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Mr ADRIAN HAZZARD's Outputs (6)

Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation (2017)
Journal Article
Chamberlain, A., Bødker, M., Hazzard, A., McGookin, D., De Roure, D., Willcox, P., & Papangelis, K. (2017). Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation. International Journal of Mobile Human Computer Interaction, 9(4), https://doi.org/10.4018/IJMHCI.2017100103

Audio-based mobile technology is opening up a range of new interactive possibilities. This paper brings some of those possibilities to light by offering a range of perspectives based in this area. It is not only the technical systems that are develop... Read More about Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation.

The Rough Mile: Reframing Location Through Locative Audio (2017)
Presentation / Conference Contribution
Hazzard, A., Spence, J., Greenhalgh, C., & McGrath, S. (2017, August). The Rough Mile: Reframing Location Through Locative Audio. Presented at Audio Mostly 2017, Queen Mary University, London, UK

We chart the design and deployment of The Rough Mile: a multi-layered locative audio walk that blends pre-recorded spoken word, original music, and ambient environmental sound with real-time external ambient sound by employing bone conduction headpho... Read More about The Rough Mile: Reframing Location Through Locative Audio.

Crafting Interactive Decoration (2017)
Journal Article
Benford, S., Koleva, B., Quinn, A., Thorn, E.-C., Glover, K., Preston, W., Hazzard, A., Rennick-Egglestone, S., Greenhalgh, C., & Mortier, R. (2017). Crafting Interactive Decoration. ACM Transactions on Computer-Human Interaction, 24(4), 1-39. https://doi.org/10.1145/3058552

We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realised using an exis... Read More about Crafting Interactive Decoration.

The Rough Mile: Testing a Framework of Immersive Practice (2017)
Presentation / Conference Contribution
Spence, J., Hazzard, A., McGrath, S., Greenhalgh, C., & Benford, S. (2017, June). The Rough Mile: Testing a Framework of Immersive Practice. Presented at DIS 2017, Conference on Designing Interactive Systems, Edinburgh, UK

We present our case study on gifting digital music, The Rough Mile, as an example of a Framework of Immersive Practice, intended for researchers and practitioners in HCI and interaction design. Although immersion is a frequently used term in the HCI... Read More about The Rough Mile: Testing a Framework of Immersive Practice.

Composing and realising a game-like performance for disklavier and electronics (2017)
Presentation / Conference Contribution
Kallionpää, M., Greenhalgh, C., Hazzard, A., Weigl, D. M., Page, K. R., & Benford, S. Composing and realising a game-like performance for disklavier and electronics. Presented at New Interfaces for Musical Expression (NIME'17)

“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, whic... Read More about Composing and realising a game-like performance for disklavier and electronics.

Playing fast and loose with music recognition (2017)
Presentation / Conference Contribution
Greenhalgh, C., Benford, S., Hazzard, A., & Chamberlain, A. Playing fast and loose with music recognition. Presented at CHI 2017: ACM CHI Conference on Human Factors in Computing Systems

We report lessons from iteratively developing a music recognition system to enable a wide range of musicians to embed musical codes into their typical performance practice. The musician composes fragments of music that can be played back with varying... Read More about Playing fast and loose with music recognition.