This paper explores the unique methods and strategies employed by a team of artists, in collaboration with engineers, programmers, a climate scientist, researchers and members of the public, who have come together to create the Future Machine, with t... Read More about FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience.

“They’re not going to do all the tasks we do”: Understanding Trust and Reassurance towards a UV-C Disinfection Robot (2023)
Conference Proceeding

Increasingly, robots are adopted for routine tasks such as cleaning and disinfection of public spaces, raising questions about attitudes and trust of professional cleaners who might in future have robots as teammates, and whether the general public f... Read More about “They’re not going to do all the tasks we do”: Understanding Trust and Reassurance towards a UV-C Disinfection Robot.

Augmented Robotic Telepresence (ART): A Prototype for Enhancing Remote Interaction and Participation (2023)
Conference Proceeding

Mobile robotic telepresence (MRP) allows remote users' access and mobility in a range of local environments. MRP devices have been adopted in societally significant domains such as workplaces, museums, commerce, education, and healthcare, especially... Read More about Augmented Robotic Telepresence (ART): A Prototype for Enhancing Remote Interaction and Participation.

“It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories (2023)
Conference Proceeding

We present the design of the Memory Machine (MeMa), a technology probe that can store, contextualise, and document media to represent memories. We accumulate vast physical and digital possessions throughout our lives, making it difficult to distingui... Read More about “It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories.

Somabotics Toolkit for Rapid Prototyping Human-Robot Interaction Experiences using Wearable Haptics (2023)
Presentation / Conference

This work-in-progress paper presents a prototyping toolkit developed to design haptic interaction experiences. With developments in wearable and sensor technologies, new opportunities arise everyday to create rich haptic interaction experiences actin... Read More about Somabotics Toolkit for Rapid Prototyping Human-Robot Interaction Experiences using Wearable Haptics.

Feasibility and acceptability of an Internet of Things-enabled sedentary behavior intervention: mixed-methods study (2023)
Journal Article

Background: Encouraging office workers to break up prolonged sedentary behavior (SB) at work with regular micro-breaks can be beneficial yet challenging. Internet of Things (IoT) offers great promise for delivering more subtle and hence acceptable... Read More about Feasibility and acceptability of an Internet of Things-enabled sedentary behavior intervention: mixed-methods study.

Feasibility and Acceptability of an Internet of Things–Enabled Sedentary Behavior Intervention: Mixed Methods Study (Preprint) (2022)
Working Paper

Background: Encouraging office workers to break up prolonged sedentary behavior (SB) at work with regular micro-breaks can be beneficial yet challenging. Internet of Things (IoT) offers great promise for delivering more subtle and hence acceptable b... Read More about Feasibility and Acceptability of an Internet of Things–Enabled Sedentary Behavior Intervention: Mixed Methods Study (Preprint).

Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach (2020)
Journal Article

Background: Sedentary behavior (SB) is associated with various adverse health outcomes. The prevalence of prolonged sitting at work among office workers makes a case for SB interventions to target this setting and population. Everyday mundane objects... Read More about Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach.

Using digitally augmented objects to reduce sedentary behavior in office workers: design and development of the WorkMyWay intervention (2020)
Working Paper

Background: Sedentary behavior (SB) is associated with various adverse health outcomes. The prevalence of prolonged sitting at work among office workers makes a case for SB interventions to target this setting and population. Everyday mundane obje... Read More about Using digitally augmented objects to reduce sedentary behavior in office workers: design and development of the WorkMyWay intervention.

Using digitally augmented objects to reduce sedentary behavior in office workers: design and development of the WorkMyWay intervention (2020)
Working Paper

Background: Sedentary behavior (SB) is associated with various adverse health outcomes. The prevalence of prolonged sitting at work among office workers makes a case for SB interventions to target this setting and population. Everyday mundane obje... Read More about Using digitally augmented objects to reduce sedentary behavior in office workers: design and development of the WorkMyWay intervention.

Small fish in a big pond: an architectural approach to users privacy, rights and security in the age of big data (2016)
Conference Proceeding

We focus on the challenges and issues associated with Big Data, and propose a novel architecture that uses the principles of Separation of Concerns and distributed computing to overcome many of the challenges associated with storage, analysis and int... Read More about Small fish in a big pond: an architectural approach to users privacy, rights and security in the age of big data.