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Outputs (2)

Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula (2022)
Conference Proceeding
Pears, M., Henderson, J., Antoniou, P. E., Ntakakis, G., Nikolaidou, M., Bamidis, P. D., …Konstantinidis, S. T. (2022). Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET) : proceedings. https://doi.org/10.1109/imet54801.2022.9929810

The use of Virtual Reality in healthcare education is still uncommon. Measuring the feasibility of such resources into formal training is critical for quality, satisfaction, and ultimately improved efficacy over other methods. The Co-creation of Virt... Read More about Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula.

Development of a Bespoke Chatbot Design Tool to Facilitate a Crowd-based Co-creation Process (2022)
Conference Proceeding
Henderson, J., Pears, M., Bamidis, P. D., Tsoupouroglou, I., Schiza, E., Pattichis, C. S., …Konstantinidis, S. T. (2022). Development of a Bespoke Chatbot Design Tool to Facilitate a Crowd-based Co-creation Process. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET) : proceedings. https://doi.org/10.1109/imet54801.2022.9929752

Developing an effective educational chatbot is a challenging and time-consuming process. One of the main challenges in a co-creation process, is ensuring multiple stakeholders, as professionals in a variety of roles such as academics, learners, resea... Read More about Development of a Bespoke Chatbot Design Tool to Facilitate a Crowd-based Co-creation Process.