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All Outputs (6)

Posture, movement, and aircraft passengers: An investigation into factors influencing in-flight discomfort (2020)
Journal Article
Sharafkhani, M., Argyle, E., Cobb, S., & Tennent, P. (2021). Posture, movement, and aircraft passengers: An investigation into factors influencing in-flight discomfort. WORK, 68(s1), S183-S195. https://doi.org/10.3233/wor-208016

BACKGROUND: Aircraft passengers’ physical activity levels are often limited during flight for extended periods of time, which can have serious impact on health, comfort, and passenger experience. However, several factors, such as limited personal spa... Read More about Posture, movement, and aircraft passengers: An investigation into factors influencing in-flight discomfort.

Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction (2020)
Journal Article
Benford, S., Ramchurn, R., Marshall, J., Wilson, M. L., Pike, M., Martindale, S., …Walker, B. (2021). Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction. Human-Computer Interaction, 36(5-6), 361-389. https://doi.org/10.1080/07370024.2020.1754214

As Human-Computer Interaction (HCI) engages with technologies that sense and actuate the body, there is a need to reconsider the human bodily experience. We present three case studies that each involve different forms of bodily experience: a breath-c... Read More about Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction.

Thresholds: Embedding Virtual Reality in the Museum (2020)
Journal Article
Tennent, P., Martindale, S., Benford, S., Darzentas, D., Brundell, P., & Collishaw, M. (2020). Thresholds: Embedding Virtual Reality in the Museum. Journal on Computing and Cultural Heritage, 13(2), Article 12. https://doi.org/10.1145/3369394

We examine the experience of Thresholds, a virtual reality (VR) recreation of the world's first photographic exhibition, which has toured to multiple museums. Following the method of performance-led research in the wild, we provide an account of the... Read More about Thresholds: Embedding Virtual Reality in the Museum.

Soma Design and Sensory Misalignment (2020)
Conference Proceeding
Tennent, P., Marshall, J., Tsaknaki, V., Windlin, C., Höök, K., & Alfaras, M. (2020). Soma Design and Sensory Misalignment. In CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (1-12). https://doi.org/10.1145/3313831.3376812

We report on a workshop bringing together researchers working in soma design and sensory misalignment. Creating experiences that make use of sensory misalignment has become increasingly common, often associated with virtual reality research. However,... Read More about Soma Design and Sensory Misalignment.

Discomfort—the dark side of fun (2018)
Book Chapter
Benford, S., Greenhalgh, C., Giannachi, G., Walker, B., Marshall, J., Tennent, P., & Rodden, T. (2018). Discomfort—the dark side of fun. In M. Blythe, & A. Monk (Eds.), Funology 2: from usability to enjoyment (209-224). Springer. https://doi.org/10.1007/978-3-319-68213-6_13

For many of us, the notion of ‘fun’ conjures up visions of experiences that are amusing, pleasant, entertaining, playful—perhaps even frivolous. Rides, games, shows and perhaps even the experience of visiting an art gallery can embody these senses of... Read More about Discomfort—the dark side of fun.

Archives of thrill: The V-Armchair experience (2017)
Conference Proceeding
Passmore, P. J., Tennent, P., Walker, B., Philpot, A., Le, H., Markowski, M., & Karamanoglu, M. (2017). Archives of thrill: The V-Armchair experience. In ICAT-EGVE 2017 : International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (125-132). https://doi.org/10.2312/egve.20171349

Technology for older people is typically concerned either with health care or accessibility of existing systems. In this paper we take a more 'entertainment-oriented' approach to developing experiences aimed at older users. We describe here the desig... Read More about Archives of thrill: The V-Armchair experience.