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All Outputs (144)

Towards an extended festival viewing experience (2015)
Presentation / Conference Contribution
Velt, R., Benford, S., Reeves, S., Evans, M., Glancy, M., & Stenton, P. (2015). Towards an extended festival viewing experience. In Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video (53-62)

Media coverage of large-scale live events is becoming increasingly complex, with technologies enabling the delivery of a broader range of content as well as complex viewing patterns across devices and services. This paper presents a study aimed at un... Read More about Towards an extended festival viewing experience.

Augmenting a guitar with its digital footprint (2015)
Presentation / Conference Contribution
Benford, S., Hazzard, A., Chamberlain, A., & Xu, L. (2015). Augmenting a guitar with its digital footprint.

We explore how to digitally augment musical instruments by connecting them to their social histories. We describe the use of Internet of Things technologies to connect an acoustic guitar to its digital footprint – a record of how it was designed, bui... Read More about Augmenting a guitar with its digital footprint.

Considering musical structure in location-based experiences (2015)
Presentation / Conference Contribution
Hazzard, A., Benford, S., Chamberlain, A., & Greenhalgh, C. (2015). Considering musical structure in location-based experiences.

Locative music experiences are often non-linear and as such the final structure of the music heard is guided by the movements of the user. We note an absence of principles regarding how composers should approach the structuring of such locative sound... Read More about Considering musical structure in location-based experiences.

The Challenges of Using Biodata in Promotional Filmmaking (2015)
Journal Article
Reeves, S., Martindale, S., Tennent, P., Benford, S., Marshall, J., & Walker, B. (2015). The Challenges of Using Biodata in Promotional Filmmaking. ACM Transactions on Computer-Human Interaction, 22(3), 1-26. https://doi.org/10.1145/2699758

© 2015 ACM. We present a study of how filmmakers collected and visualized physiological data - "biodata" - to construct a series of short promotional films depicting people undergoing "thrilling" experiences. Drawing on ethnographic studies of two ma... Read More about The Challenges of Using Biodata in Promotional Filmmaking.

Run spot run: capturing and tagging footage of a race by crowds of spectators (2015)
Presentation / Conference Contribution
Flintham, M. D., Velt, R., Wilson, M. L., Anstead, E. J., Benford, S., Brown, A., …Sprinks, J. (2015). Run spot run: capturing and tagging footage of a race by crowds of spectators. In CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (747-756). https://doi.org/10.1145/2702123.2702463

There has been a massive growth in the number of people who film and upload amateur footage of events to services such as Facebook and Youtube, or even stream live to services such as LiveStream. We present an exploratory study that investigates the... Read More about Run spot run: capturing and tagging footage of a race by crowds of spectators.

ArtMaps: Interpreting the spatial footprints of artworks (2015)
Presentation / Conference Contribution
Coughlan, T., Carletti, L., Giannachi, G., Benford, S., McAuley, D., Price, D., …Stack, J. (2015). ArtMaps: Interpreting the spatial footprints of artworks. In CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (407-416). https://doi.org/10.1145/2702123.2702281

© Copyright 2015 ACM. Creating and utilizing simple links between items and locations in map-based systems has become a mainstream component of modern computing. In this paper, we explore support for 'art mapping', an activity that requires considera... Read More about ArtMaps: Interpreting the spatial footprints of artworks.

I'd Hide You: Performing Live Broadcasting in Public (2015)
Presentation / Conference Contribution
Reeves, S., Greiffenhagen, C., Flintham, M., Benford, S., Adams, M., Farr, J. R., & Tandavantij, N. (2015). I'd Hide You: Performing Live Broadcasting in Public. In CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (2573-2582). https://doi.org/10.1145/2702123.2702257

We present a study of a mixed reality game called 'I'd Hide You' that involves live video streaming from the city streets. We chart the significant challenges facing performers on the streets who must simultaneously engage in the game, stream compell... Read More about I'd Hide You: Performing Live Broadcasting in Public.

Fugacious Film: Exploring attentive interaction with ephemeral material (2015)
Presentation / Conference Contribution
Kwon, H., Jaiswal, S., Benford, S., Seah, S. A., Bennett, P. D., Koleva, B., & Schnadelbach, H. (2015, April). Fugacious Film: Exploring attentive interaction with ephemeral material. Presented at CHI '15: CHI Conference on Human Factors in Computing Systems, Seoul, Republic of Korea

© Copyright 2015 ACM. This paper introduces FugaciousFilm, a soap film based touch display, as a platform for Attentive Interaction that encourages the user to be highly focused throughout the use of the interface. Previous work on ephemeral user int... Read More about Fugacious Film: Exploring attentive interaction with ephemeral material.

Sculpting a mobile musical soundtrack (2015)
Presentation / Conference Contribution
Hazzard, A., Benford, S., & Burnett, G. (2015). Sculpting a mobile musical soundtrack.

We present an in-the-wild project to design and study a mobile musical soundtrack that enhances the experience of visiting a sculpture park. As with soundtracks for films and games, the goal was to enhance the emotional and narrative aspects of the e... Read More about Sculpting a mobile musical soundtrack.

Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age (2014)
Presentation / Conference Contribution
Hoare, M., Benford, S., Greenhalgh, C., & Chamberlain, A. (2014). Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age.

A fast expanding network of DIY music communities in the UK see digital technologies transforming ways in which part-time amateur musicians are able to collabo- rate creatively and form alliances, producing unique per- formance techniques, experiment... Read More about Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age.

You’ll never walk alone: designing a location-based soundtrack (2014)
Presentation / Conference Contribution
Hazzard, A., Benford, S., & Burnett, G. (2014). You’ll never walk alone: designing a location-based soundtrack.

Musical soundtracks have great potential to enhance mobile walking experiences such as tours and guides, much as they already do for films and games. They also raise new challenges for composers as the music must fit a given landscape and respond to... Read More about You’ll never walk alone: designing a location-based soundtrack.

Gifting personal interpretations in galleries (2014)
Presentation / Conference Contribution
Fosh, L., Benford, S., Reeves, S., & Koleva, B. (2014). Gifting personal interpretations in galleries. In CHI 2014 : conference proceedings: the 32nd annual ACM Conference on Human Factors in Computing Systems, Toronto, Canada, April 26 - May 1, 2014

The designers of mobile guides for museums and galleries face three major challenges: fostering rich interpretation, delivering deep personalization, and enabling a coherent social visit. We propose an approach to tackling all three simultaneously by... Read More about Gifting personal interpretations in galleries.

Supporting group interactions in museum visiting (2014)
Presentation / Conference Contribution
Tolmie, P., Benford, S., Greenhalgh, C., Rodden, T., & Reeves, S. (2014). Supporting group interactions in museum visiting.

Ethnographic study in two contrasting museums highlights a widespread but rarely documented challenge for CSCW design. Visitors' engagement with exhibits often ends prematurely due to the need to keep up with or attend to fellow group members. We unp... Read More about Supporting group interactions in museum visiting.

Musical intersections across the digital and physical (2014)
Presentation / Conference Contribution
Hazzard, A., Benford, S., Chamberlain, A., Greenhalgh, C., & Kwon, H. (2014). Musical intersections across the digital and physical.

Digital musical experiences are commonplace, everyday occurrences for many of us. Digital technologies facilitate where, how and what we access, and they increasingly offer new methods for capturing, sharing, enhancing and supporting such musical exp... Read More about Musical intersections across the digital and physical.

Understanding mass participatory pervasive computing systems for environmental campaigns (2013)
Journal Article
Chamberlain, A., Paxton, M., Glover, K., Flintham, M., Price, D., Benford, S., …Greenhalgh, C. (2014). Understanding mass participatory pervasive computing systems for environmental campaigns. Personal and Ubiquitous Computing, 18(7), https://doi.org/10.1007/s00779-013-0756-x

Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environ- mental campaigns. In a series of pilot projects, schools used mobile sensors to enhance scien... Read More about Understanding mass participatory pervasive computing systems for environmental campaigns.

Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate (2013)
Journal Article
Tolmie, P., Chamberlain, A., & Benford, S. (2014). Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate. Personal and Ubiquitous Computing, 18, 1763-1774. https://doi.org/10.1007/s00779-013-0755-y

There is a growing emphasis in many countries on matters such as participation in e-government, e-democracy, the provision of forums for online debate, and so on. A critical issue in all of these cases is one of encouraging engagement across a broad... Read More about Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate.

Indoors and outdoors: designing mobile experiences for Cité de l’espace (2013)
Book Chapter
Rennick-Egglestone, S., Roussou, M., Brundell, P., Chaffardon, C., Kourtis, V., Koleva, B., & Benford, S. (2013). Indoors and outdoors: designing mobile experiences for Cité de l’espace. In Proceedings of NODEM 2013. NODEM

The CHESS project has been working with Cité de l’espace, a space technology centre, to explore the use of tablets and mobile phones to deliver visitor experiences that integrate across multiple experiences. In this paper, we articulate three key cha... Read More about Indoors and outdoors: designing mobile experiences for Cité de l’espace.

Performance-Led Research in the Wild (2013)
Journal Article
Benford, S., Adams, M., Tandavanitj, N., Row Farr, J., Greenhalgh, C., Crabtree, A., …Giannachi, G. (2013). Performance-Led Research in the Wild. ACM Transactions on Computer-Human Interaction, 20(3), 1-22. https://doi.org/10.1145/2491500.2491502

We explore the approach of performance-led research in the wild in which artists drive the creation of novel performances with the support of HCI researchers that are then deployed and studied at public performance in cultural settings such as galler... Read More about Performance-Led Research in the Wild.

Personalizing the theme park: psychometric profiling and physiological monitoring (2011)
Book Chapter
Rennick-Egglestone, S., Whitbrook, A., Leygue, C., Greensmith, J., Walker, B., Benford, S., …Rowland, D. (2011). Personalizing the theme park: psychometric profiling and physiological monitoring. In J. A. Konstan, R. Conejo, J. L. Marzo, & N. Oliver (Eds.), User modeling, adaption, and personalization: 19th international conference, UMAP 2011, Girona, Spain, July 11-15, 2011: proceedings. Springer. https://doi.org/10.1007/978-3-642-22362-4_24

Theme parks are important and complex forms of entertainment, with a broad user-base, and with a substantial economic impact. In this paper, we present a case study of an existing theme park, and use this to motivate two research challenges in relati... Read More about Personalizing the theme park: psychometric profiling and physiological monitoring.

Locating experience: touring a pervasive performance (2011)
Journal Article
Chamberlain, A., Oppermann, L., Flintham, M., Benford, S., Tolmie, P., Adams, M., Row Farr, J., Tandavanitj, N., Marshall, J., & Rodden, T. (2011). Locating experience: touring a pervasive performance. Personal and Ubiquitous Computing, 15, 717–730. https://doi.org/10.1007/s00779-010-0351-3

Touring location-based experiences is chal- lenging, as both content and underlying location services must be adapted to each new setting. A study of a touring performance called Rider Spoke as it visited three different cities reveals how profession... Read More about Locating experience: touring a pervasive performance.