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Outputs (17)

Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People (2024)
Presentation / Conference Contribution
Luna, S. M., Xu, J., Papangelis, K., Tigwell, G. W., Lalone, N., Saker, M., Chamberlain, A., Laato, S., Dunham, J., & Wang, Y. (2024, May). Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People. Presented at CHI Conference on Human Factors in Computing Systems (CHI ’24), Honolulu, HI, USA

Co-located collaborative shared augmented reality (CS-AR) environments have gained considerable research attention, mainly focusing on design, implementation, accuracy, and usability. Yet, a gap persists in our understanding regarding the accessibili... Read More about Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People.

A method for the ethical analysis of brain-inspired AI (2024)
Journal Article
Farisco, M., Baldassarre, G., Cartoni, E., Leach, A., Petrovici, M. A., Rosemann, A., Salles, A., Stahl, B., & van Albada, S. J. (2024). A method for the ethical analysis of brain-inspired AI. Artificial Intelligence Review, 57(6), Article 133. https://doi.org/10.1007/s10462-024-10769-4

Despite its successes, to date Artificial Intelligence (AI) is still characterized by a number of shortcomings with regards to different application domains and goals. These limitations are arguably both conceptual (e.g., related to the underlying th... Read More about A method for the ethical analysis of brain-inspired AI.

Adaptive XAI: Towards Intelligent Interfaces for Tailored AI Explanations (2024)
Presentation / Conference Contribution
Turchi, T., Malizia, A., Paternò, F., Borsci, S., & Chamberlain, A. (2024, March). Adaptive XAI: Towards Intelligent Interfaces for Tailored AI Explanations. Presented at 29th International Conference on Intelligent User Interfaces, Greenville, South Carolina, USA

As the integration of Artificial Intelligence into daily decision-making processes intensifies, the need for clear communication between humans and AI systems becomes crucial. The Adaptive XAI (AXAI) workshop focuses on the design and development of... Read More about Adaptive XAI: Towards Intelligent Interfaces for Tailored AI Explanations.

FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience (2023)
Presentation / Conference Contribution
Jacobs, R., Spence, J., Abbott, F., Chamberlain, A., Heim, W., Yemaoua Dayo, A., Kemp, D., Benford, S., Price, D., Shackford, R., Robson, J., Locke, C., & King, J. (2023, October). FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience. Presented at Mindtrek '23: 26th International Academic Mindtrek Conference, Tampere, Finland

This paper explores the unique methods and strategies employed by a team of artists, in collaboration with engineers, programmers, a climate scientist, researchers and members of the public, who have come together to create the Future Machine, with t... Read More about FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience.

Responsible Research and Innovation (RRI) Prompts and Practice Cards: a Tool to Support Responsible Practice (2023)
Presentation / Conference Contribution
Portillo, V., Greenhalgh, C., Craigon, P. J., & Ten Holter, C. (2023, July). Responsible Research and Innovation (RRI) Prompts and Practice Cards: a Tool to Support Responsible Practice. Presented at First International Symposium on Trustworthy Autonomous Systems, Edinburgh, UK

Researchers often find it hard to know where, when and how to start when applying Responsible Innovation approaches to their own research projects and proposals. Based on experience supporting a range of researchers and projects, we have developed a... Read More about Responsible Research and Innovation (RRI) Prompts and Practice Cards: a Tool to Support Responsible Practice.

Building a responsible innovation toolkit as project legacy (2023)
Journal Article
Stahl, B. C., & Bitsch, L. (2023). Building a responsible innovation toolkit as project legacy. Frontiers in Research Metrics and Analytics, 8, Article 1112106. https://doi.org/10.3389/frma.2023.1112106

This article explores whether and in what way it is possible to employ toolkits for responsible research and innovation (RRI toolkits) as mechanisms for ensuring the legacy of RRI in research projects. Based on a review of the concept of responsible... Read More about Building a responsible innovation toolkit as project legacy.

Responsible Research and Innovation (RRI) prompts and practice cards (version 2.1, August 2022) (2022)
Other
Portillo, V., Greenhalgh, C., Craigon, P., Dowthwaite, L., Stahl, B., Perez Vallejos, E., Webb, H., & Wagner, H. (2022). Responsible Research and Innovation (RRI) prompts and practice cards (version 2.1, August 2022). [https://www.horizon.ac.uk/rri-into-practice-launching-and-using-the-horizon-rri-prompts-and-practice-cards/]

These printable cards highlight 18 different aspects of Responsible Research and Innovation (RRI) that may be relevant to researchers and innovators. You can use the cards to reflect on a project and plan RRI activities. You can use the cards to faci... Read More about Responsible Research and Innovation (RRI) prompts and practice cards (version 2.1, August 2022).

ScoutWav: Two-Step Fine-Tuning on Self-Supervised Automatic Speech Recognition for Low-Resource Environments (2022)
Presentation / Conference Contribution
Fatehi, K., Torres, M. T., & Kucukyilmaz, A. (2022, September). ScoutWav: Two-Step Fine-Tuning on Self-Supervised Automatic Speech Recognition for Low-Resource Environments. Presented at Interspeech 2022, Incheon, Korea

Recent improvements in Automatic Speech Recognition (ASR) systems obtain extraordinary results. However, there are specific domains where training data can be either limited or not representative enough, which are known as Low-Resource Environments (... Read More about ScoutWav: Two-Step Fine-Tuning on Self-Supervised Automatic Speech Recognition for Low-Resource Environments.

Nottingham Robotic Mobility Assistant (NoRMA): An Affordable DIY Robotic Wheelchair Platform (2022)
Presentation / Conference Contribution
Brand, L. C., & Kucukyilmaz, A. (2022, August). Nottingham Robotic Mobility Assistant (NoRMA): An Affordable DIY Robotic Wheelchair Platform. Presented at UKRAS22: The 5th UK Robotics and Autonomous Systems Conference, Aberystwyth, UK

A significant portion of the population requires a wheelchair to improve mobility, independence, and dignity but not all users are able to use a traditional manual one. Powered wheelchairs offer a more effortless experience but still present difficul... Read More about Nottingham Robotic Mobility Assistant (NoRMA): An Affordable DIY Robotic Wheelchair Platform.

A confirmatory factorial analysis of the Chatbot Usability Scale: a multilanguage validation (2022)
Journal Article
Borsci, S., Schmettow, M., Malizia, A., Chamberlain, A., & van der Velde, F. (2023). A confirmatory factorial analysis of the Chatbot Usability Scale: a multilanguage validation. Personal and Ubiquitous Computing, 27, 317–330. https://doi.org/10.1007/s00779-022-01690-0

The Bot Usability Scale (BUS) is a standardised tool to assess and compare the satisfaction of users after interacting with chatbots to support the development of usable conversational systems. The English version of the 15-item BUS scale (BUS-15) wa... Read More about A confirmatory factorial analysis of the Chatbot Usability Scale: a multilanguage validation.

Mediated Visits: Longitudinal Domestic Dwelling with Mobile Robotic Telepresence (2022)
Presentation / Conference Contribution
Boudouraki, A., Reeves, S., Fischer, J. E., & Rintel, S. (2022, April). Mediated Visits: Longitudinal Domestic Dwelling with Mobile Robotic Telepresence. Presented at CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans LA USA

Mobile Robotic Telepresence (MRP) systems are remotely controlled, mobile videoconferencing devices that allow the remote user to move independently and have a physical presence in the environment. This paper presents a longitudinal study of MRP use... Read More about Mediated Visits: Longitudinal Domestic Dwelling with Mobile Robotic Telepresence.

Demonstrating Interaction: The Case of Assistive Technology (2022)
Journal Article
Reyes-Cruz, G., Fischer, J. E., & Reeves, S. (2022). Demonstrating Interaction: The Case of Assistive Technology. ACM Transactions on Computer-Human Interaction, 29(5), 1-37. https://doi.org/10.1145/3514236

Technology "demos"have become a staple in technology design practice, especially for showcasing prototypes or systems. However, demonstrations are also commonplace and multifaceted phenomena in everyday life, and thus have found their way into empiri... Read More about Demonstrating Interaction: The Case of Assistive Technology.

Soma Design and Sensory Misalignment (2020)
Presentation / Conference Contribution
Tennent, P., Marshall, J., Tsaknaki, V., Windlin, C., Höök, K., & Alfaras, M. (2020, April). Soma Design and Sensory Misalignment. Presented at 2020 CHI Conference on Human Factors in Computing Systems (CHI’20), Honolulu HI USA

We report on a workshop bringing together researchers working in soma design and sensory misalignment. Creating experiences that make use of sensory misalignment has become increasingly common, often associated with virtual reality research. However,... Read More about Soma Design and Sensory Misalignment.

Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments (2020)
Presentation / Conference Contribution
Reyes-Cruz, G., Fischer, J. E., & Reeves, S. (2020, April). Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments. Presented at CHI '20: CHI Conference on Human Factors in Computing Systems, Honolulu HI USA

More than a billion people in the world live with some form of visual impairment, and a wide variety of technologies are now routinely used by them in the course of 'getting on' in everyday life. However, little is known about the ways in which assis... Read More about Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments.

Postdigital storytelling: poetics, praxis, research (2019)
Book
Jordan, S. (2019). Postdigital storytelling: poetics, praxis, research. Routledge. https://doi.org/10.4324/9781315112251

Postdigital Storytelling offers a groundbreaking re-evaluation of one of the most dynamic and innovative areas of creativity today: digital storytelling. Central to this reassessment is the emergence of metamodernism as our dominant cultural conditio... Read More about Postdigital storytelling: poetics, praxis, research.

Can we trust what we see online? (2019)
Digital Artefact
Perez Vallejos, E. (in press). Can we trust what we see online?

Websites use algorithms to recommend music, tv and films that you’ll enjoy. But they could also be manipulating us and hiding the truth. Dr Elvira Perez Vallejos from the University of Nottingham is examining how technology can be made more trustwort... Read More about Can we trust what we see online?.

Improvising a Live Score to an Interactive Brain-Controlled Film (2019)
Presentation / Conference Contribution
Ramchurn, R., Martinez-Avila, J., Martindale, S., Chamberlain, A., Wilson, M. L., & Benford, S. (2019, June). Improvising a Live Score to an Interactive Brain-Controlled Film. Presented at International Conference on New Interfaces for Musical Expression (NIME), Porto Alegre, Brazil

We report on the design and deployment of systems for the performance of live score accompaniment to an interactive movie by a Networked Musical Ensemble. In this case, the audiovisual content of the movie is selected in real time based on user input... Read More about Improvising a Live Score to an Interactive Brain-Controlled Film.