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Outputs (553)

Progressive Healthcare Pedagogy: An Application Merging ChatGPT and AI-Video Technologies for Gamified and Cost-Effective Scenario-Based Learning (2024)
Book Chapter

Healthcare education faces numerous challenges in meeting the expanding needs of students while providing personalized learning experiences. Artificial Intelligence (AI) technologies, specifically Large Language Models (LLMs), have emerged as promisi... Read More about Progressive Healthcare Pedagogy: An Application Merging ChatGPT and AI-Video Technologies for Gamified and Cost-Effective Scenario-Based Learning.

HEALINT4ALL Digital Interactive Platform for European and National Placements Audit for Medicine and Allied Health Professions Following a User-Centered Design (2024)
Book Chapter

To ensure optimal clinical learning environments for students in the medical and allied health professions, it is essential to establish robust quality processes. Within the HEALINT4ALL ERASMUS + project an evidence-based protocol to assess the quali... Read More about HEALINT4ALL Digital Interactive Platform for European and National Placements Audit for Medicine and Allied Health Professions Following a User-Centered Design.

Alcohol Prevention in Urgent and Emergency Care (APUEC): Development and Evaluation of Workforce Digital Training on Screening, Brief Intervention, and Referral for Treatment (2023)
Journal Article

Excessive alcohol consumption carries a significant health, social and economic burden. Screening, brief intervention and referral to treatment (SBIRT) is one approach to identifying patients with excessive alcohol consumption and providing intervent... Read More about Alcohol Prevention in Urgent and Emergency Care (APUEC): Development and Evaluation of Workforce Digital Training on Screening, Brief Intervention, and Referral for Treatment.

The Web-Based Pain-at-Work Toolkit With Telephone Support for Employees With Chronic or Persistent Pain: Protocol for a Cluster Randomized Feasibility Trial (2023)
Journal Article

Background: Chronic or persistent pain affects people’s ability to work or be productive at work, generating high societal and economic burden. However, the provision of work-related advice and support for people with chronic pain is variable or lack... Read More about The Web-Based Pain-at-Work Toolkit With Telephone Support for Employees With Chronic or Persistent Pain: Protocol for a Cluster Randomized Feasibility Trial.

CO-CREATION OF A VIRTUAL INTERACTIVE TEACHING PACKAGE FOR AUDITORS OF HEALTHCARE PLACEMENTS – TOWARDS ASSURANCE OF QUALITY OF HEALTH CARE TRAINEESHIPS (2023)
Conference Proceeding

To provide medical and allied health professionals students with the best clinical learning environments, quality processes must be in place, and these require innovation to assure audit material resources that are fit for purpose, can work well with... Read More about CO-CREATION OF A VIRTUAL INTERACTIVE TEACHING PACKAGE FOR AUDITORS OF HEALTHCARE PLACEMENTS – TOWARDS ASSURANCE OF QUALITY OF HEALTH CARE TRAINEESHIPS.

Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula (2022)
Conference Proceeding

The use of Virtual Reality in healthcare education is still uncommon. Measuring the feasibility of such resources into formal training is critical for quality, satisfaction, and ultimately improved efficacy over other methods. The Co-creation of Virt... Read More about Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula.

Done in 60 minutes! Best practices, crowdsourcing, co-creation, and design principals of educational chatbots (2022)
Presentation / Conference

Unlike banking, hospitality, and travel, the education sector is lacking in prolific and effective uses of chatbots for learning. Expert- and research- driven recommendations, online tools, and workshops for contemporary approaches are slim. This wor... Read More about Done in 60 minutes! Best practices, crowdsourcing, co-creation, and design principals of educational chatbots.