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All Outputs (7)

Soma design to enhance aircraft passenger comfort (2021)
Conference Proceeding
Sharafkhani, M., Tennent, P., Argyle, E., & Cobb, S. (2021). Soma design to enhance aircraft passenger comfort

Aircraft passengers can become uncomfortable while seated because of the restricted physical space. This work aims to investigate a new strategy for designing interventions that can be used to encourage aircraft passengers to move more while seated a... Read More about Soma design to enhance aircraft passenger comfort.

Identifying Aircraft Passenger Postures and Factors Influencing Body Part Discomfort (2019)
Conference Proceeding
Sharafkhani, M., Argyle, E., Cobb, S., Tennent, P., & Houghton, R. (2019). Identifying Aircraft Passenger Postures and Factors Influencing Body Part Discomfort. In Proceedings of The Second International Conference on Comfort ICC2019

Aircraft passengers’ physical activity levels are often limited during flight for extended periods of time, which can have serious impact on health, comfort, and passenger experience. Passengers are generally advised to walk around the plane and do c... Read More about Identifying Aircraft Passenger Postures and Factors Influencing Body Part Discomfort.

Sensory Alignment in Immersive Entertainment (2019)
Conference Proceeding
Marshall, J., Benford, S., Byrne, R., & Tennent, P. (2019). Sensory Alignment in Immersive Entertainment. In CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290605.3300930

When we use digital systems to stimulate the senses, we typically stimulate only a subset of users' senses, leaving other senses stimulated by the physical world. This creates potential for misalignment between senses, where digital and physical stim... Read More about Sensory Alignment in Immersive Entertainment.

Abstract Machines: Overlaying Virtual Worlds on Physical Rides (2019)
Conference Proceeding
Tennent, P., Marshall, J., Brundell, P., Walker, B., & Benford, S. (2019). Abstract Machines: Overlaying Virtual Worlds on Physical Rides. In CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (1–12). https://doi.org/10.1145/3290605.3300811

Overlaying virtual worlds onto existing physical rides and altering the sensations of motion can deliver new experiences of thrill, but designing how motion is mapped between physical ride and virtual world is challenging. In this paper , we present... Read More about Abstract Machines: Overlaying Virtual Worlds on Physical Rides.

How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload (2018)
Conference Proceeding
Alsuraykh, N. H., Maior, H. A., Wilson, M. L., Tennent, P., & Sharples, S. (2018). How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3170427.3188646

Recent work has demonstrated that functional Near-Infrared Spectroscopy has the potential to measure changes in Mental Workload with increasing ecological validity. It is not clear, however, whether these measurements are affected by anxiety and stre... Read More about How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload.

Touchomatic: Interpersonal touch gaming in the wild (2017)
Conference Proceeding
Marshall, J., & Tennent, P. (2017). Touchomatic: Interpersonal touch gaming in the wild. In Proceedings of the 2017 Conference on Designing Interactive Systems - DIS '17 (417-428). https://doi.org/10.1145/3064663.3064727

Direct touch between people is a key element of social behaviour. Recently a number of researchers have explored games which sense aspects of such interpersonal touch to control interaction with a multiplayer computer game. In this paper, we describe... Read More about Touchomatic: Interpersonal touch gaming in the wild.

Interpersonal touch as a game interaction method (2016)
Conference Proceeding
Marshall, J., Linehan, C., Tennent, P., & Hazzard, A. (2016). Interpersonal touch as a game interaction method.

Interpersonal touch is a key element of social behaviour, yet is largely ignored in HCI. In this paper, we describe two games which explore two extremes of interpersonal touch, and discuss key research questions relating to them.