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Playing with social and emotional game companions

Chowanda, Andry; Flintham, Martin; Blanchfield, Peter; Valstar, Michel

Authors

Andry Chowanda

Martin Flintham

Peter Blanchfield

Michel Valstar



Abstract

This paper presents the findings of an empirical study that explores player game experience by implementing the ERiSA Framework in games. A study with Action Role-Playing Game (RPG) was designed to evaluate player interactions with game companions, who were imbued with social and emotional skill by the ERiSA Framework. Players had to complete a quest in the Skyrim game, in which players had to use social and emotional skills to obtain a sword. The results clearly show that game companions who are capable of perceiving and exhibit emotions, are perceived to have personality and can forge relationships with the players, enhancing the player experience during the game.

Publication Date Sep 20, 2016
Peer Reviewed Peer Reviewed
Book Title Intelligent Virtual Agents
APA6 Citation Chowanda, A., Flintham, M., Blanchfield, P., & Valstar, M. (2016). Playing with social and emotional game companions. In Intelligent Virtual Agents
Keywords Game Experience, Game Companions, Social Relationship,
Social Interaction
Related Public URLs http://iva2016.ict.usc.edu/
Copyright Statement Copyright information regarding this work can be found at the following address: http://eprints.nottingh.../end_user_agreement.pdf

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playing-social-emotional.pdf (2.4 Mb)
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Copyright Statement
Copyright information regarding this work can be found at the following address: http://eprints.nottingham.ac.uk/end_user_agreement.pdf





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