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All Outputs (66)

In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent (2017)
Journal Article
Fischer, J. E., Greenhalgh, C., Jiang, W., Ramchurn, S. D., Wu, F., & Rodden, T. (2017). In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent. Concurrency and Computation: Practice and Experience, Article e4082. https://doi.org/10.1002/cpe.4082

In this paper we present the study of interactional arrangements that support the collaboration of headquarters (HQ), field responders and a computational planning agent in a time-critical task setting created by a mixed-reality game. Interactional a... Read More about In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent.

Talking with conversational agents in collaborative action (2017)
Conference Proceeding
Porcheron, M., Fischer, J. E., McGregor, M., Brown, B., Luger, E., Candello, H., & O'Hara, K. (2017). Talking with conversational agents in collaborative action. . https://doi.org/10.1145/3022198.3022666

This one-day workshop intends to bring together both academics and industry practitioners to explore collaborative challenges in speech interaction. Recent improvements in speech recognition and computing power has led to conversational interfaces be... Read More about Talking with conversational agents in collaborative action.

"Do animals have accents?": Talking with agents in multi-party conversation (2017)
Conference Proceeding
Porcheron, M., Fischer, J. E., & Sharples, S. (2017). "Do animals have accents?": Talking with agents in multi-party conversation. In CSCW '17 Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing: Proceedings (207-219). https://doi.org/10.1145/2998181.2998298

In this paper we unpack the use of conversational agents, or so-called intelligent personal assistants (IPAs), in multi- party conversation amongst a group of friends while they are socialising in a café. IPAs such as Siri or Google Now can be found... Read More about "Do animals have accents?": Talking with agents in multi-party conversation.

A disaster response system based on human-agent collectives (2016)
Journal Article
Ramchurn, S. D., Huynh, T. D., Wu, F., Ikuno, Y., Flann, J., Moreau, L., …Jennings, N. R. (2016). A disaster response system based on human-agent collectives. Journal of Artificial Intelligence Research, 57, 661-708. https://doi.org/10.1613/jair.5098

Major natural or man-made disasters such as Hurricane Katrina or the 9/11 terror attacks pose significant challenges for emergency responders. First, they have to develop an understanding of the unfolding event either using their own resources or thr... Read More about A disaster response system based on human-agent collectives.

Mobile collocated interactions with wearables: past, present, and future (2016)
Journal Article
Lucero, A., Clawson, J., Fischer, J. E., & Robinson, S. (2016). Mobile collocated interactions with wearables: past, present, and future. mUX: The Journal of Mobile User Experience, 5(6), https://doi.org/10.1186/s13678-016-0008-x

This Special Issue focuses on the emerging use of wearable technologies for mobile collocated interactions. Rather than merely listing off the articles that follow, we wish to introduce this Special Issue by discussing the past, present, and future o... Read More about Mobile collocated interactions with wearables: past, present, and future.

Mixed method approach in designing flight decks with touch screens: a framework (2016)
Conference Proceeding
Avsar, H., Fischer, J. E., & Rodden, T. (2016). Mixed method approach in designing flight decks with touch screens: a framework.

Touch screen technology’s first public appearance was in the early 2000s. Touch screens became a part of the daily life with the invention of smartphones and tablets. Now, this technology has the potential to be the next big change in flight deck des... Read More about Mixed method approach in designing flight decks with touch screens: a framework.

Designing touch screen user interfaces for future flight deck operations (2016)
Conference Proceeding
Avsar, H., Fischer, J. E., & Rodden, T. (2016). Designing touch screen user interfaces for future flight deck operations.

Many interactional issues with Flight Management Systems (FMS) in modern flight decks have been reported. Avionics designers are seeking for ways to reduce cognitive load of pilots with the aim to reduce the potential for human error. Academic resear... Read More about Designing touch screen user interfaces for future flight deck operations.

Designing touch-enabled electronic flight bags in SAR helicopter operations (2016)
Conference Proceeding
Avsar, H., Fischer, J. E., & Rodden, T. (2016). Designing touch-enabled electronic flight bags in SAR helicopter operations. In HCI-Aero '16: Proceedings of the International Conference on Human-Computer Interaction in Aerospace. https://doi.org/10.1145/2950112.2964591

In order to benefit from potential reduced operational costs and crew workload airlines are increasingly interested in touchscreen-based Electronic Flight Bags (EFB). This paper focuses on the specific domain of Search and Rescue (SAR) Helicopters. A... Read More about Designing touch-enabled electronic flight bags in SAR helicopter operations.

Future flight decks: impact of +Gz on touchscreen usability (2016)
Conference Proceeding
Avsar, H., Fischer, J. E., & Rodden, T. (2016). Future flight decks: impact of +Gz on touchscreen usability. In HCI-Aero '16 Proceedings of the International Conference on Human-Computer Interaction in Aerospace. https://doi.org/10.1145/2950112.2964592

Future flight deck designs from various avionics manufacturer incorporate touchscreen technology. There is little published research investigating the impact of inflight vibrations and increased G-Force (+Gz) on touchscreen usability. A Fitts’ law ex... Read More about Future flight decks: impact of +Gz on touchscreen usability.

Collaborative use of mobile devices to curate sources of inspiration (2016)
Conference Proceeding
Lucero, A., Porcheron, M., & Fischer, J. E. (2016). Collaborative use of mobile devices to curate sources of inspiration. In MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (611-616). https://doi.org/10.1145/2957265.2961830

We demonstrate a prototype mobile application designed to support individually collecting personal sources of inspiration on mobile phones, and then the sharing and curating of these collected materials in a face-to-face situation.

Tariff agent: interacting with a future smart energy system at home (2016)
Journal Article
Alan, A. T., Costanza, E., Ramchurn, S. D., Fischer, J. E., Rodden, T., & Jennings, N. R. (2016). Tariff agent: interacting with a future smart energy system at home. ACM Transactions on Computer-Human Interaction, 23(4), https://doi.org/10.1145/2943770

Smart systems are becoming increasingly ubiquitous and consequently transforming our lives. The level of system autonomy plays a vital role in the development of smart systems as it profoundly affects how people and these systems interact with each o... Read More about Tariff agent: interacting with a future smart energy system at home.

“Just whack it on until it gets hot”: working with IoT data in the home (2016)
Conference Proceeding
Fischer, J. E., Crabtree, A., Rodden, T., Colley, J. A., Costanza, E., Jewell, M. O., & Ramchurn, S. D. (2016). “Just whack it on until it gets hot”: working with IoT data in the home.

This paper presents findings from a co-design project that aims to augment the practices of professional energy advisors with environmental data from sensors deployed in clients’ homes. Premised on prior ethnographic observations we prototyped a sens... Read More about “Just whack it on until it gets hot”: working with IoT data in the home.

Collocated interaction: new challenges in ‘same time, same place’ research (2016)
Conference Proceeding
Fischer, J. E., Porcheron, M., Lucero, A., Quigley, A., Scott, S. D., Ciolfi, L., …Memarovic, N. (2016). Collocated interaction: new challenges in ‘same time, same place’ research.

In the 25 years since Ellis, Gibbs, and Rein proposed the time-space taxonomy, research in the ‘same time, same place’ quadrant has diversified, perhaps even fragmented. This one-day workshop will bring together researchers with diverse, yet converge... Read More about Collocated interaction: new challenges in ‘same time, same place’ research.

Target size guidelines for interactive displays on the flight deck (2015)
Conference Proceeding
Avsar, H., Fischer, J. E., & Rodden, T. (2015). Target size guidelines for interactive displays on the flight deck.

The avionics industry is seeking to understand the challenges and benefits of touchscreens on flight decks. This paper presents an investigation of interactive displays on the flight deck focusing on the impact of target size, placement and vibration... Read More about Target size guidelines for interactive displays on the flight deck.

A study of human-agent collaboration for multi-UAV task allocation in dynamic environments (2015)
Conference Proceeding
Ramchurn, S. D., Fischer, J. E., Ikuno, Y., Wu, F., Flann, J., & Waldock, A. (2015). A study of human-agent collaboration for multi-UAV task allocation in dynamic environments.

We consider a setting where a team of humans oversee the coordination of multiple Unmanned Aerial Vehicles (UAVs) to perform a number of search tasks in dynamic environments that may cause the UAVs to drop out. Hence, we develop a set of multi-UAV su... Read More about A study of human-agent collaboration for multi-UAV task allocation in dynamic environments.

Agile Planning for Real-World Disaster Response (2015)
Conference Proceeding
Wu, F., Ramchurn, S. D., Jiang, W., Fischer, J. E., Rodden, T., & Jennings, N. R. (2015). Agile Planning for Real-World Disaster Response. In Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence (132-138)

We consider a setting where an agent-based planner instructs teams of human emergency responders to perform tasks in the real world. Due to uncertainty in the environment and the inability of the planner to consider all human preferences and all attr... Read More about Agile Planning for Real-World Disaster Response.

HAC-ER: A Disaster Response System based on Human-Agent Collectives (2015)
Conference Proceeding
Ramchurn, S. D., Huynh, T. D., Ikuno, Y., Flann, J., Wu, F., Moreau, L., …Roberts, S. (2015). HAC-ER: A Disaster Response System based on Human-Agent Collectives. In AAMAS '15: Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems (533-541)

This paper proposes a novel disaster management system called HAC-ER that addresses some of the challenges faced by emergency responders by enabling humans and agents, using state-of-the-art algorithms, to collaboratively plan and carry out tasks in... Read More about HAC-ER: A Disaster Response System based on Human-Agent Collectives.

Human–agent collaboration for disaster response (2015)
Journal Article
Ramchurn, S. D., Wu, F., Jiang, W., Fischer, J. E., Reece, S., Roberts, S., …Jennings, N. R. (2016). Human–agent collaboration for disaster response. Autonomous Agents and Multi-Agent Systems, 30(1), 82-111. https://doi.org/10.1007/s10458-015-9286-4

In the aftermath of major disasters, first responders are typically overwhelmed with large numbers of, spatially distributed, search and rescue tasks, each with their own requirements. Moreover, responders have to operate in highly uncertain and dyna... Read More about Human–agent collaboration for disaster response.

Designing mobile experiences for collocated interaction (2015)
Conference Proceeding
Lundgren, S., Fischer, J., Reeves, S., & Torgersson, O. (2015). Designing mobile experiences for collocated interaction.

Many of our everyday social interactions involve mobile devices. Yet, these tend to only provide good support for distributed social interactions. Although much HCI and CSCW research has explored how we might support collocated, face-to-face situatio... Read More about Designing mobile experiences for collocated interaction.