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All Outputs (78)

In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent (2017)
Journal Article
Fischer, J. E., Greenhalgh, C., Jiang, W., Ramchurn, S. D., Wu, F., & Rodden, T. (2017). In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent. Concurrency and Computation: Practice and Experience, Article e4082. https://doi.org/10.1002/cpe.4082

In this paper we present the study of interactional arrangements that support the collaboration of headquarters (HQ), field responders and a computational planning agent in a time-critical task setting created by a mixed-reality game. Interactional a... Read More about In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent.

"They're all going out to something weird": Workflow, legacy and metadata in the music production process (2017)
Presentation / Conference Contribution
McGarry, G., Tolmie, P., Benford, S., Greenhalgh, C., & Chamberlain, A. (2017, February). "They're all going out to something weird": Workflow, legacy and metadata in the music production process. Presented at 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW'17), Portland, Oregon, USA

In this paper we use results from two ethnographic studies of the music production process to examine some key issues regarding how work is currently accomplished in studio production environments. These issues relate in particular to workflows and h... Read More about "They're all going out to something weird": Workflow, legacy and metadata in the music production process.

Personal data management with the Databox: What’s inside the box? (2016)
Presentation / Conference Contribution
Mortier, R., Zhao, J., Crowcroft, J., Wang, L., Qi, L., Haddadi, H., Amar, Y., Crabtree, A., Colley, J., Lodge, T., Brown, A., McAuley, D., & Greenhalgh, C. (2016, December). Personal data management with the Databox: What’s inside the box?. Presented at ACM Workshop on Cloud-Assisted Networking 2016, Irvine, California, USA

We are all increasingly the subjects of data collection and processing systems that use data generated both about and by us to provide and optimise a wide range of services. Means for others to collect and process data that concerns each of us – ofte... Read More about Personal data management with the Databox: What’s inside the box?.

GeoTracks: adaptive music for everyday journeys (2016)
Presentation / Conference Contribution
Greenhalgh, C., Hazzard, A., McGrath, S., & Benford, S. GeoTracks: adaptive music for everyday journeys. Presented at ACM Multimedia 2016

Listening to music on the move is an everyday activity for many people. This paper proposes geotracks and geolists, music tracks and playlists of existing music that are aligned and adapted to specific journeys. We describe how everyday walking journ... Read More about GeoTracks: adaptive music for everyday journeys.

^muzicode$: composing and performing musical codes (2016)
Presentation / Conference Contribution
Greenhalgh, C., Benford, S., & Hazzard, A. ^muzicode$: composing and performing musical codes. Presented at Audio Mostly 2016

We present muzicodes, an approach to incorporating machine-readable ‘codes’ into music that allows the performer and/or composer to flexibly define what constitutes a code, and to perform around it. These codes can then act as triggers, for example t... Read More about ^muzicode$: composing and performing musical codes.

Enabling the new economic actor: data protection, the digital economy, and the Databox (2016)
Journal Article
Crabtree, A., Lodge, T., Colley, J., Greenhalgh, C., Mortier, R., & Haddadi, H. (2016). Enabling the new economic actor: data protection, the digital economy, and the Databox. Personal and Ubiquitous Computing, 20(6), 947-957. https://doi.org/10.1007/s00779-016-0939-3

© 2016, The Author(s). This paper offers a sociological perspective on data protection regulation and its relevance to design. From this perspective, proposed regulation in Europe and the USA seeks to create a new economic actor—the consumer as perso... Read More about Enabling the new economic actor: data protection, the digital economy, and the Databox.

Accountable artefacts: The case of the Carolan Guitar (2016)
Presentation / Conference Contribution
Benford, S., Hazzard, A., Chamberlain, A., Glover, K., Greenhalgh, C., Xu, L., Hoare, M., & Darzentas, D. (2016, May). Accountable artefacts: The case of the Carolan Guitar. Presented at CHI'16: CHI Conference on Human Factors in Computing Systems, San Jose, California, USA

We explore how physical artefacts can be connected to digital records of where they have been, who they have encountered and what has happened to them, and how this can enhance their meaning and utility. We describe how a travelling technology probe... Read More about Accountable artefacts: The case of the Carolan Guitar.

"I’ve got a sheep with three legs if anybody wants it?’" - re-visioning the rural economy (2015)
Journal Article
Crabtree, A., Chamberlain, A., Valchovska, S., Davies, M., Glover, K., & Greenhalgh, C. (2015). "I’ve got a sheep with three legs if anybody wants it?’" - re-visioning the rural economy. Personal and Ubiquitous Computing, 19(8), https://doi.org/10.1007/s00779-015-0890-8

This paper reports on a study of 4CG, a cooperative enterprise located in rural Wales. 4CG operates for the good of the local economy and seeks to diversify its commercial portfolio through the creation of an online shop retailing goods and services... Read More about "I’ve got a sheep with three legs if anybody wants it?’" - re-visioning the rural economy.

Learning from the experts: enabling and studying DIY development of location-based visitor experiences (2015)
Presentation / Conference Contribution
Bedwell, B. D., Slack, P., & Greenhalgh, C. (2015, September). Learning from the experts: enabling and studying DIY development of location-based visitor experiences. Presented at 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computings Computing (UbiComp 2015)

In this paper we show how -- with the aid of enabling technology -- creative Location Based Experiences can be developed for visitors by non-technical professionals from the cultural heritage sector. We look at how these "Place Experts" approach and... Read More about Learning from the experts: enabling and studying DIY development of location-based visitor experiences.

The Ethical Implications of HCI's Turn to the Cultural (2015)
Journal Article
Benford, S., Greenhalgh, C., Anderson, B., Jacobs, R., Golembewski, M., Jirotka, M., Stahl, B. C., Timmermans, J., Giannachi, G., Adams, M., Farr, J. R., Tandavanitj, N., & Jennings, K. (2015). The Ethical Implications of HCI's Turn to the Cultural. ACM Transactions on Computer-Human Interaction, 22(5), 1-37. https://doi.org/10.1145/2775107

We explore the ethical implications of HCI’s turn to the ‘cultural’. This is motivated by an awareness of how cultural applications, in our case interactive performances, raise ethical issues that may challenge established research ethics processes.... Read More about The Ethical Implications of HCI's Turn to the Cultural.

Considering musical structure in location-based experiences (2015)
Presentation / Conference Contribution
Hazzard, A., Benford, S., Chamberlain, A., & Greenhalgh, C. Considering musical structure in location-based experiences. Presented at 15th International Conference on New Interfaces for Musical Expression

Locative music experiences are often non-linear and as such the final structure of the music heard is guided by the movements of the user. We note an absence of principles regarding how composers should approach the structuring of such locative sound... Read More about Considering musical structure in location-based experiences.

Human–agent collaboration for disaster response (2015)
Journal Article
Ramchurn, S. D., Wu, F., Jiang, W., Fischer, J. E., Reece, S., Roberts, S., Rodden, T., Greenhalgh, C., & Jennings, N. R. (2016). Human–agent collaboration for disaster response. Autonomous Agents and Multi-Agent Systems, 30(1), 82-111. https://doi.org/10.1007/s10458-015-9286-4

In the aftermath of major disasters, first responders are typically overwhelmed with large numbers of, spatially distributed, search and rescue tasks, each with their own requirements. Moreover, responders have to operate in highly uncertain and dyna... Read More about Human–agent collaboration for disaster response.

Inter-social-networking: Accounting for multiple identities (2015)
Presentation / Conference Contribution
Price, D., McAuley, D., Mortier, R., Greenhalgh, C., Brown, M., & Angelopoulos, S. (2015, August). Inter-social-networking: Accounting for multiple identities. Presented at 7th International Conference, SCSM 2015, Los Angeles, California, USA

We argue that the current approaches to online social networking give rise to numerous challenges regarding the management of the multiple facets of people’s digital identities within and around social networking sites (SNS). We propose an architectu... Read More about Inter-social-networking: Accounting for multiple identities.

Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age (2014)
Presentation / Conference Contribution
Hoare, M., Benford, S., Greenhalgh, C., & Chamberlain, A. Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age. Presented at DMRN+9: Digital Music Research Network (EPSRC)

A fast expanding network of DIY music communities in the UK see digital technologies transforming ways in which part-time amateur musicians are able to collabo- rate creatively and form alliances, producing unique per- formance techniques, experiment... Read More about Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age.

Supporting team coordination on the ground: requirements from a mixed reality game (2014)
Presentation / Conference Contribution
Fischer, J. E., Jiang, W., Kerne, A., Greenhalgh, C., Ramchurn, S. D., Reece, S., Pantidi, N., & Rodden, T. Supporting team coordination on the ground: requirements from a mixed reality game. Presented at International Conference on the Design of Cooperative Systems (COOP 2014)

We generate requirements for time-critical distributed team support relevant for domains such as disaster response. We present the Radiation Response Game to investigate socio-technical issues regarding team coordination. Field responders in this mix... Read More about Supporting team coordination on the ground: requirements from a mixed reality game.

Displaying locality: connecting with customers and visitors in-situ via their mobile devices (2014)
Presentation / Conference Contribution
Greenhalgh, C., Chamberlain, A., Davies, M., Glover, K., Valchovska, S., & Crabtree, A. (2014, June). Displaying locality: connecting with customers and visitors in-situ via their mobile devices. Presented at International Symposium on Pervasive Displays, Copenhagen, Denmark

A large and growing proportion of the general population in the UK and similar nations routinely carry smart phones and access the Internet while on the go. However, especially in rural areas, mobile Internet access can be intermittent and slow, and... Read More about Displaying locality: connecting with customers and visitors in-situ via their mobile devices.

Social implications of agent-based planning support for human teams (2014)
Presentation / Conference Contribution
Jiang, W., Fischer, J. E., Greenhalgh, C., Ramchurn, S. D., Wu, F., Jennings, N. R., & Rodden, T. Social implications of agent-based planning support for human teams. Presented at Collaboration Technologies and Systems (CTS), 2014 International Conference on

We present a field trial of how instructions from an intelligent planning agent are dealt with by distributed human teams, in a time-critical task setting created through a mixed-reality game. We conduct interaction analysis to examine video recorded... Read More about Social implications of agent-based planning support for human teams.

Supporting group interactions in museum visiting (2014)
Presentation / Conference Contribution
Tolmie, P., Benford, S., Greenhalgh, C., Rodden, T., & Reeves, S. Supporting group interactions in museum visiting. Presented at 17th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 14)

Ethnographic study in two contrasting museums highlights a widespread but rarely documented challenge for CSCW design. Visitors' engagement with exhibits often ends prematurely due to the need to keep up with or attend to fellow group members. We unp... Read More about Supporting group interactions in museum visiting.

Musical intersections across the digital and physical (2014)
Presentation / Conference Contribution
Hazzard, A., Benford, S., Chamberlain, A., Greenhalgh, C., & Kwon, H. Musical intersections across the digital and physical. Presented at DMRN+9: Digital Music Research Network (EPSRC)

Digital musical experiences are commonplace, everyday occurrences for many of us. Digital technologies facilitate where, how and what we access, and they increasingly offer new methods for capturing, sharing, enhancing and supporting such musical exp... Read More about Musical intersections across the digital and physical.

Understanding mass participatory pervasive computing systems for environmental campaigns (2013)
Journal Article
Chamberlain, A., Paxton, M., Glover, K., Flintham, M., Price, D., Benford, S., Tolmie, P., Kanjo, E., Gower, A., Gower, A., Woodgate, D., Stanton Fraser, D., & Greenhalgh, C. (2014). Understanding mass participatory pervasive computing systems for environmental campaigns. Personal and Ubiquitous Computing, 18(7), https://doi.org/10.1007/s00779-013-0756-x

Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environ- mental campaigns. In a series of pilot projects, schools used mobile sensors to enhance scien... Read More about Understanding mass participatory pervasive computing systems for environmental campaigns.