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All Outputs (34)

Playing fast and loose with music recognition (2017)
Presentation / Conference Contribution
Greenhalgh, C., Benford, S., Hazzard, A., & Chamberlain, A. (2017). Playing fast and loose with music recognition.

We report lessons from iteratively developing a music recognition system to enable a wide range of musicians to embed musical codes into their typical performance practice. The musician composes fragments of music that can be played back with varying... Read More about Playing fast and loose with music recognition.

GeoTracks: adaptive music for everyday journeys (2016)
Presentation / Conference Contribution
Greenhalgh, C., Hazzard, A., McGrath, S., & Benford, S. (2016). GeoTracks: adaptive music for everyday journeys. In MM '16 Proceedings of the 2016 ACM on Multimedia Conference (42-46). https://doi.org/10.1145/2964284.2967181

Listening to music on the move is an everyday activity for many people. This paper proposes geotracks and geolists, music tracks and playlists of existing music that are aligned and adapted to specific journeys. We describe how everyday walking journ... Read More about GeoTracks: adaptive music for everyday journeys.

^muzicode$: composing and performing musical codes (2016)
Presentation / Conference Contribution
Greenhalgh, C., Benford, S., & Hazzard, A. (2016). ^muzicode$: composing and performing musical codes.

We present muzicodes, an approach to incorporating machine-readable ‘codes’ into music that allows the performer and/or composer to flexibly define what constitutes a code, and to perform around it. These codes can then act as triggers, for example t... Read More about ^muzicode$: composing and performing musical codes.

Audio in place: media, mobility & HCI: creating meaning in space (2016)
Presentation / Conference Contribution
Chamberlain, A., Bødker, M., Hazzard, A., & Benford, S. (2016). Audio in place: media, mobility & HCI: creating meaning in space. . https://doi.org/10.1145/2957265.2964195

Audio-based content, location and mobile technologies can offer a multitude of interactional possibilities when combined in innovative and creative ways. It is important not to underestimate impact of the interplay between location, place and sound.... Read More about Audio in place: media, mobility & HCI: creating meaning in space.

Designing for exploratory play with a hackable digital musical instrument (2016)
Presentation / Conference Contribution
McPherson, A. P., Chamberlain, A., Hazzard, A., McGrath, S., & Benford, S. (2016). Designing for exploratory play with a hackable digital musical instrument. In DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems (1233-1245). https://doi.org/10.1145/2901790.2901831

This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver's principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops... Read More about Designing for exploratory play with a hackable digital musical instrument.

Accountable artefacts: The case of the Carolan Guitar (2016)
Presentation / Conference Contribution
Benford, S., Hazzard, A., Chamberlain, A., Glover, K., Greenhalgh, C., Xu, L., …Darzentas, D. (2016). Accountable artefacts: The case of the Carolan Guitar. In CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (1163-1175). https://doi.org/10.1145/2858036.2858306

We explore how physical artefacts can be connected to digital records of where they have been, who they have encountered and what has happened to them, and how this can enhance their meaning and utility. We describe how a travelling technology probe... Read More about Accountable artefacts: The case of the Carolan Guitar.

Interpersonal touch as a game interaction method (2016)
Presentation / Conference Contribution
Marshall, J., Linehan, C., Tennent, P., & Hazzard, A. (2016). Interpersonal touch as a game interaction method.

Interpersonal touch is a key element of social behaviour, yet is largely ignored in HCI. In this paper, we describe two games which explore two extremes of interpersonal touch, and discuss key research questions relating to them.

Sonifying the Scene: re-framing and manipulating meaning through audio augmentation (2015)
Presentation / Conference Contribution
Chamberlain, A., & Hazzard, A. (2015). Sonifying the Scene: re-framing and manipulating meaning through audio augmentation.

Digital locative music technologies are transforming the ways in which we are able to manipulate and re-frame the meaning of architecture, landscape and art. In this note we explore and outline some of the key features that are associated with this.... Read More about Sonifying the Scene: re-framing and manipulating meaning through audio augmentation.

Augmenting a guitar with its digital footprint (2015)
Presentation / Conference Contribution
Benford, S., Hazzard, A., Chamberlain, A., & Xu, L. (2015). Augmenting a guitar with its digital footprint.

We explore how to digitally augment musical instruments by connecting them to their social histories. We describe the use of Internet of Things technologies to connect an acoustic guitar to its digital footprint – a record of how it was designed, bui... Read More about Augmenting a guitar with its digital footprint.

Considering musical structure in location-based experiences (2015)
Presentation / Conference Contribution
Hazzard, A., Benford, S., Chamberlain, A., & Greenhalgh, C. (2015). Considering musical structure in location-based experiences.

Locative music experiences are often non-linear and as such the final structure of the music heard is guided by the movements of the user. We note an absence of principles regarding how composers should approach the structuring of such locative sound... Read More about Considering musical structure in location-based experiences.

Sculpting a mobile musical soundtrack (2015)
Presentation / Conference Contribution
Hazzard, A., Benford, S., & Burnett, G. (2015). Sculpting a mobile musical soundtrack.

We present an in-the-wild project to design and study a mobile musical soundtrack that enhances the experience of visiting a sculpture park. As with soundtracks for films and games, the goal was to enhance the emotional and narrative aspects of the e... Read More about Sculpting a mobile musical soundtrack.

You’ll never walk alone: designing a location-based soundtrack (2014)
Presentation / Conference Contribution
Hazzard, A., Benford, S., & Burnett, G. (2014). You’ll never walk alone: designing a location-based soundtrack.

Musical soundtracks have great potential to enhance mobile walking experiences such as tours and guides, much as they already do for films and games. They also raise new challenges for composers as the music must fit a given landscape and respond to... Read More about You’ll never walk alone: designing a location-based soundtrack.

Musical intersections across the digital and physical (2014)
Presentation / Conference Contribution
Hazzard, A., Benford, S., Chamberlain, A., Greenhalgh, C., & Kwon, H. (2014). Musical intersections across the digital and physical.

Digital musical experiences are commonplace, everyday occurrences for many of us. Digital technologies facilitate where, how and what we access, and they increasingly offer new methods for capturing, sharing, enhancing and supporting such musical exp... Read More about Musical intersections across the digital and physical.