ELIZABETH EVANS ELIZABETH.EVANS@NOTTINGHAM.AC.UK
Professor of Screen Cultures
The Malthusian Paradox: performance in an alternate reality game
Evans, Elizabeth; Flintham, Martin; Martindale, Sarah
Authors
MARTIN FLINTHAM martin.flintham@nottingham.ac.uk
Associate Professor
SARAH MARTINDALE Sarah.Martindale@nottingham.ac.uk
Assistant Professor of Digital Innovation in The Creative Industries
Abstract
The Malthusian Paradox is a transmedia alternate reality game (ARG) created by artists Dominic Shaw and Adam Sporne played by 300 participants over three months. We explore the design of the game, which cast players as agents of a radical organisation attempting to uncover the truth behind a kidnapping and a sinister biotech corporation, and highlight how it redefined performative frames by blurring conventional performer and spectator roles in sometimes discomforting ways. Players participated in the game via a broad spectrum of interaction channels, including performative group spectacles and 1-to-1 engagements with game characters in public settings, making use of low- and high-tech physical and online artefacts including bespoke and third party websites. Players and game characters communicated via telephony and social media in both a designed and an ad-hoc manner. We reflect on the production and orchestration of the game, including the dynamic nature of the strong episodic narrative driven by professionally produced short films that attempted to respond to the actions of players; and the difficulty of designing for engagement across hybrid and temporally expansive performance space. We suggest that an ARG whose boundaries are necessarily unclear affords rich and emergent, but potentially unsanctioned and uncontrolled, opportunities for interactive performance, which raises significant challenges for design.
Citation
Evans, E., Flintham, M., & Martindale, S. (2014). The Malthusian Paradox: performance in an alternate reality game. Personal and Ubiquitous Computing, 18(7), https://doi.org/10.1007/s00779-014-0762-7
Journal Article Type | Article |
---|---|
Acceptance Date | Nov 29, 2013 |
Online Publication Date | Feb 23, 2014 |
Publication Date | Oct 1, 2014 |
Deposit Date | Oct 25, 2016 |
Publicly Available Date | Oct 25, 2016 |
Journal | Personal and Ubiquitous Computing |
Print ISSN | 1617-4909 |
Electronic ISSN | 1617-4917 |
Publisher | Springer Verlag |
Peer Reviewed | Peer Reviewed |
Volume | 18 |
Issue | 7 |
DOI | https://doi.org/10.1007/s00779-014-0762-7 |
Keywords | alternate reality game, ARG, pervasive game, hybrid performance spaces, player agency |
Public URL | https://nottingham-repository.worktribe.com/output/994234 |
Publisher URL | http://link.springer.com/article/10.1007%2Fs00779-014-0762-7 |
Additional Information | The final publication is available at Springer via http://dx.doi.org/10.1007/s00779-014-0762-7 |
Contract Date | Oct 25, 2016 |
Files
mp_final_preprint.pdf
(9.6 Mb)
PDF
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