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All Outputs (6)

Virtual reality reusable e-resources for clinical skills training: a mixed-methods evaluation (2024)
Journal Article
Pears, M., Antoniou, P. E., Schiza, E., Ntakakis, G., Henderson, J., Frangoudes, F., …Konstantinidis, S. T. (in press). Virtual reality reusable e-resources for clinical skills training: a mixed-methods evaluation. Personal and Ubiquitous Computing, https://doi.org/10.1007/s00779-024-01805-9

Virtual reality has long existed, but its wider adoption in education is recent. Studies informed by theoretical underpinned co-creation frameworks and utilization of theoretical informed evaluations are scarce in literature. Thus, this study interna... Read More about Virtual reality reusable e-resources for clinical skills training: a mixed-methods evaluation.

Progressive Healthcare Pedagogy: An Application Merging ChatGPT and AI-Video Technologies for Gamified and Cost-Effective Scenario-Based Learning (2024)
Book Chapter
Pears, M., Poussa, C., & Konstantinidis, S. T. (2024). Progressive Healthcare Pedagogy: An Application Merging ChatGPT and AI-Video Technologies for Gamified and Cost-Effective Scenario-Based Learning. In M. E. Auer, & T. Tsiatsos (Eds.), Smart Mobile Communication & Artificial Intelligence: Proceedings of the 15th IMCL Conference. Volume 2 (106-113). Springer. https://doi.org/10.1007/978-3-031-56075-0_10

Healthcare education faces numerous challenges in meeting the expanding needs of students while providing personalized learning experiences. Artificial Intelligence (AI) technologies, specifically Large Language Models (LLMs), have emerged as promisi... Read More about Progressive Healthcare Pedagogy: An Application Merging ChatGPT and AI-Video Technologies for Gamified and Cost-Effective Scenario-Based Learning.

Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula (2022)
Conference Proceeding
Pears, M., Henderson, J., Antoniou, P. E., Ntakakis, G., Nikolaidou, M., Bamidis, P. D., …Konstantinidis, S. T. (2022). Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET) : proceedings. https://doi.org/10.1109/imet54801.2022.9929810

The use of Virtual Reality in healthcare education is still uncommon. Measuring the feasibility of such resources into formal training is critical for quality, satisfaction, and ultimately improved efficacy over other methods. The Co-creation of Virt... Read More about Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula.

Development of a Bespoke Chatbot Design Tool to Facilitate a Crowd-based Co-creation Process (2022)
Conference Proceeding
Henderson, J., Pears, M., Bamidis, P. D., Tsoupouroglou, I., Schiza, E., Pattichis, C. S., …Konstantinidis, S. T. (2022). Development of a Bespoke Chatbot Design Tool to Facilitate a Crowd-based Co-creation Process. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET) : proceedings. https://doi.org/10.1109/imet54801.2022.9929752

Developing an effective educational chatbot is a challenging and time-consuming process. One of the main challenges in a co-creation process, is ensuring multiple stakeholders, as professionals in a variety of roles such as academics, learners, resea... Read More about Development of a Bespoke Chatbot Design Tool to Facilitate a Crowd-based Co-creation Process.

Done in 60 minutes! Best practices, crowdsourcing, co-creation, and design principals of educational chatbots (2022)
Presentation / Conference
Henderson, J., Pears, M., & Konstantinidis, S. (2022, September). Done in 60 minutes! Best practices, crowdsourcing, co-creation, and design principals of educational chatbots. Presented at ALT Annual Conference 2022, Manchester, UK

Unlike banking, hospitality, and travel, the education sector is lacking in prolific and effective uses of chatbots for learning. Expert- and research- driven recommendations, online tools, and workshops for contemporary approaches are slim. This wor... Read More about Done in 60 minutes! Best practices, crowdsourcing, co-creation, and design principals of educational chatbots.

The journey from co-creation to impact for digital resources in healthcare (2022)
Presentation / Conference
Pears, M., Henderson, J., Wharrad, H., & KONSTANTINIDIS, S. (2022, September). The journey from co-creation to impact for digital resources in healthcare. Presented at ALT Annual Conference 2022, Manchester, UK

Co-creating digital resources in healthcare has many processes, pitfalls, and parameters. The development and transition from co-creation to impact requires effective knowledge exchange. This discussion panel will provide opportunity for attendees to... Read More about The journey from co-creation to impact for digital resources in healthcare.