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All Outputs (5)

Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula (2022)
Conference Proceeding
Pears, M., Henderson, J., Antoniou, P. E., Ntakakis, G., Nikolaidou, M., Bamidis, P. D., …Konstantinidis, S. T. (2022). Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET) : proceedings. https://doi.org/10.1109/imet54801.2022.9929810

The use of Virtual Reality in healthcare education is still uncommon. Measuring the feasibility of such resources into formal training is critical for quality, satisfaction, and ultimately improved efficacy over other methods. The Co-creation of Virt... Read More about Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula.

Development of a Bespoke Chatbot Design Tool to Facilitate a Crowd-based Co-creation Process (2022)
Conference Proceeding
Henderson, J., Pears, M., Bamidis, P. D., Tsoupouroglou, I., Schiza, E., Pattichis, C. S., …Konstantinidis, S. T. (2022). Development of a Bespoke Chatbot Design Tool to Facilitate a Crowd-based Co-creation Process. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET) : proceedings. https://doi.org/10.1109/imet54801.2022.9929752

Developing an effective educational chatbot is a challenging and time-consuming process. One of the main challenges in a co-creation process, is ensuring multiple stakeholders, as professionals in a variety of roles such as academics, learners, resea... Read More about Development of a Bespoke Chatbot Design Tool to Facilitate a Crowd-based Co-creation Process.

Done in 60 minutes! Best practices, crowdsourcing, co-creation, and design principals of educational chatbots (2022)
Presentation / Conference
Henderson, J., Pears, M., & Konstantinidis, S. (2022, September). Done in 60 minutes! Best practices, crowdsourcing, co-creation, and design principals of educational chatbots. Presented at ALT Annual Conference 2022, Manchester, UK

Unlike banking, hospitality, and travel, the education sector is lacking in prolific and effective uses of chatbots for learning. Expert- and research- driven recommendations, online tools, and workshops for contemporary approaches are slim. This wor... Read More about Done in 60 minutes! Best practices, crowdsourcing, co-creation, and design principals of educational chatbots.

The journey from co-creation to impact for digital resources in healthcare (2022)
Presentation / Conference
Pears, M., Henderson, J., Wharrad, H., & KONSTANTINIDIS, S. (2022, September). The journey from co-creation to impact for digital resources in healthcare. Presented at ALT Annual Conference 2022, Manchester, UK

Co-creating digital resources in healthcare has many processes, pitfalls, and parameters. The development and transition from co-creation to impact requires effective knowledge exchange. This discussion panel will provide opportunity for attendees to... Read More about The journey from co-creation to impact for digital resources in healthcare.

Immerse Yourself in ASPIRE - Adding Persuasive Technology Methodology to the ASPIRE Framework (2022)
Conference Proceeding
Taylor, M., Wharrad, H., & Konstantinidis, S. (2022). Immerse Yourself in ASPIRE - Adding Persuasive Technology Methodology to the ASPIRE Framework. In Mobility for Smart Cities and Regional Development - Challenges for Higher Education: Proceedings of the 24th International Conference on Interactive Collaborative Learning (ICL2021), Volume 2 (1106-1117). https://doi.org/10.1007/978-3-030-93907-6_116

With their ability to captivate learners and simulate real world scenarios it is little wonder that healthcare education is experiencing rapid growth in the use of Immersive technologies such as Augmented Reality (AR), Virtual Reality (VR) and Extend... Read More about Immerse Yourself in ASPIRE - Adding Persuasive Technology Methodology to the ASPIRE Framework.