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All Outputs (36)

Responsible Research and Innovation (RRI) Prompts and Practice Cards: a Tool to Support Responsible Practice (2023)
Conference Proceeding
Portillo, V., Greenhalgh, C., Craigon, P. J., & Ten Holter, C. (2023). Responsible Research and Innovation (RRI) Prompts and Practice Cards: a Tool to Support Responsible Practice. In TAS '23: Proceedings of the First International Symposium on Trustworthy Autonomous Systems. https://doi.org/10.1145/3597512.3599721

Researchers often find it hard to know where, when and how to start when applying Responsible Innovation approaches to their own research projects and proposals. Based on experience supporting a range of researchers and projects, we have developed a... Read More about Responsible Research and Innovation (RRI) Prompts and Practice Cards: a Tool to Support Responsible Practice.

Five Provocations for a More Creative TAS (2023)
Conference Proceeding
Benford, S., Hazzard, A., Vear, C., Webb, H., Chamberlain, A., Greenhalgh, C., …Marshall, J. (2023). Five Provocations for a More Creative TAS. In TAS ‘23: Proceedings of The First International Symposium on Trustworthy Autonomous Systems 11-12 July 2023 Edinburgh, UK. https://doi.org/10.1145/3597512.3599709

Conventional wisdom has it that trustworthy autonomous systems (AS) should be explainable, dependable, controllable and safe tools for humans to use. Reflecting on a portfolio of artistic applications of TAS leads us adopt an alternative stance and t... Read More about Five Provocations for a More Creative TAS.

Crafting Interactive Experiences with Non-programmers (2023)
Conference Proceeding
Greenhalgh, C. (2023). Crafting Interactive Experiences with Non-programmers. In EICS '23 Companion: Companion Proceedings of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems (1-4). https://doi.org/10.1145/3596454.3597174

The Mixed Reality Lab has a long history of creating public interactive experiences in collaboration with creative practitioners. Looking across four such experiences, this keynote explores the role of code (i.e., bespoke software) in making them pos... Read More about Crafting Interactive Experiences with Non-programmers.

Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems (2022)
Conference Proceeding
Chamberlain, A., Benford, S., Fischer, J., Barnard, P., Greenhalgh, C., Row Farr, J., …Adams, M. (2022). Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems. In ACI '22: Proceedings of the Ninth International Conference on Animal-Computer Interaction. https://doi.org/10.1145/3565995.3566046

From cat feeders and cat flaps to robot toys, humans are deploying increasingly autonomous systems to look after their pets. In parallel, industry is developing the next generation of autonomous systems to look after humans in the home – most notably... Read More about Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems.

Design and Evaluation of Virtual Human Mediated Tasks for Assessment of Depression and Anxiety (2021)
Conference Proceeding
Egede, J. O., Jaiswal, S., Galvez Trigo, M. J., Price, D., Elliot, N., Nixon, N., …Valstar, M. (2021). Design and Evaluation of Virtual Human Mediated Tasks for Assessment of Depression and Anxiety. In IVA '21: Proceedings of the 21st ACM International Conference on Intelligent Virtual Agents (52-59). https://doi.org/10.1145/3472306.3478361

Virtual human technologies are now being widely explored as therapy tools for mental health disorders including depression and anxiety. These technologies leverage the ability of the virtual agents to engage in naturalistic social interactions with a... Read More about Design and Evaluation of Virtual Human Mediated Tasks for Assessment of Depression and Anxiety.

Designing an Adaptive Embodied Conversational Agent for Health Literacy: a User Study (2021)
Conference Proceeding
Egede, J., Galvez Trigo, M. J., Hazzard, A., Porcheron, M., Bodiaj, E., Fischer, J. E., …Valstar, M. (2021). Designing an Adaptive Embodied Conversational Agent for Health Literacy: a User Study. In IVA '21: Proceedings of the 21st ACM International Conference on Intelligent Virtual Agents (112-119). https://doi.org/10.1145/3472306.3478350

Access to healthcare advice is crucial to promote healthy societies. Many factors shape how access might be constrained, such as economic status, education or, as the COVID-19 pandemic has shown, remote consultations with health practitioners. Our wo... Read More about Designing an Adaptive Embodied Conversational Agent for Health Literacy: a User Study.

Following the journey of scores through a complex musical work (2020)
Conference Proceeding
Hazzard, A., Greenhalgh, C., & Kallionpää, M. (2020). Following the journey of scores through a complex musical work. In AM '20: Proceedings of the 15th International Audio Mostly Conference (249-252). https://doi.org/10.1145/3411109.3411116

We chart the composition and technical development of a non-linear, interactive work for pianist, Disklavier piano and interactive system called Climb!. Collaborating with a composer and performers we focus on the journey of score representations thr... Read More about Following the journey of scores through a complex musical work.

The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality (2019)
Conference Proceeding
Cliffe, L., Mansell, J., Cormac, J., Greenhalgh, C., & Hazzard, A. (2019). The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality. In Proceedings of AM '19, Nottingham, United Kingdom, September 18-20, 2019. https://doi.org/10.1145/3356590.3356617

This paper introduces two ongoing projects where audio augmented reality is implemented as a means of engaging museum and gallery visitors with audio archive material and associated objects, artworks and artefacts. It outlines some of the issues surr... Read More about The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality.

Adaptive Musical Soundtracks: from in-game to on the street (2019)
Conference Proceeding
Hazzard, A., & Greenhalgh, C. (2019). Adaptive Musical Soundtracks: from in-game to on the street. In AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound (31-38). https://doi.org/10.1145/3356590.3356597

We describe the challenges of creating location-based adaptive musical soundtracks, which we try to address via the iterative development of daoplayer, a tool to create such media experiences. Daoplayer is broadly modelled on the functionality of com... Read More about Adaptive Musical Soundtracks: from in-game to on the street.

Augmenting Guitars for Performance Preparation (2019)
Conference Proceeding
Martinez Avila, J. P. M., Hazzard, A., Greenhalgh, C., & Benford, S. (2019). Augmenting Guitars for Performance Preparation. In AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound (69–75). https://doi.org/10.1145/3356590.3356602

A substantial number of Digital Musical Instruments (DMIs) are built upon existing musical instruments by digitally and physi- cally intervening in their design and functionality to augment their sonic and expressive capabilities. These are commonly... Read More about Augmenting Guitars for Performance Preparation.

Encumbered Interaction: a Study of Musicians Preparing to Perform (2019)
Conference Proceeding
Martinez Avila, J. P., Greenhalgh, C., Hazzard, A., Benford, S., & Chamberlain, A. (2019). Encumbered Interaction: a Study of Musicians Preparing to Perform. In CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (1-13). https://doi.org/10.1145/3290605.3300706

Guitars are physical tools (for making music) that require skillful two-handed use. Their use is also supported by diverse digital and physical resources, such as videos and chord charts. To understand the challenges of interacting with supporting r... Read More about Encumbered Interaction: a Study of Musicians Preparing to Perform.

Zest: REST over ZeroMQ (2019)
Conference Proceeding
Moore, J., Arcia-Moret, A., Yadav, P., Mortier, R., Brown, A., McAuley, D., …Amar, Y. (2019). Zest: REST over ZeroMQ. In 2019 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops) (1015-1019). https://doi.org/10.1109/PERCOMW.2019.8730686

© 2019 IEEE. In this paper we introduce, Zest (REST over ZeroMQ), a middleware technology in support of an Internet of Things (IoT). Our work is influenced by the Constrained Application Protocol (CoAP) but emphasises systems that can support fine-gr... Read More about Zest: REST over ZeroMQ.

An AI-based design framework to support musicians' practices (2018)
Conference Proceeding
Martinez-Avila, J., Hazzard, A., Chamberlain, A., Greenhalgh, C., & Benford, S. (2018). An AI-based design framework to support musicians' practices. In AM '18: Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion (1–5). https://doi.org/10.1145/3243274.3275381

The practice of working musicians extends beyond the act of performing musical works at a concert. Rather, a significant degree of individual and collaborative preparation is necessitated prior to the moment of presentation to an audience. Increasing... Read More about An AI-based design framework to support musicians' practices.

Designing the Audience Journey through Repeated Experiences (2018)
Conference Proceeding
Benford, S., Greenhalgh, C., Hazzard, A., Chamberlain, A., Kallionpää, M., Weigl, D. M., …Lin, M. (2018). Designing the Audience Journey through Repeated Experiences. In CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (1-12). https://doi.org/10.1145/3173574.3174142

We report on the design, premiere and public evaluation of a multifaceted audience interface for a complex non-linear musical performance called Climb! which is particularly suited to being experienced more than once. This interface is designed to en... Read More about Designing the Audience Journey through Repeated Experiences.

The Rough Mile: Reframing Location Through Locative Audio (2017)
Conference Proceeding
Hazzard, A., Spence, J., Greenhalgh, C., & McGrath, S. (2017). The Rough Mile: Reframing Location Through Locative Audio. In AM '17: Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences (1-8). https://doi.org/10.1145/3123514.3123540

We chart the design and deployment of The Rough Mile: a multi-layered locative audio walk that blends pre-recorded spoken word, original music, and ambient environmental sound with real-time external ambient sound by employing bone conduction headpho... Read More about The Rough Mile: Reframing Location Through Locative Audio.

Accountable Internet of things?: outline of the IoT Databox model (2017)
Conference Proceeding
Crabtree, A., Lodge, T., Colley, J., Greenhalgh, C., & Mortier, R. (2017). Accountable Internet of things?: outline of the IoT Databox model.

This paper outlines the IoT Databox model as a means of making the Internet of Things (IoT) accountable to individuals. Accountability is a key to building consumer trust and mandated in data protection legislation. We briefly outline the ‘external’... Read More about Accountable Internet of things?: outline of the IoT Databox model.

The Rough Mile: Testing a Framework of Immersive Practice (2017)
Conference Proceeding
Spence, J., Hazzard, A., McGrath, S., Greenhalgh, C., & Benford, S. (2017). The Rough Mile: Testing a Framework of Immersive Practice. In Proceedings of the 2017 Conference on Designing Interactive Systems - DIS '17 (877-888). https://doi.org/10.1145/3064663.3064756

We present our case study on gifting digital music, The Rough Mile, as an example of a Framework of Immersive Practice, intended for researchers and practitioners in HCI and interaction design. Although immersion is a frequently used term in the HCI... Read More about The Rough Mile: Testing a Framework of Immersive Practice.

Composing and realising a game-like performance for disklavier and electronics (2017)
Conference Proceeding
Kallionpää, M., Greenhalgh, C., Hazzard, A., Weigl, D. M., Page, K. R., & Benford, S. (2017). Composing and realising a game-like performance for disklavier and electronics.

“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, whic... Read More about Composing and realising a game-like performance for disklavier and electronics.

Playing fast and loose with music recognition (2017)
Conference Proceeding
Greenhalgh, C., Benford, S., Hazzard, A., & Chamberlain, A. (2017). Playing fast and loose with music recognition.

We report lessons from iteratively developing a music recognition system to enable a wide range of musicians to embed musical codes into their typical performance practice. The musician composes fragments of music that can be played back with varying... Read More about Playing fast and loose with music recognition.

"They're all going out to something weird": Workflow, legacy and metadata in the music production process (2017)
Conference Proceeding
McGarry, G., Tolmie, P., Benford, S., Greenhalgh, C., & Chamberlain, A. (2017). "They're all going out to something weird": Workflow, legacy and metadata in the music production process. In CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (995-1008). https://doi.org/10.1145/2998181.2998325

In this paper we use results from two ethnographic studies of the music production process to examine some key issues regarding how work is currently accomplished in studio production environments. These issues relate in particular to workflows and h... Read More about "They're all going out to something weird": Workflow, legacy and metadata in the music production process.