Skip to main content

Research Repository

Advanced Search

Designing the vertigo experience: vertigo as a design resource for digital bodily play

Byrne, Richard; Marshall, Joe; Mueller, Florian �Floyd�

Designing the vertigo experience: vertigo as a design resource for digital bodily play Thumbnail


Authors

Richard Byrne

Florian �Floyd� Mueller



Abstract

Vertigo can be described as an attempt to momentarily destroy the stability of perception and inflict a kind of voluptuous panic upon an otherwise lucid mind. Vertigo has, however, not been generally considered as a design resource and we believe it to be under-explored in the area of digital bodily play. To investigate how vertigo could be considered as a design resource in this context, we conducted a review of relevant literature and held a design workshop with nine students to explore the potential of vertigo as a design resource for digital bodily play. From our exploration we identify five key design themes that designers might consider when designing a Vertigo Experience. Through this work we hope to encourage designers of bodily play experiences to consider vertigo as a design resource in their games.

Citation

Byrne, R., Marshall, J., & Mueller, F. ‘. (2016). Designing the vertigo experience: vertigo as a design resource for digital bodily play. . https://doi.org/10.1145/2839462.2839465

Conference Name TEI '16: Tenth International Conference on Tangible Embedded and Embodied Interaction
Conference Location New York, USA
Start Date Feb 14, 2016
End Date Feb 17, 2016
Acceptance Date Nov 10, 2015
Publication Date Feb 14, 2016
Deposit Date Jan 19, 2017
Publicly Available Date Jan 19, 2017
Peer Reviewed Peer Reviewed
ISBN 978-1-4503-3582-9
DOI https://doi.org/10.1145/2839462.2839465
Keywords Vertigo, Play, Game design, Body
Public URL https://nottingham-repository.worktribe.com/output/776361
Publisher URL http://dl.acm.org/citation.cfm?doid=2839462.2839465
Additional Information Published in Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction Eindhoven, Netherlands February 14 - 17, 2016. New York: ACM, 2016. 978-1-4503-3582-9

Files





You might also like



Downloadable Citations