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Outputs (8)

The Rough Mile: Reframing Location Through Locative Audio (2017)
Presentation / Conference Contribution
Hazzard, A., Spence, J., Greenhalgh, C., & McGrath, S. (2017, August). The Rough Mile: Reframing Location Through Locative Audio. Presented at Audio Mostly 2017, Queen Mary University, London, UK

We chart the design and deployment of The Rough Mile: a multi-layered locative audio walk that blends pre-recorded spoken word, original music, and ambient environmental sound with real-time external ambient sound by employing bone conduction headpho... Read More about The Rough Mile: Reframing Location Through Locative Audio.

Crafting Interactive Decoration (2017)
Journal Article
Benford, S., Koleva, B., Quinn, A., Thorn, E.-C., Glover, K., Preston, W., Hazzard, A., Rennick-Egglestone, S., Greenhalgh, C., & Mortier, R. (2017). Crafting Interactive Decoration. ACM Transactions on Computer-Human Interaction, 24(4), 1-39. https://doi.org/10.1145/3058552

We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realised using an exis... Read More about Crafting Interactive Decoration.

Accountable Internet of things?: outline of the IoT Databox model (2017)
Presentation / Conference Contribution
Crabtree, A., Lodge, T., Colley, J., Greenhalgh, C., & Mortier, R. Accountable Internet of things?: outline of the IoT Databox model. Presented at Sixth IEEE WoWMoM Workshop on the Internet of Things: Smart Objects and Services (IoT-SoS 2017)

This paper outlines the IoT Databox model as a means of making the Internet of Things (IoT) accountable to individuals. Accountability is a key to building consumer trust and mandated in data protection legislation. We briefly outline the ‘external’... Read More about Accountable Internet of things?: outline of the IoT Databox model.

The Rough Mile: Testing a Framework of Immersive Practice (2017)
Presentation / Conference Contribution
Spence, J., Hazzard, A., McGrath, S., Greenhalgh, C., & Benford, S. (2017, June). The Rough Mile: Testing a Framework of Immersive Practice. Presented at DIS 2017, Conference on Designing Interactive Systems, Edinburgh, UK

We present our case study on gifting digital music, The Rough Mile, as an example of a Framework of Immersive Practice, intended for researchers and practitioners in HCI and interaction design. Although immersion is a frequently used term in the HCI... Read More about The Rough Mile: Testing a Framework of Immersive Practice.

Composing and realising a game-like performance for disklavier and electronics (2017)
Presentation / Conference Contribution
Kallionpää, M., Greenhalgh, C., Hazzard, A., Weigl, D. M., Page, K. R., & Benford, S. Composing and realising a game-like performance for disklavier and electronics. Presented at New Interfaces for Musical Expression (NIME'17)

“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, whic... Read More about Composing and realising a game-like performance for disklavier and electronics.

Playing fast and loose with music recognition (2017)
Presentation / Conference Contribution
Greenhalgh, C., Benford, S., Hazzard, A., & Chamberlain, A. Playing fast and loose with music recognition. Presented at CHI 2017: ACM CHI Conference on Human Factors in Computing Systems

We report lessons from iteratively developing a music recognition system to enable a wide range of musicians to embed musical codes into their typical performance practice. The musician composes fragments of music that can be played back with varying... Read More about Playing fast and loose with music recognition.

In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent (2017)
Journal Article
Fischer, J. E., Greenhalgh, C., Jiang, W., Ramchurn, S. D., Wu, F., & Rodden, T. (2017). In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent. Concurrency and Computation: Practice and Experience, Article e4082. https://doi.org/10.1002/cpe.4082

In this paper we present the study of interactional arrangements that support the collaboration of headquarters (HQ), field responders and a computational planning agent in a time-critical task setting created by a mixed-reality game. Interactional a... Read More about In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent.

"They're all going out to something weird": Workflow, legacy and metadata in the music production process (2017)
Presentation / Conference Contribution
McGarry, G., Tolmie, P., Benford, S., Greenhalgh, C., & Chamberlain, A. (2017, February). "They're all going out to something weird": Workflow, legacy and metadata in the music production process. Presented at 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW'17), Portland, Oregon, USA

In this paper we use results from two ethnographic studies of the music production process to examine some key issues regarding how work is currently accomplished in studio production environments. These issues relate in particular to workflows and h... Read More about "They're all going out to something weird": Workflow, legacy and metadata in the music production process.