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Utilizing gravity in movement-based games and play

H�m�l�inen, Perttu; Marshall, Joe; Kajastila, Raine; Byrne, Richard; Mueller, Florian �Floyd�


Perttu H�m�l�inen

Raine Kajastila

Richard Byrne

Florian �Floyd� Mueller


This paper seeks to expand the understanding of gravity as a powerful but underexplored design resource for movement-based games and play. We examine how gravity has been utilized and manipulated in digital, physical, and mixed reality games and sports, considering five central and gravity-related facets of user experience: realism, affect, challenge, movement diversity, and sociality. For each facet, we suggest new directions for expanding the field of movement-based games and play, for example through novel combinations of physical and digital elements.

Our primary contribution is a structured articulation of a novel point of view for designing games and interactions for the moving body. Additionally, we point out new research directions, and our conceptual framework can be used as a design tool. We demonstrate this in 1) creating and evaluating a novel gravity-based game mechanic, and 2) analyzing an existing movement-based game and suggesting future improvements.


Hämäläinen, P., Marshall, J., Kajastila, R., Byrne, R., & Mueller, F. ‘. (2015). Utilizing gravity in movement-based games and play.

Conference Name ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015)
Publication Date Jan 1, 2015
Deposit Date Sep 17, 2015
Publicly Available Date Sep 17, 2015
Journal ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Peer Reviewed Peer Reviewed
Public URL
Additional Information CHI PLAY '15. ACM 9781450334662/15/10.


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