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Utilizing gravity in movement-based games and play

H�m�l�inen, Perttu; Marshall, Joe; Kajastila, Raine; Byrne, Richard; Mueller, Florian �Floyd�

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Authors

Perttu H�m�l�inen

Raine Kajastila

Richard Byrne

Florian �Floyd� Mueller



Abstract

This paper seeks to expand the understanding of gravity as a powerful but underexplored design resource for movement-based games and play. We examine how gravity has been utilized and manipulated in digital, physical, and mixed reality games and sports, considering five central and gravity-related facets of user experience: realism, affect, challenge, movement diversity, and sociality. For each facet, we suggest new directions for expanding the field of movement-based games and play, for example through novel combinations of physical and digital elements.

Our primary contribution is a structured articulation of a novel point of view for designing games and interactions for the moving body. Additionally, we point out new research directions, and our conceptual framework can be used as a design tool. We demonstrate this in 1) creating and evaluating a novel gravity-based game mechanic, and 2) analyzing an existing movement-based game and suggesting future improvements.

Citation

Hämäläinen, P., Marshall, J., Kajastila, R., Byrne, R., & Mueller, F. ‘. (2015, October). Utilizing gravity in movement-based games and play. Presented at CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, London United Kingdom

Conference Name CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
Start Date Oct 5, 2015
End Date Oct 7, 2015
Publication Date Oct 5, 2015
Deposit Date Sep 17, 2015
Publicly Available Date Oct 5, 2015
Peer Reviewed Peer Reviewed
Pages 67-77
Book Title CHI PLAY '15: The annual symposium on Computer-Human Interaction in Play
DOI https://doi.org/10.1145/2793107.2793110
Public URL https://nottingham-repository.worktribe.com/output/988485
Publisher URL https://dl.acm.org/doi/10.1145/2793107.2793110

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