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All Outputs (144)

Enhancing supervised classifications with metamorphic relations (2018)
Presentation / Conference Contribution
Xu, L., Towey, D., French, A. P., Benford, S., Zhou, Z. Q., & Chen, T. Y. (2018, May). Enhancing supervised classifications with metamorphic relations. Presented at Proceedings of the 3rd International Workshop on Metamorphic Testing - MET '18

We report on a novel use of metamorphic relations (MRs) in machine learning: instead of conducting metamorphic testing, we use MRs for the augmentation of the machine learning algorithms themselves. In particular, we report on how MRs can enable enha... Read More about Enhancing supervised classifications with metamorphic relations.

Designing the Audience Journey through Repeated Experiences (2018)
Presentation / Conference Contribution
Benford, S., Greenhalgh, C., Hazzard, A., Chamberlain, A., Kallionpää, M., Weigl, D. M., …Lin, M. (2018). Designing the Audience Journey through Repeated Experiences. In CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (1-12). https://doi.org/10.1145/3173574.3174142

We report on the design, premiere and public evaluation of a multifaceted audience interface for a complex non-linear musical performance called Climb! which is particularly suited to being experienced more than once. This interface is designed to en... Read More about Designing the Audience Journey through Repeated Experiences.

#Scanners 2 – The MOMENT: a new brain-controlled movie (2018)
Presentation / Conference Contribution
Ramchurn, R., Wilson, M. L., Martindale, S., & Benford, S. (2018, April). #Scanners 2 – The MOMENT: a new brain-controlled movie. Presented at CHI 2018: ACM SIGCHI Conference on Human Factors in Computing Systems (Extended Abstracts), Montreal QC, Canada

While many still consider interactive movies an unrealistic idea, current delivery platforms like Netflix, commercial VR, and the proliferation of wearable sensors mean that adaptive and responsive entertainment experiences are an immediate reality.... Read More about #Scanners 2 – The MOMENT: a new brain-controlled movie.

Customizing hybrid products (2018)
Presentation / Conference Contribution
Benford, S., Koleva, B., Preston, W., Angus, A., Thorn, E.-C., & Glover, K. (2018, April). Customizing hybrid products. Presented at CHI 2018: Conference on Human Factors in Computing Systems, Montreal, QC, Canada

We explore how the convergence of the digital and physical into hybrid products leads to new possibilities for customization. We report on a technology probe, a hybrid advent calendar with both paper form and digital layers of content, both of which... Read More about Customizing hybrid products.

Sensibility, narcissism and affect: using immersive practices in design for embodied experience (2018)
Journal Article
Spence, J., & Benford, S. (2018). Sensibility, narcissism and affect: using immersive practices in design for embodied experience. Multimodal Technologies and Interaction, 2(2), Article 15. https://doi.org/10.3390/mti2020015

‘Embodiment’ need not focus on isolated individuals or group interactions. This article articulates the potential for designs that prompt participants to bring relationships with other people to mind. These can be fleeting relationships between parti... Read More about Sensibility, narcissism and affect: using immersive practices in design for embodied experience.

The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance (2017)
Presentation / Conference Contribution
Chamberlain, A., Kallionpää, M., & Benford, S. (2017). The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance.

New technologies, such as Virtual Reality (VR), Robotics and Artificial Intelligence (AI) are steadily having an impact upon the world of opera. The evolving use of performance-based software such as Ableton Live and Max/MSP has created new and excit... Read More about The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance.

Recognizing the Presence of Hidden Visual Markers in Digital Images (2017)
Presentation / Conference Contribution
Xu, L., French, A. P., Towey, D., & Benford, S. (2017). Recognizing the Presence of Hidden Visual Markers in Digital Images. In Thematic Workshops '17: Proceedings of the on Thematic Workshops of ACM Multimedia 2017 (210-218). https://doi.org/10.1145/3126686.3126761

As the promise of Virtual and Augmented Reality (VR and AR) becomes more realistic, an interesting aspect of our enhanced living environment includes the availability — indeed the potential ubiquity — of scannable markers. Such markers could represen... Read More about Recognizing the Presence of Hidden Visual Markers in Digital Images.

Crafting Interactive Decoration (2017)
Journal Article
Benford, S., Koleva, B., Quinn, A., Thorn, E.-C., Glover, K., Preston, W., …Mortier, R. (2017). Crafting Interactive Decoration. ACM Transactions on Computer-Human Interaction, 24(4), 1-39. https://doi.org/10.1145/3058552

We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realised using an exis... Read More about Crafting Interactive Decoration.

Enabling hand-crafted visual markers at scale (2017)
Presentation / Conference Contribution
Preston, W., Benford, S., Thorn, E.-C., Koleva, B., Rennick-Egglestone, S., Mortier, R., …Worboys, M. (2017). Enabling hand-crafted visual markers at scale. . https://doi.org/10.1145/3064663.3064746

As locative media and augmented reality spread into the everyday world so it becomes important to create aesthetic visual markers at scale. We explore a designer-centred approach in which skilled designers handcraft seed designs that are automaticall... Read More about Enabling hand-crafted visual markers at scale.

The Rough Mile: Testing a Framework of Immersive Practice (2017)
Presentation / Conference Contribution
Spence, J., Hazzard, A., McGrath, S., Greenhalgh, C., & Benford, S. (2017). The Rough Mile: Testing a Framework of Immersive Practice. In Proceedings of the 2017 Conference on Designing Interactive Systems - DIS '17 (877-888). https://doi.org/10.1145/3064663.3064756

We present our case study on gifting digital music, The Rough Mile, as an example of a Framework of Immersive Practice, intended for researchers and practitioners in HCI and interaction design. Although immersion is a frequently used term in the HCI... Read More about The Rough Mile: Testing a Framework of Immersive Practice.

Composing and realising a game-like performance for disklavier and electronics (2017)
Presentation / Conference Contribution
Kallionpää, M., Greenhalgh, C., Hazzard, A., Weigl, D. M., Page, K. R., & Benford, S. (2017). Composing and realising a game-like performance for disklavier and electronics.

“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, whic... Read More about Composing and realising a game-like performance for disklavier and electronics.

Building a maker community around an open hardware platform (2017)
Presentation / Conference Contribution
Morreale, F., Moro, G., Chamberlain, A., Benford, S., & McPherson, A. P. (2017). Building a maker community around an open hardware platform.

This paper reflects on the dynamics and practices of building a maker community around a new hardware platform. We ex- amine the factors promoting the successful uptake of a maker platform from two perspectives: first, we investigate the tech- nical... Read More about Building a maker community around an open hardware platform.

Playing fast and loose with music recognition (2017)
Presentation / Conference Contribution
Greenhalgh, C., Benford, S., Hazzard, A., & Chamberlain, A. (2017). Playing fast and loose with music recognition.

We report lessons from iteratively developing a music recognition system to enable a wide range of musicians to embed musical codes into their typical performance practice. The musician composes fragments of music that can be played back with varying... Read More about Playing fast and loose with music recognition.

A survey of the trajectories conceptual framework: Investigating theory use in HCI (2017)
Presentation / Conference Contribution
Velt, R., Benford, S., & Reeves, S. (2017). A survey of the trajectories conceptual framework: Investigating theory use in HCI. In CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (2091-2105). https://doi.org/10.1145/3025453.3026022

We present a case study of how Human-Computer Interaction (HCI) theory is reused within the field. We analyze the HCI literature in order to reveal the impact of one particular theory, the trajectories framework that has been cited as an example of b... Read More about A survey of the trajectories conceptual framework: Investigating theory use in HCI.

Office workers' perceived barriers and facilitators to taking regular micro-breaks at work: a diary-probed interview study (2017)
Journal Article
Huang, Y., Benford, S., Hendrickx, H., Treloar, R., & Blake, H. (2017). Office workers' perceived barriers and facilitators to taking regular micro-breaks at work: a diary-probed interview study. Lecture Notes in Artificial Intelligence, 10171, 149-161. https://doi.org/10.1007/978-3-319-55134-0_12

Research has suggested regular breaks in sedentary office work are im-portant for health, wellbeing and long-term productivity. Although many comput-erized break reminders exist, few are based on user needs and requirements as determined by formative... Read More about Office workers' perceived barriers and facilitators to taking regular micro-breaks at work: a diary-probed interview study.

"It's not yet a gift": Understanding digital gifting (2017)
Presentation / Conference Contribution
Kwon, H., Koleva, B., Schnädelbach, H., & Benford, S. (2017). "It's not yet a gift": Understanding digital gifting. In CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (2372-2384). https://doi.org/10.1145/2998181.2998225

A myriad of digital artifacts are routinely exchanged online. While previous studies suggest that these are sometimes considered to be gifts, CSCW has largely overlooked explicit digital gifting where people deliberately choose to give digital media... Read More about "It's not yet a gift": Understanding digital gifting.

"They're all going out to something weird": Workflow, legacy and metadata in the music production process (2017)
Presentation / Conference Contribution
McGarry, G., Tolmie, P., Benford, S., Greenhalgh, C., & Chamberlain, A. (2017). "They're all going out to something weird": Workflow, legacy and metadata in the music production process. In CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (995-1008). https://doi.org/10.1145/2998181.2998325

In this paper we use results from two ethnographic studies of the music production process to examine some key issues regarding how work is currently accomplished in studio production environments. These issues relate in particular to workflows and h... Read More about "They're all going out to something weird": Workflow, legacy and metadata in the music production process.

GeoTracks: adaptive music for everyday journeys (2016)
Presentation / Conference Contribution
Greenhalgh, C., Hazzard, A., McGrath, S., & Benford, S. (2016). GeoTracks: adaptive music for everyday journeys. In MM '16 Proceedings of the 2016 ACM on Multimedia Conference (42-46). https://doi.org/10.1145/2964284.2967181

Listening to music on the move is an everyday activity for many people. This paper proposes geotracks and geolists, music tracks and playlists of existing music that are aligned and adapted to specific journeys. We describe how everyday walking journ... Read More about GeoTracks: adaptive music for everyday journeys.