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All Outputs (6)

Evaluation of Virtual Reality via 360° videos Reusable e-Resources Embedded in Healthcare Curricula (2023)
Conference Proceeding

Recent advancements in Virtual Reality (VR) immersive technologies provide new tools for the development of novel and promising applications for Medical Education courses. This paper presents an evaluation process for teaching the clinical skills cou... Read More about Evaluation of Virtual Reality via 360° videos Reusable e-Resources Embedded in Healthcare Curricula.

Learning analytics of TOTEMM virtual learning resources – transforming transnational intercultural sensitivity for midwifery students through an inclusive mobility model (2023)
Conference Proceeding

Equality, social inclusion, and participation of non-mobile midwifery students studying in England, Italy, Estonia and the Netherlands was of interest in this project. Five Virtual Learning Packages (VLPs) were created to address needs within materni... Read More about Learning analytics of TOTEMM virtual learning resources – transforming transnational intercultural sensitivity for midwifery students through an inclusive mobility model.

Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula (2022)
Conference Proceeding

The use of Virtual Reality in healthcare education is still uncommon. Measuring the feasibility of such resources into formal training is critical for quality, satisfaction, and ultimately improved efficacy over other methods. The Co-creation of Virt... Read More about Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula.

Repurposing a Reusable Learning Object on Effective Communication with Adolescents to an Interactive 360° Immersive Environment by Adapting the ASPIRE Framework (2022)
Conference Proceeding

The efficacy of home visiting of adolescent who are at risk of self-harm has a great dependency on the communication between the patient and the healthcare professional. Face-to-face encounters with health care professional and patients have heighten... Read More about Repurposing a Reusable Learning Object on Effective Communication with Adolescents to an Interactive 360° Immersive Environment by Adapting the ASPIRE Framework.