Perttu H�m�l�inen
Utilizing gravity in movement-based games and play
H�m�l�inen, Perttu; Marshall, Joe; Kajastila, Raine; Byrne, Richard; Mueller, Florian �Floyd�
Authors
JOE MARSHALL Joe.Marshall@nottingham.ac.uk
Assistant Professor
Raine Kajastila
Richard Byrne
Florian �Floyd� Mueller
Abstract
This paper seeks to expand the understanding of gravity as a powerful but underexplored design resource for movement-based games and play. We examine how gravity has been utilized and manipulated in digital, physical, and mixed reality games and sports, considering five central and gravity-related facets of user experience: realism, affect, challenge, movement diversity, and sociality. For each facet, we suggest new directions for expanding the field of movement-based games and play, for example through novel combinations of physical and digital elements.
Our primary contribution is a structured articulation of a novel point of view for designing games and interactions for the moving body. Additionally, we point out new research directions, and our conceptual framework can be used as a design tool. We demonstrate this in 1) creating and evaluating a novel gravity-based game mechanic, and 2) analyzing an existing movement-based game and suggesting future improvements.
Citation
Hämäläinen, P., Marshall, J., Kajastila, R., Byrne, R., & Mueller, F. ‘. (2015). Utilizing gravity in movement-based games and play.
Conference Name | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015) |
---|---|
Publication Date | Jan 1, 2015 |
Deposit Date | Sep 17, 2015 |
Publicly Available Date | Mar 29, 2024 |
Journal | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play |
Peer Reviewed | Peer Reviewed |
Public URL | https://nottingham-repository.worktribe.com/output/988485 |
Additional Information | CHI PLAY '15. ACM 9781450334662/15/10. http://dx.doi.org/10.1145/2793107.2793110 |
Files
gravity-chiplay-final-submission.pdf
(1.9 Mb)
PDF
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