All Outputs (23)
“It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories (2023)
Conference Proceeding
We present the design of the Memory Machine (MeMa), a technology probe that can store, contextualise, and document media to represent memories. We accumulate vast physical and digital possessions throughout our lives, making it difficult to distingui... Read More about “It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories.
Infrastructures for Virtual Volunteering at Online Music Festivals (2023)
Journal Article
Volunteering benefits recipients, volunteers, communities, and society, while digital technologies establish new opportunities for virtual volunteering. We describe how volunteers transitioned the UK's long-established Oxjam grassroots music festival... Read More about Infrastructures for Virtual Volunteering at Online Music Festivals.
Data-Driven Visiting Experiences (2022)
Book Chapter
Data is seen as the ‘new oil’ that drives the digital economy, and museums are no exception to this. We investigate how data captured from hybrid museum experiences can become a resource for designers, for museums, and for visitors in their understan... Read More about Data-Driven Visiting Experiences.
Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction (2020)
Journal Article
As Human-Computer Interaction (HCI) engages with technologies that sense and actuate the body, there is a need to reconsider the human bodily experience. We present three case studies that each involve different forms of bodily experience: a breath-c... Read More about Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction.
Thresholds: Embedding Virtual Reality in the Museum (2020)
Journal Article
We examine the experience of Thresholds, a virtual reality (VR) recreation of the world's first photographic exhibition, which has toured to multiple museums. Following the method of performance-led research in the wild, we provide an account of the... Read More about Thresholds: Embedding Virtual Reality in the Museum.
Shakespearean film as art cinema: Stage Beauty as a cerebral retort to Hollywood (2019)
Book Chapter
An interview analysis of coordination behaviours in out-of-hours secondary care (2019)
Journal Article
This paper seeks to elicit and structure the factors that shape the execution and, in particular, the coordination of work in Out of Hours care. Evenings and weekends in UK hospitals are managed by specific Out of Hours (OoH) care arrangements, and a... Read More about An interview analysis of coordination behaviours in out-of-hours secondary care.
MeMa: Designing the Memory Machine (2019)
Conference Proceeding
The Memory Machine is an ambitious project that aims to develop a device to capture people's memories to create a blend of personal and factual data that builds identities, and contextualizes personal recollections. The Memory Machine has been guided... Read More about MeMa: Designing the Memory Machine.
Improvising a Live Score to an Interactive Brain-Controlled Film (2019)
Conference Proceeding
We report on the design and deployment of systems for the performance of live score accompaniment to an interactive movie by a Networked Musical Ensemble. In this case, the audiovisual content of the movie is selected in real time based on user input... Read More about Improvising a Live Score to an Interactive Brain-Controlled Film.
Brain-Controlled Cinema (2019)
Book Chapter
From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it (2019)
Conference Proceeding
© 2019 Copyright held by the owner/author(s). Introducing interactivity to films has proven a longstanding and difficult challenge due to their narrative-driven, linear and theatre-based nature. Previous research has suggested that Brain-Computer Int... Read More about From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it.
fNIRS and Neurocinematics (2018)
Presentation / Conference
#Scanners 2 – The MOMENT: a new brain-controlled movie (2018)
Conference Proceeding
While many still consider interactive movies an unrealistic idea, current delivery platforms like Netflix, commercial VR, and the proliferation of wearable sensors mean that adaptive and responsive entertainment experiences are an immediate reality.... Read More about #Scanners 2 – The MOMENT: a new brain-controlled movie.
Admixed portrait: design to understand Facebook portrayals in new parenthood (2018)
Conference Proceeding
We report on a design-led study of the photographic representation of self and family on Facebook during and after becoming parents for the first time. Our experience-centered, research-through-design study engaged eight participants across five UK h... Read More about Admixed portrait: design to understand Facebook portrayals in new parenthood.
The ludic takes work (2017)
Conference Proceeding
Games that revolve around user-generated content have been explored mainly from a ludic perspective, leaving the work practices that are entailed in content production underexplored. What we argue in this paper is that there is an underlying economy... Read More about The ludic takes work.
"Proof in the Pudding": Designing IoT Plants to Promote Wellbeing (2017)
Conference Proceeding
This paper contributes a participatory design case study that used workshops and ideation frameworks to scaffold a conceptualisation of "user data-actuated" plants. The framework combines ideation cards, worksheets and facilitated co-design, guiding... Read More about "Proof in the Pudding": Designing IoT Plants to Promote Wellbeing.
Out of hours workload management: Bayesian inference for decision support in secondary care (2016)
Journal Article
Objective: In this paper, we aim to evaluate the use of electronic technologies in Out of Hours (OoH) task-management for assisting the design of effective support systems in health care; targeting local facilities, wards or specific working groups.... Read More about Out of hours workload management: Bayesian inference for decision support in secondary care.
“We don’t sell blocks” exploring Minecraft’s commissioning market (2016)
Conference Proceeding
In recent years, we have experienced the proliferation of videogames that have, as their main mode of play, the creation of in-game content. Even though existing literature has looked into various characteristics of these games, one of their aspects... Read More about “We don’t sell blocks” exploring Minecraft’s commissioning market.
The Challenges of Using Biodata in Promotional Filmmaking (2015)
Journal Article
© 2015 ACM. We present a study of how filmmakers collected and visualized physiological data - "biodata" - to construct a series of short promotional films depicting people undergoing "thrilling" experiences. Drawing on ethnographic studies of two ma... Read More about The Challenges of Using Biodata in Promotional Filmmaking.