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All Outputs (7)

Towards Using the Critical Decision Method for Studying Visualisation-Based Decision-Making (2021)
Conference Proceeding
Hermawati, S., Cibulski, L., & Lawson, G. (2021). Towards Using the Critical Decision Method for Studying Visualisation-Based Decision-Making

Visualisations provide significant support for effective reasoning and decision-making processes. Its value mainly lies in its ability to turn raw data into actionable insights that lead to a decision. This requires appropriate visual representations... Read More about Towards Using the Critical Decision Method for Studying Visualisation-Based Decision-Making.

The heat is on: exploring user behaviour in a multisensory virtual environment for fire evacuation (2019)
Conference Proceeding
Shaw, E., Roper, T., Nilsson, T., Lawson, G., Cobb, S. V., & Miller, D. (2019). The heat is on: exploring user behaviour in a multisensory virtual environment for fire evacuation. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systemshttps://doi.org/10.1145/3290605.3300856

Understanding validity of user behaviour in Virtual Environments (VEs) is critical as they are increasingly being used for serious Health and Safety applications such as predicting human behaviour and training in hazardous situations. This paper pres... Read More about The heat is on: exploring user behaviour in a multisensory virtual environment for fire evacuation.

Variability of human behaviour in outdoor public spaces, associated with the thermal environment (2017)
Conference Proceeding
Waldron, J. A., Lawson, G., Robinson, D., & Cobb, S. (2017). Variability of human behaviour in outdoor public spaces, associated with the thermal environment.

This paper presents part of the outcomes of a programme of research into the influence of the thermal environment on human behaviour in an outdoor public seating area. The research was conducted during one month in summer, autumn and winter of 2015 a... Read More about Variability of human behaviour in outdoor public spaces, associated with the thermal environment.

Development of a low-cost multimodal VR system for engineering design (2017)
Conference Proceeding
Roper, T., Lawson, G., & Abdullah, C. (2017). Development of a low-cost multimodal VR system for engineering design. In DIS '17 Companion: Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (293-296). https://doi.org/10.1145/3064857.3079177

Virtual Reality technologies are available at a lower cost than ever before. However, such systems are developed mainly for the consumer market, and inaccuracies in spatial judgements may make them unsuitable for specific applications like Engineerin... Read More about Development of a low-cost multimodal VR system for engineering design.

Twist It, Touch It, Push It, Swipe It: Evaluating Secondary Input Devices for Use with an Automotive Touchscreen HMI (2016)
Conference Proceeding
Large, D. R., Burnett, G., Crundall, E., Lawson, G., & Skrypchuk, L. (2016). Twist It, Touch It, Push It, Swipe It: Evaluating Secondary Input Devices for Use with an Automotive Touchscreen HMI. In Automotive'UI 16: Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (161-168). https://doi.org/10.1145/3003715.3005459

Touchscreen Human-Machine Interfaces (HMIs) inherently demand some visual attention. By employing a secondary device, to work in unison with a touchscreen, some of this demand may be alleviated. In a medium-fidelity driving simulator, twenty-four dri... Read More about Twist It, Touch It, Push It, Swipe It: Evaluating Secondary Input Devices for Use with an Automotive Touchscreen HMI.

Multimodal “sensory illusions” for improving spatial awareness in virtual environments (2016)
Conference Proceeding
Lawson, G., Roper, T., & Abdullah, C. (2016). Multimodal “sensory illusions” for improving spatial awareness in virtual environments. In ECCE '16: proceedings of the European Conference on Cognitive Ergonomics. https://doi.org/10.1145/2970930.2970945

Inaccurate judgement of distances in virtual environments (VEs) restricts their usefulness for engineering development, in which engineers must have a good understanding of the spaces they are designing. Multimodal feedback can improve depth percept... Read More about Multimodal “sensory illusions” for improving spatial awareness in virtual environments.

A study of unidirectional swipe gestures on in-vehicle touch screens (2013)
Conference Proceeding
Burnett, G., Crundall, E., Large, D., Lawson, G., & Skrypchuk, L. (2013). A study of unidirectional swipe gestures on in-vehicle touch screens. doi:10.1145/2516540.2516545

Touch screens are increasingly used within modern vehicles, providing the potential for a range of gestures to facilitate interaction under divided attention conditions. This paper describes a study aiming to understand how drivers naturally make swi... Read More about A study of unidirectional swipe gestures on in-vehicle touch screens.