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Inner disturbance: towards understanding the design of vertigo games through a novel balancing game

Byrne, Richard; Marshall, Joe; Mueller, Florian �Floyd�

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Authors

Richard Byrne

Florian �Floyd� Mueller



Abstract

The design space of vertigo games is under-explored, despite vertigo underlying many unique body based game experiences, such as rock climbing and dancing. In this paper we articulate the design and evaluation of a novel vertigo experience, Inner Disturbance, which uses Galvanic Vestibular Stimulation to affect the player’s balance. Following study observations and a thematic analysis of Inner Disturbance (N=10), we present four themes and associated design sensitivities that can be used to aid designers of future digital vertigo games. With this work we aim to encourage others to experiment within this exciting new design space for digital games.

Citation

Byrne, R., Marshall, J., & Mueller, F. ‘. Inner disturbance: towards understanding the design of vertigo games through a novel balancing game. Presented at 28th Australian Conference on Computer-Human Interaction (OzCHI '16)

Conference Name 28th Australian Conference on Computer-Human Interaction (OzCHI '16)
End Date Nov 2, 2016
Acceptance Date Oct 19, 2016
Publication Date Nov 29, 2016
Deposit Date Mar 7, 2017
Publicly Available Date Mar 7, 2017
Peer Reviewed Peer Reviewed
Keywords Vertigo; play; games; galvanic vestibular stimulation; balance
Public URL https://nottingham-repository.worktribe.com/output/826603
Publisher URL http://dl.acm.org/citation.cfm?doid=3010915.3010999
Additional Information Published in: OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human Interaction, p. 551-556. New York, ACM, 2016. ISBN: 978-1-4503-4618-4. doi:10.1145/3010915.3010999
Contract Date Mar 7, 2017

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