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Outputs (88)

Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People (2024)
Conference Proceeding
Luna, S. M., Xu, J., Papangelis, K., Tigwell, G. W., LaLone, N., Saker, M., …Wang, Y. (in press). Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24), May 11–16, 2024, Honolulu, HI, USA. https://doi.org/10.1145/3613904.3642953

Co-located collaborative shared augmented reality (CS-AR) environments have gained considerable research attention, mainly focusing on design, implementation, accuracy, and usability. Yet, a gap persists in our understanding regarding the accessibili... Read More about Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People.

Designing Multispecies Worlds for Robots, Cats, and Humans (2024)
Conference Proceeding
Schneiders, E., Benford, S., Chamberlain, A., Mancini, C., Castle-Green, S., Ngo, V., …Fischer, J. (in press). Designing Multispecies Worlds for Robots, Cats, and Humans. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24), May 11–16, 2024, Honolulu, HI, USA. https://doi.org/10.1145/3613904.3642115

We reflect on the design of a multispecies world centred around a be-spoke enclosure in which three cats and a robot arm coexist for six hours a day during a twelve-day installation as part of an artist-led project. In this paper, we present the proj... Read More about Designing Multispecies Worlds for Robots, Cats, and Humans.

Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space (2024)
Conference Proceeding
Benford, S., Mancini, C., Chamberlain, A., Schneiders, E., Castle-Green, S., Fischer, J., …Ju, R. F. (in press). Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space.

While ethical challenges are widely discussed in HCI, far less is reported about the ethical processes that researchers routinely navigate. We reflect on a multispecies project that negotiated an especially complex ethical approval process. Cat Royal... Read More about Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space.

FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience (2023)
Conference Proceeding
Jacobs, R., Spence, J., Abbott, F., Chamberlain, A., Heim, W., Yemaoua Dayo, A., …King, J. (2023). FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience. . https://doi.org/10.1145/3616961.3616979

This paper explores the unique methods and strategies employed by a team of artists, in collaboration with engineers, programmers, a climate scientist, researchers and members of the public, who have come together to create the Future Machine, with t... Read More about FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience.

Five Provocations for a More Creative TAS (2023)
Conference Proceeding
Benford, S., Hazzard, A., Vear, C., Webb, H., Chamberlain, A., Greenhalgh, C., …Marshall, J. (2023). Five Provocations for a More Creative TAS. In TAS ‘23: Proceedings of The First International Symposium on Trustworthy Autonomous Systems 11-12 July 2023 Edinburgh, UK. https://doi.org/10.1145/3597512.3599709

Conventional wisdom has it that trustworthy autonomous systems (AS) should be explainable, dependable, controllable and safe tools for humans to use. Reflecting on a portfolio of artistic applications of TAS leads us adopt an alternative stance and t... Read More about Five Provocations for a More Creative TAS.

Responsible AI and the Arts: The Ethical and Legal Implications of AI in the Arts and Creative Industries (2023)
Conference Proceeding
Piskopani, A. M., Chamberlain, A., & Ten Holter, C. (2023). Responsible AI and the Arts: The Ethical and Legal Implications of AI in the Arts and Creative Industries. In TAS ‘23: Proceedings of The First International Symposium on Trustworthy Autonomous Systems 11-12 July 2023 Edinburgh, UK. https://doi.org/10.1145/3597512.3597528

This position piece starts to examine the ways in which AI-based autonomous technologies have begun to influence a range of human activities in the arts and creative industries.The rise of AI-generated art could potentially transform the act of creat... Read More about Responsible AI and the Arts: The Ethical and Legal Implications of AI in the Arts and Creative Industries.

TAS for Cats: An Artist-led Exploration of Trustworthy Autonomous Systems for Companion Animals (2023)
Conference Proceeding
Schneiders, E., Chamberlain, A., Fischer, J. E., Benford, S., Castle-Green, S., Ngo, V., …Mills, D. (2023). TAS for Cats: An Artist-led Exploration of Trustworthy Autonomous Systems for Companion Animals. In TAS ‘23: Proceedings of The First International Symposium on Trustworthy Autonomous Systems 11-12 July 2023 Edinburgh, UK. https://doi.org/10.1145/3597512.3597517

Cat Royale is an artist-led exploration of trustworthy autonomous systems (TAS) created by the TAS Hub's creative ambassadors Blast Theory. A small community of cats inhabits a purpose built 'cat utopia' at the centre of which a robot arm tries to en... Read More about TAS for Cats: An Artist-led Exploration of Trustworthy Autonomous Systems for Companion Animals.

A Practical Taxonomy of TAS-related Usecase Scenarios (2023)
Conference Proceeding
Masters, P., Young, V., Chamberlain, A., Weerawardhana, S., McKenna, P. E., Lu, Y., …Moreau, L. (2023). A Practical Taxonomy of TAS-related Usecase Scenarios. In TAS '23: Proceedings of the First International Symposium on Trustworthy Autonomous Systems (1-6). https://doi.org/10.1145/3597512.3597523

This paper proposes a taxonomy of experimental usecase scenarios to facilitate research into trustworthy autonomous systems (TAS). Unable to identify an open-access repository of usecases to support our research, the project team embarked on developm... Read More about A Practical Taxonomy of TAS-related Usecase Scenarios.

Responsible AI and the Arts: The Ethical and Legal Implications of AI in the Arts and Creative Industries (2023)
Presentation / Conference
Piskopani, A., Chamberlain, A., & Ten Holter, C. (2023, July). Responsible AI and the Arts: The Ethical and Legal Implications of AI in the Arts and Creative Industries. Poster presented at First International Symposium on Trustworthy Autonomous Systems (TAS '23), Heriot-Watt University, Edinburgh

This position piece starts to examine the ways in which AI-based autonomous technologies have begun to influence a range of human activities in the arts and creative industries.The rise of AI-generated art could potentially transform the act of creat... Read More about Responsible AI and the Arts: The Ethical and Legal Implications of AI in the Arts and Creative Industries.

Explainable AI for the Arts: XAIxArts (2023)
Conference Proceeding
Bryan-Kinns, N., Ford, C., Chamberlain, A., Benford, S. D., Kennedy, H., Li, Z., …Rezwana, J. (2023). Explainable AI for the Arts: XAIxArts. In C&C '23: Proceedings of the 15th Conference on Creativity and Cognition. https://doi.org/10.1145/3591196.3593517

This first workshop on explainable AI for the Arts (XAIxArts) brings together a community of researchers and creative practitioners in Human-Computer Interaction (HCI), Interaction Design, AI, explainable AI (XAI), and Digital Arts to explore the rol... Read More about Explainable AI for the Arts: XAIxArts.

Socio-Technical Trust For Multi-Modal Hearing Assistive Technology (2023)
Conference Proceeding
Williams, J., Azim, T., Piskopani, A. M., Chamberlain, A., & Zhang, S. (2023). Socio-Technical Trust For Multi-Modal Hearing Assistive Technology. In IEEE ICASSPW 2023 Workshop Proceedings. https://doi.org/10.1109/ICASSPW59220.2023.10193586

The landscape of opportunity is rapidly changing for audio-visual (AV) hearing assistive technology. While hearing assistive devices, such as hearing aids, have traditionally been developed for populations of deaf and hard of hearing (DHH) communitie... Read More about Socio-Technical Trust For Multi-Modal Hearing Assistive Technology.

Ciao AI: the Italian adaptation and validation of the Chatbot Usability Scale (2023)
Journal Article
Borsci, S., Prati, E., Malizia, A., Schmettow, M., Chamberlain, A., & Federici, S. (2023). Ciao AI: the Italian adaptation and validation of the Chatbot Usability Scale. Personal and Ubiquitous Computing, https://doi.org/10.1007/s00779-023-01731-2

Chatbot-based tools are becoming pervasive in multiple domains from commercial websites to rehabilitation applications. Only recently, an eleven-item satisfaction inventory was developed (the ChatBot Usability Scale, BUS-11) to help designers in the... Read More about Ciao AI: the Italian adaptation and validation of the Chatbot Usability Scale.

Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters (2023)
Conference Proceeding
Wang, Y., Papangelis, K., Lykourentzou, I., Saker, M., Chamberlain, A., Khan, V., …Yue, Y. (2023). Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters. In CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544548.3581418

Crowdsourcing in China is a thriving industry. Among its most interesting structures, we find crowdfarms, in which crowdworkers self-organize as small organizations to tackle macrotasks. Little, however, is known as to which practices these crowdfarm... Read More about Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters.

Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems (2022)
Conference Proceeding
Chamberlain, A., Benford, S., Fischer, J., Barnard, P., Greenhalgh, C., Row Farr, J., …Adams, M. (2022). Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems. In ACI '22: Proceedings of the Ninth International Conference on Animal-Computer Interaction. https://doi.org/10.1145/3565995.3566046

From cat feeders and cat flaps to robot toys, humans are deploying increasingly autonomous systems to look after their pets. In parallel, industry is developing the next generation of autonomous systems to look after humans in the home – most notably... Read More about Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems.

GROUPTHINK: Telepresence and Agency During Live Performance (2022)
Journal Article
Hossaini, A., Gingrich, O., Rahman, S., Grierson, M., Murr, J., Chamberlain, A., & Renaud, A. (2022). GROUPTHINK: Telepresence and Agency During Live Performance. Proceedings of the ACM on computer graphics and interactive techniques, 5(4), 1-10. https://doi.org/10.1145/3533610

Live performers often describe "playing to the audience"as shifts in emphasis, timing and even content according to perceived audience reactions. Traditional staging allows the transmission of physiological signals through the audience's eyes, skin,... Read More about GROUPTHINK: Telepresence and Agency During Live Performance.

A confirmatory factorial analysis of the Chatbot Usability Scale: a multilanguage validation (2022)
Journal Article
Borsci, S., Schmettow, M., Malizia, A., Chamberlain, A., & van der Velde, F. (2023). A confirmatory factorial analysis of the Chatbot Usability Scale: a multilanguage validation. Personal and Ubiquitous Computing, 27, 317–330. https://doi.org/10.1007/s00779-022-01690-0

The Bot Usability Scale (BUS) is a standardised tool to assess and compare the satisfaction of users after interacting with chatbots to support the development of usable conversational systems. The English version of the 15-item BUS scale (BUS-15) wa... Read More about A confirmatory factorial analysis of the Chatbot Usability Scale: a multilanguage validation.

Experiencing mundane AI futures (2022)
Conference Proceeding
Pilling, M., Coulton, P., Lodge, T., Crabtreeb, A., & Chamberlain, A. (2022). Experiencing mundane AI futures. . https://doi.org/10.21606/drs.2022.283

Whilst popular visions of Artificial Intelligence (AI) are often presented through the lens of sentient machines, our lived experience of AI is more mundane and exemplified by so-called ‘smart’ products and services. Whilst this mundane reality is of... Read More about Experiencing mundane AI futures.

Metaverse: The Vision for the Future (2022)
Conference Proceeding
Xu, J., Papangelis, K., Dunham, J., Goncalves, J., LaLone, N. J., Chamberlain, A., …Schwartz, D. I. (2022). Metaverse: The Vision for the Future. In CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (1-3). https://doi.org/10.1145/3491101.3516399

In recent years, the notion of the Metaverse has become the focus of a growing body of work in the industry. However, there is no consensus on the conceptualization in academia. To date, much of this attention has revolved around technological challe... Read More about Metaverse: The Vision for the Future.

Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self Through Location-based Social Networks (2021)
Journal Article
Papangelis, K., Lykourentzou, I., Khan, V., Chamberlain, A., Cao, T., Saker, M., & Lalone, N. (2021). Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self Through Location-based Social Networks. ACM Transactions on Social Computing, 4(3), 1-23. https://doi.org/10.1145/3473043

Studies of identity and location-based social networks (LBSN) have tended to focus on the performative aspects associated with marking one’s location. Yet, these studies often present this practice as being an a priori aspect of locative media. What... Read More about Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self Through Location-based Social Networks.

The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production (2021)
Conference Proceeding
McGarry, G., Chamberlain, A., Crabtree, A., & Greenhalgh, C. (2021). The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production. In AM '21: Audio Mostly 2021 (40-47). https://doi.org/10.1145/3478384.3478406

In this paper we report on two ethnographic studies of professional music producers at work in their respective studio settings, to underpin the design of intelligent tools and platforms in this domain. The studies are part of a body of work that exp... Read More about The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production.

The Chatbot Usability Scale: the Design and Pilot of a Usability Scale for Interaction with AI-Based Conversational Agents (2021)
Journal Article
Borsci, S., Malizia, A., Schmettow, M., van der Velde, F., Tariverdiyeva, G., Balaji, D., & Chamberlain, A. (2022). The Chatbot Usability Scale: the Design and Pilot of a Usability Scale for Interaction with AI-Based Conversational Agents. Personal and Ubiquitous Computing, 26(1), 95-119. https://doi.org/10.1007/s00779-021-01582-9

Standardised tools to assess a user's satisfaction with the experience of using chatbots and conversational agents are currently unavailable. This work describes four studies; including a systematic literature review, with an overall sample of 141 pa... Read More about The Chatbot Usability Scale: the Design and Pilot of a Usability Scale for Interaction with AI-Based Conversational Agents.

Placing AI in the Creative Industries: The Case for Intelligent Music Production (2021)
Book Chapter
McGarry, G., Chamberlain, A., Crabtree, A., & Greenhalgh, C. (2021). Placing AI in the Creative Industries: The Case for Intelligent Music Production. . Springer. https://doi.org/10.1007/978-3-030-78635-9_72

The digital transformation of the recording industry is one of the most well-known in recent times, with the Digital Audio Workstation (DAW) making new methods of music production available to amateurs and professionals in almost any setting beyond t... Read More about Placing AI in the Creative Industries: The Case for Intelligent Music Production.

Sounding out the System: Multidisciplinary Web Science Platforms for Creative Sonification (2021)
Conference Proceeding
Emsley, I., & Chamberlain, A. (2021). Sounding out the System: Multidisciplinary Web Science Platforms for Creative Sonification. In WebSci '21 Companion: Companion Publication of the 13th ACM Web Science Conference 2021 (50-52). https://doi.org/10.1145/3462741.3466667

In this paper, we present our initial findings in using digital methods to consider the way that different devices can connect to the same object. We take a more experimental view of the ways in which network data might be used in compositions to hel... Read More about Sounding out the System: Multidisciplinary Web Science Platforms for Creative Sonification.

An Examination of the Work Practices of Crowdfarms (2021)
Conference Proceeding
Wang, Y., Papangelis, K., Saker, M., Lykourentzou, I., Khan, V., Chamberlain, A., & Grudin, J. (2021). An Examination of the Work Practices of Crowdfarms. In CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3411764.3445603

Crowdsourcing is a new value creation business model. Annual revenue of the Chinese market alone is hundreds of millions of dollars, yet few studies have focused on the practices of the Chinese crowdsourcing workforce, and those that do mainly focus... Read More about An Examination of the Work Practices of Crowdfarms.

Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers (2020)
Conference Proceeding
Wang, Y., Papangelis, K., Khan, V., Lykourentzou, I., Chamberlain, A., & Saker, M. (2020). Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers. In CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, April 2020

Recent research highlights the potential of crowdsourcing in China. Yet very few studies explore the workplace context and experiences of Chinese crowdworkers. Those that do, focus mainly on the work experiences of solo crowdworkers but do not deal w... Read More about Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers.

Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City (2020)
Journal Article
Papangelis, K., Chamberlain, A., Khan, V., Lykourentzou, I., Saker, M., Liang, H., …Cao, T. (2020). Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City. ACM Transactions on Computer-Human Interaction, 27(1), 1-26. https://doi.org/10.1145/3364997

Expressions of territoriality have been positioned as one of the main reasons users alter their behaviors and perceptions of spatiality and sociality while engaging with location-based social networks (LBSN). Despite the potential for this interplay... Read More about Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City.

Research ‘In the Wild’ (2019)
Book Chapter
Chamberlain, A., & Crabtree, A. (2020). Research ‘In the Wild’. In A. Chamberlain, & A. Crabtree (Eds.), Into the Wild: Beyond the Design Research Lab (1-6). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-030-18020-1_1

Over recent years the term `in the wild' has increasingly appeared in publications within the field of Human Computer Interaction (HCI). The phrase has become synonymous with a range of approaches that focus upon carrying out research-based studies r... Read More about Research ‘In the Wild’.

Improvising a Live Score to an Interactive Brain-Controlled Film (2019)
Conference Proceeding
Ramchurn, R., Martinez-Avila, J., Martindale, S., Chamberlain, A., Wilson, M. L., & Benford, S. (2019). Improvising a Live Score to an Interactive Brain-Controlled Film.

We report on the design and deployment of systems for the performance of live score accompaniment to an interactive movie by a Networked Musical Ensemble. In this case, the audiovisual content of the movie is selected in real time based on user input... Read More about Improvising a Live Score to an Interactive Brain-Controlled Film.

Brain-Controlled Cinema (2019)
Book Chapter
Ramchurn, R., Martindale, S., Wilson, M. L., Benford, S., & Chamberlain, A. (2019). Brain-Controlled Cinema. In A. Nijholt (Ed.), Brain Art: Brain-Computer Interfaces for Artistic Expression, 377-408. Springer International Publishing. doi:10.1007/978-3-030-14323-7_14

Encumbered Interaction: a Study of Musicians Preparing to Perform (2019)
Conference Proceeding
Martinez Avila, J. P., Greenhalgh, C., Hazzard, A., Benford, S., & Chamberlain, A. (2019). Encumbered Interaction: a Study of Musicians Preparing to Perform. In CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (1-13). https://doi.org/10.1145/3290605.3300706

Guitars are physical tools (for making music) that require skillful two-handed use. Their use is also supported by diverse digital and physical resources, such as videos and chord charts. To understand the challenges of interacting with supporting r... Read More about Encumbered Interaction: a Study of Musicians Preparing to Perform.

Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science (2019)
Journal Article
Younis, E. M. G., Kanjo, E., & Chamberlain, A. (2019). Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science. Personal and Ubiquitous Computing, 23(2), 329-338. https://doi.org/10.1007/s00779-019-01207-2

In recent years, mobile phone technology has taken tremendous leaps and bounds to enable all types of sensing applications and interaction methods, including mobile journaling and self-reporting to add metadata and to label sensor data streams. Mobil... Read More about Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science.

Under construction – contemporary opera in the crossroads between new aesthetics, techniques, and technologies (2018)
Conference Proceeding
Kallionpää, M., Chamberlain, A., & Gasselseder, H. (2018). Under construction – contemporary opera in the crossroads between new aesthetics, techniques, and technologies. . https://doi.org/10.1145/3243274.3243306

Despite of its long history, opera as an art form is constantly evolving. Composers have never lost their fascination about it and keep exploring with innovative aesthetics, techniques, and modes of expression. New technologies, such as Virtual Reali... Read More about Under construction – contemporary opera in the crossroads between new aesthetics, techniques, and technologies.

Designing musical soundtracks for Brain Controlled Interface (BCI) systems (2018)
Conference Proceeding
Ramchurn, R., Chamberlain, A., & Benford, S. (2018). Designing musical soundtracks for Brain Controlled Interface (BCI) systems. https://doi.org/10.1145/3243274.3243288

This paper presents research based on the creation and development of two Brain Controlled Interface (BCI) based film experiences. The focus of this research is primarily on the audio in the films; the way that the overall experiences were designed,... Read More about Designing musical soundtracks for Brain Controlled Interface (BCI) systems.

Surfing with sound: an ethnography of the art of no-input mixing (2018)
Conference Proceeding
Chamberlain, A. (2018). Surfing with sound: an ethnography of the art of no-input mixing. https://doi.org/10.1145/3243274.3243289

The idea of No-Input Mixing may appear at first difficult to understand, after all there is no input, yet artists, performers and sound designers have used a variety of approaches using such feedback systems to create music. This paper uses ethnograp... Read More about Surfing with sound: an ethnography of the art of no-input mixing.

The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces (2018)
Conference Proceeding
Chamberlain, A., Bødker, M., Kallionpää, M., Ramchurn, R., De Roure, D., Benford, S., …Gasselseder, H. (2018). The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces. In n/a. https://doi.org/10.1145/3243274.3243314

This paper outlines some of the issues that we will be discussing in the workshop “The Design of Future Music Technologies: ‘Sounding Out’ AI, Immersive Experiences & Brain Controlled Interfaces.” Musical creation, performance and consumption is at a... Read More about The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces.

An AI-based design framework to support musicians' practices (2018)
Conference Proceeding
Martinez-Avila, J., Hazzard, A., Chamberlain, A., Greenhalgh, C., & Benford, S. (2018). An AI-based design framework to support musicians' practices. In AM '18: Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion (1–5). https://doi.org/10.1145/3243274.3275381

The practice of working musicians extends beyond the act of performing musical works at a concert. Rather, a significant degree of individual and collaborative preparation is necessitated prior to the moment of presentation to an audience. Increasing... Read More about An AI-based design framework to support musicians' practices.

A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces (2018)
Conference Proceeding
Chamberlain, A., Bødker, M., De Roure, D., Willcox, P., Emsley, I., & Malizia, A. (2018). A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces. In M. Kurosu (Ed.), Human-Computer Interaction. Theories, Methods, and Human Issues (24-34). https://doi.org/10.1007/978-3-319-91238-7_3

© Springer International Publishing AG, part of Springer Nature 2018. This short paper presents the initial research insights of an ongoing research project that focuses upon understanding the role of landscape, its use as a resource for designing in... Read More about A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces.

Sounding Out Ethnography and Design: Developing Metadata Frameworks for Designing Personal Heritage Soundscapes (2018)
Journal Article
Chamberlain, A., Bødker, M., & Papangelis, K. (2018). Sounding Out Ethnography and Design: Developing Metadata Frameworks for Designing Personal Heritage Soundscapes. Journal of the Audio Engineering Society, 66(6), 468-477. https://doi.org/10.17743/jaes.2018.0025

© 2018 Audio Engineering Society. All rights reserved. The paper presents reflections on understanding the issues of designing locative sonic memory-scapes. As physical space and digital media become ever more intertwined, together forming and augmen... Read More about Sounding Out Ethnography and Design: Developing Metadata Frameworks for Designing Personal Heritage Soundscapes.

From design fiction to design fact: developing future user experiences with proto-tools (2018)
Book Chapter
Malizia, A., Chamberlain, A., & Willcock, I. (2018). From design fiction to design fact: developing future user experiences with proto-tools. In Human-Computer Interaction. Theories, Methods, and Human Issues 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part I (159-168). Springer Publishing Company. https://doi.org/10.1007/978-3-319-91238-7_14

Envision a future where the physical and digital become seamlessly intertwined producing unbounded possibilities from interactions with autonomous cars to the advent of smart cities. Tools and methods to explore the design and development of such eme... Read More about From design fiction to design fact: developing future user experiences with proto-tools.

Designing the Audience Journey through Repeated Experiences (2018)
Conference Proceeding
Benford, S., Greenhalgh, C., Hazzard, A., Chamberlain, A., Kallionpää, M., Weigl, D. M., …Lin, M. (2018). Designing the Audience Journey through Repeated Experiences. In CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (1-12). https://doi.org/10.1145/3173574.3174142

We report on the design, premiere and public evaluation of a multifaceted audience interface for a complex non-linear musical performance called Climb! which is particularly suited to being experienced more than once. This interface is designed to en... Read More about Designing the Audience Journey through Repeated Experiences.

Social music machine: crowdsourcing for composition & creativity (2017)
Conference Proceeding
Chamberlain, A., De Roure, D., & Willcox, P. (2017). Social music machine: crowdsourcing for composition & creativity.

This poster describes a compositional technique that used crowd-sourced midi clips in order to develop a piece of music, which was later performed. This work in progress highlighted some of the issues facing the designers of systems that enable the ‘... Read More about Social music machine: crowdsourcing for composition & creativity.

The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance (2017)
Conference Proceeding
Chamberlain, A., Kallionpää, M., & Benford, S. (2017). The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance.

New technologies, such as Virtual Reality (VR), Robotics and Artificial Intelligence (AI) are steadily having an impact upon the world of opera. The evolving use of performance-based software such as Ableton Live and Max/MSP has created new and excit... Read More about The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance.

An agent on my shoulder: AI, privacy and the application of human-like computing technologies to music creation (2017)
Conference Proceeding
Chamberlain, A., Malizia, A., & De Roure, D. (2017). An agent on my shoulder: AI, privacy and the application of human-like computing technologies to music creation.

Human-Like Computing technologies are intelligent systems that interact with people in human-like way. By bringing together the disciplines of Artificial Intelligence, Ethnography and Interaction Design, and applying them in a real world context we... Read More about An agent on my shoulder: AI, privacy and the application of human-like computing technologies to music creation.

Hearing the humanities: sonifying Steele’s Shakespeare (2017)
Conference Proceeding
Emsley, I., Chamberlain, A., & De Roure, D. (2017). Hearing the humanities: sonifying Steele’s Shakespeare.

We present initial work that explores the use of sonification to represent Joshua Steele’s symbolic notation. This provides a manner of overhearing a previous performance and testing the method’s reproducibility and uncertainties within it.

Are the robots coming? Designing with autonomy & control for musical creativity & performance (2017)
Conference Proceeding
Chamberlain, A. (2017). Are the robots coming? Designing with autonomy & control for musical creativity & performance.

This paper1 expands upon our previous work, and starts to unpack notions of autonomy and control in musical composition and performance-based systems. The term autonomous has become synonymous with technologies such as “autonomous vehicles” and “dron... Read More about Are the robots coming? Designing with autonomy & control for musical creativity & performance.

Mapping media and meaning: autoethnography as an approach to designing personal heritage soundscapes (2017)
Conference Proceeding
Chamberlain, A., Bødker, M., & Papangelis, K. (2017). Mapping media and meaning: autoethnography as an approach to designing personal heritage soundscapes.

The paper presents reflections on understanding the issues of designing of locative sonic memory-scapes. As physical space and digital media become ever more intertwined, together forming and augmenting meaning and experience, we need methods to furt... Read More about Mapping media and meaning: autoethnography as an approach to designing personal heritage soundscapes.

Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation (2017)
Journal Article
Chamberlain, A., Bødker, M., Hazzard, A., McGookin, D., De Roure, D., Willcox, P., & Papangelis, K. (2017). Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation. International Journal of Mobile Human Computer Interaction, 9(4), https://doi.org/10.4018/IJMHCI.2017100103

Audio-based mobile technology is opening up a range of new interactive possibilities. This paper brings some of those possibilities to light by offering a range of perspectives based in this area. It is not only the technical systems that are develop... Read More about Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation.

Conquering the city: understanding perceptions of mobility and human territoriality in location-based mobile games (2017)
Journal Article
Papangelis, K., Metzger, M., Sheng, Y., Liang, H., Chamberlain, A., & Cao, T. (2017). Conquering the city: understanding perceptions of mobility and human territoriality in location-based mobile games. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1(3), https://doi.org/10.1145/3130955

With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation into video games. Popular location-based games such as Ingress or Pokémon Go have millions of users, yet little is known about h... Read More about Conquering the city: understanding perceptions of mobility and human territoriality in location-based mobile games.

Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks (2017)
Conference Proceeding
Papangelis, K., Sheng, Y., Liang, H., Chamberlain, A., Khan, V., & Cao, T. (2017). Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks.

Self-identity in mobile location-based social networks (LBSN) is a relatively underexplored topic. In this paper, we present our initial understandings on the role that LBSN play in the self-identity of its users and introduce a relationship between... Read More about Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks.

The gift of the algorithm: beyond autonomy and control (2017)
Other
Chamberlain, A., & De Roure, D. (2017). The gift of the algorithm: beyond autonomy and control. [Digital Performance]

This piece brings together, participation, algorithmic composition and augmentation (as a mechanism by which people can work together to augment and support a composer’s workflow). The performance is about understanding the ways in which composition... Read More about The gift of the algorithm: beyond autonomy and control.

A network of noise: designing with a decade of data to sonify JANET (2017)
Conference Proceeding
Emsley, I., De Roure, D., & Chamberlain, A. (2017). A network of noise: designing with a decade of data to sonify JANET.

The existing sonification of networks mainly focuses on security. Our novel approach is framed by the ways in which network traffic changes over the national JANET network. Using a variety of sonification techniques, we examine the user context, how... Read More about A network of noise: designing with a decade of data to sonify JANET.

Building a maker community around an open hardware platform (2017)
Conference Proceeding
Morreale, F., Moro, G., Chamberlain, A., Benford, S., & McPherson, A. P. (2017). Building a maker community around an open hardware platform.

This paper reflects on the dynamics and practices of building a maker community around a new hardware platform. We ex- amine the factors promoting the successful uptake of a maker platform from two perspectives: first, we investigate the tech- nical... Read More about Building a maker community around an open hardware platform.

"Get off my lawn!": Starting to understand territoriality in location based mobile games (2017)
Conference Proceeding
Papangelis, K., Metzger, M., Sheng, Y., Liang, H., Chamberlain, A., & Khan, V. (2017). "Get off my lawn!": Starting to understand territoriality in location based mobile games.

With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation information into such games. Although popular location-based games (LBGs) such as Ingress and Pokémon Go have millions of users,... Read More about "Get off my lawn!": Starting to understand territoriality in location based mobile games.

Playing fast and loose with music recognition (2017)
Conference Proceeding
Greenhalgh, C., Benford, S., Hazzard, A., & Chamberlain, A. (2017). Playing fast and loose with music recognition.

We report lessons from iteratively developing a music recognition system to enable a wide range of musicians to embed musical codes into their typical performance practice. The musician composes fragments of music that can be played back with varying... Read More about Playing fast and loose with music recognition.

Interconnected alchemy: an apparatus for alchemical algorithms (2017)
Conference Proceeding
De Roure, D., Wilcox, P., & Chamberlain, A. (2017). Interconnected alchemy: an apparatus for alchemical algorithms.

The trope of the fraudulent or occult alchemist, prevalent since the mediaeval period of alchemy’s introduction into European thought, belies the endeavour of practitioners from ancient Egypt onwards. Alchemists used observation, experimentation, and... Read More about Interconnected alchemy: an apparatus for alchemical algorithms.

"They're all going out to something weird": Workflow, legacy and metadata in the music production process (2017)
Conference Proceeding
McGarry, G., Tolmie, P., Benford, S., Greenhalgh, C., & Chamberlain, A. (2017). "They're all going out to something weird": Workflow, legacy and metadata in the music production process. In CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (995-1008). https://doi.org/10.1145/2998181.2998325

In this paper we use results from two ethnographic studies of the music production process to examine some key issues regarding how work is currently accomplished in studio production environments. These issues relate in particular to workflows and h... Read More about "They're all going out to something weird": Workflow, legacy and metadata in the music production process.

Rich digital collaborations in a small rural community (2017)
Book Chapter
Dix, A., Malizia, A., Turchi, T., Gill, S., Louden, G., Morris, R., …Belluci, A. (2017). Rich digital collaborations in a small rural community. In C. Anslow, P. Campos, & J. Jorge (Eds.), Collaboration Meets Interactive Spaces (463-483). Springer. https://doi.org/10.1007/978-3-319-45853-3_20

In this chapter we describe experience in the design and installation of a low-cost multi-touch table in a rural island community. We discuss the creation of the table including: pragmatic challenges of installation, and then re-installation as the... Read More about Rich digital collaborations in a small rural community.

Interacting with robots as performers and producers of music (2016)
Conference Proceeding
Chamberlain, A., Page, K., De Roure, D., & Klyne, G. (2016). Interacting with robots as performers and producers of music.

Is it really so strange to think about a robot as something, or perhaps someone that can produce music, as a performer or even as a composer? What happens when robots perform on stage to live audiences, and when they are perceived as intelligent? In... Read More about Interacting with robots as performers and producers of music.

Making music together: an exploration of amateur and pro-am Grime music production (2016)
Conference Proceeding
McGrath, S., Chamberlain, A., & Benford, S. (2016). Making music together: an exploration of amateur and pro-am Grime music production.

This novel research presents the results of an ethnographic study, which focused upon the production of an EP created by an amateur and a pro-amateur producer. The research presents their production practices across the production workflow, from ince... Read More about Making music together: an exploration of amateur and pro-am Grime music production.

The Grime scene: social media, music, creation and consumption (2016)
Conference Proceeding
McGrath, S., Chamberlain, A., & Benford, S. (2016). The Grime scene: social media, music, creation and consumption.

In this paper we start to explore and unpack the work of Grime music producers and performers with a focus on their attitudes, working practices and use of social media. We explore the origins of grime and describe a complex set of interactions betwe... Read More about The Grime scene: social media, music, creation and consumption.

Audio in place: media, mobility & HCI: creating meaning in space (2016)
Conference Proceeding
Chamberlain, A., Bødker, M., Hazzard, A., & Benford, S. (2016). Audio in place: media, mobility & HCI: creating meaning in space. . https://doi.org/10.1145/2957265.2964195

Audio-based content, location and mobile technologies can offer a multitude of interactional possibilities when combined in innovative and creative ways. It is important not to underestimate impact of the interplay between location, place and sound.... Read More about Audio in place: media, mobility & HCI: creating meaning in space.

New directions for preserving intangible cultural heritage through the use of mobile technologies (2016)
Conference Proceeding
Papangelis, K., Chamberlain, A., & Hai-Ning, L. (2016). New directions for preserving intangible cultural heritage through the use of mobile technologies.

While many cultural heritage projects currently exist, few explore the full potential of mobile technologies as a mechanism to explore intangible heritage as a way to preserve culture. This paper outlines three distinct areas necessary for the design... Read More about New directions for preserving intangible cultural heritage through the use of mobile technologies.

An ethnographic exploration of studio production practice (2016)
Conference Proceeding
McGrath, S., Hazzard, A., Chamberlain, A., & Benford, S. (2016). An ethnographic exploration of studio production practice.

Tools for music production range from full scale digital production workstations to context-driven plugins. There are a number of inherent challenges to address in supporting users at different stages of work and at different levels of technical skil... Read More about An ethnographic exploration of studio production practice.

Affect theory and autoethnography in ordinary information systems (2016)
Conference Proceeding
Bødker, M., & Chamberlain, A. (2016). Affect theory and autoethnography in ordinary information systems.

This paper uses philosophical theories of affect as a lens for exploring autoethnographic renderings of everyday experience with information technology. Affect theories, in the paper, denote a broad trend in post-humanistic philosophy that explores s... Read More about Affect theory and autoethnography in ordinary information systems.

Designing for exploratory play with a hackable digital musical instrument (2016)
Conference Proceeding
McPherson, A. P., Chamberlain, A., Hazzard, A., McGrath, S., & Benford, S. (2016). Designing for exploratory play with a hackable digital musical instrument. In DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems (1233-1245). https://doi.org/10.1145/2901790.2901831

This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver's principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops... Read More about Designing for exploratory play with a hackable digital musical instrument.

Accountable Artefacts: The Case of the Carolan Guitar (2016)
Conference Proceeding
Benford, S., Hazzard, A., Chamberlain, A., Glover, K., Greenhalgh, C., Xu, L., …Darzentas, D. (2016). Accountable Artefacts: The Case of the Carolan Guitar. In CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (1163-1175). https://doi.org/10.1145/2858036.2858306

We explore how physical artefacts can be connected to digital records of where they have been, who they have encountered and what has happened to them, and how this can enhance their meaning and utility. We describe how a travelling technology probe... Read More about Accountable Artefacts: The Case of the Carolan Guitar.

Ways of walking: understanding walking's implications for the design of handheld technology via a humanistic ethnographic approach (2016)
Journal Article
Eslambolchilar, P., Bødker, M., & Chamberlain, A. (2016). Ways of walking: understanding walking's implications for the design of handheld technology via a humanistic ethnographic approach. Human Technology: An Interdisciplinary Journal on Humans in ICT Environments, 12(1), https://doi.org/10.17011/ht/urn.201605192618

It seems logical to argue that mobile computing technologies are intended for use “on-the-go.” However, on closer inspection, the use of mobile technologies pose a number of challenges for users who are mobile, particularly moving around on foot. In... Read More about Ways of walking: understanding walking's implications for the design of handheld technology via a humanistic ethnographic approach.

Searching for music: understanding the discovery, acquisition, processing and organization of music in a domestic setting for design (2016)
Journal Article
Chamberlain, A., & Crabtree, A. (in press). Searching for music: understanding the discovery, acquisition, processing and organization of music in a domestic setting for design. Personal and Ubiquitous Computing, https://doi.org/10.1007/s00779-016-0911-2

This series of studies make it clear that a wide range of both physical and digital resources are involved in domestic music consumption. The selection of digital resources is particularly evident, and it can be observed that domestic music consumpti... Read More about Searching for music: understanding the discovery, acquisition, processing and organization of music in a domestic setting for design.

Sonifying the Scene: re-framing and manipulating meaning through audio augmentation (2015)
Conference Proceeding
Chamberlain, A., & Hazzard, A. (2015). Sonifying the Scene: re-framing and manipulating meaning through audio augmentation.

Digital locative music technologies are transforming the ways in which we are able to manipulate and re-frame the meaning of architecture, landscape and art. In this note we explore and outline some of the key features that are associated with this.... Read More about Sonifying the Scene: re-framing and manipulating meaning through audio augmentation.

Understanding social media and sound: music, meaning and membership, the case of SoundCloud (2015)
Conference Proceeding
Chamberlain, A., McGrath, S., & Benford, S. (2015). Understanding social media and sound: music, meaning and membership, the case of SoundCloud.

Social media technologies have meant that people’s mu- sic consumption and production practices have rapidly changed and evolved. In this paper, we start to explore and present some of our initial findings in respect to this growing area of research... Read More about Understanding social media and sound: music, meaning and membership, the case of SoundCloud.

"I’ve got a sheep with three legs if anybody wants it?’" - re-visioning the rural economy (2015)
Journal Article
Crabtree, A., Chamberlain, A., Valchovska, S., Davies, M., Glover, K., & Greenhalgh, C. (2015). "I’ve got a sheep with three legs if anybody wants it?’" - re-visioning the rural economy. Personal and Ubiquitous Computing, 19(8), https://doi.org/10.1007/s00779-015-0890-8

This paper reports on a study of 4CG, a cooperative enterprise located in rural Wales. 4CG operates for the good of the local economy and seeks to diversify its commercial portfolio through the creation of an online shop retailing goods and services... Read More about "I’ve got a sheep with three legs if anybody wants it?’" - re-visioning the rural economy.

Considering musical structure in location-based experiences (2015)
Conference Proceeding
Hazzard, A., Benford, S., Chamberlain, A., & Greenhalgh, C. (2015). Considering musical structure in location-based experiences.

Locative music experiences are often non-linear and as such the final structure of the music heard is guided by the movements of the user. We note an absence of principles regarding how composers should approach the structuring of such locative sound... Read More about Considering musical structure in location-based experiences.

Augmenting a guitar with its digital footprint (2015)
Conference Proceeding
Benford, S., Hazzard, A., Chamberlain, A., & Xu, L. (2015). Augmenting a guitar with its digital footprint.

We explore how to digitally augment musical instruments by connecting them to their social histories. We describe the use of Internet of Things technologies to connect an acoustic guitar to its digital footprint – a record of how it was designed, bui... Read More about Augmenting a guitar with its digital footprint.

Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age (2014)
Conference Proceeding
Hoare, M., Benford, S., Greenhalgh, C., & Chamberlain, A. (2014). Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age.

A fast expanding network of DIY music communities in the UK see digital technologies transforming ways in which part-time amateur musicians are able to collabo- rate creatively and form alliances, producing unique per- formance techniques, experiment... Read More about Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age.

Displaying locality: connecting with customers and visitors in-situ via their mobile devices (2014)
Conference Proceeding
Greenhalgh, C., Chamberlain, A., Davies, M., Glover, K., Valchovska, S., & Crabtree, A. (2014). Displaying locality: connecting with customers and visitors in-situ via their mobile devices. In PerDis '14 Proceedings of The International Symposium on Pervasive Displaysdoi:10.1145/2611009.2611021

A large and growing proportion of the general population in the UK and similar nations routinely carry smart phones and access the Internet while on the go. However, especially in rural areas, mobile Internet access can be intermittent and slow, and... Read More about Displaying locality: connecting with customers and visitors in-situ via their mobile devices.

Listening to the forest and its curators: lessons learnt from a bioacoustic smartphone application deployment (2014)
Conference Proceeding
Moran, S., Pantidi, N., Rodden, T., Chamberlain, A., Griffiths, C., Zilli, D., & Merrett, G. (2014). Listening to the forest and its curators: lessons learnt from a bioacoustic smartphone application deployment. . https://doi.org/10.1145/2556288.2557022

Our natural environment is complex and sensitive, and is home to a number of species on the verge of extinction. Surveying is one approach to their preservation, and can be supported by technology. This paper presents the deployment of a smartphone-b... Read More about Listening to the forest and its curators: lessons learnt from a bioacoustic smartphone application deployment.

Musical intersections across the digital and physical (2014)
Conference Proceeding
Hazzard, A., Benford, S., Chamberlain, A., Greenhalgh, C., & Kwon, H. (2014). Musical intersections across the digital and physical.

Digital musical experiences are commonplace, everyday occurrences for many of us. Digital technologies facilitate where, how and what we access, and they increasingly offer new methods for capturing, sharing, enhancing and supporting such musical exp... Read More about Musical intersections across the digital and physical.

Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’ (2013)
Conference Proceeding
Chamberlain, A., Crabtree, A., Davies, M., Glover, K., Reeves, S., Tolmie, P., & Jones, M. (2013). Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’. In Human Interface and the Management of Information. Information and Interaction Design; Lecture Notes in Computer Science (411-420). https://doi.org/10.1007/978-3-642-39209-2_47

This paper outlines and describes the development of a multi-media data aggregation system called Placebooks. Placebooks was developed as a ubiquitous toolkit aimed at allowing people in rural areas to create and share digital books that contained a... Read More about Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’.

Understanding mass participatory pervasive computing systems for environmental campaigns (2013)
Journal Article
Chamberlain, A., Paxton, M., Glover, K., Flintham, M., Price, D., Benford, S., …Greenhalgh, C. (2014). Understanding mass participatory pervasive computing systems for environmental campaigns. Personal and Ubiquitous Computing, 18(7), https://doi.org/10.1007/s00779-013-0756-x

Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environ- mental campaigns. In a series of pilot projects, schools used mobile sensors to enhance scien... Read More about Understanding mass participatory pervasive computing systems for environmental campaigns.

Interaction, instruments and performance: HCI and the design of future music technologies
Conference Proceeding
Chamberlain, A., Pestova, X., Bødker, M., Kallionpää, M., De Roure, D., & Benford, S. (2017). Interaction, instruments and performance: HCI and the design of future music technologies.

Rationale There has been little chance for researchers, performers and designers in the UK to come together in order to explore the use and design of new and evolving technologies for performance. This workshop examines the interplay between people,... Read More about Interaction, instruments and performance: HCI and the design of future music technologies.

Making it “pay a bit better”: design challenges for micro rural enterprise
Conference Proceeding
Crabtree, A., & Chamberlain, A. (in press). Making it “pay a bit better”: design challenges for micro rural enterprise.

This paper reports on a field study of small market in Wales undertaken as part of broader research project aimed at developing IT solutions to support rural enterprise. The project is predicated on the assumption that the primary challenge facing ru... Read More about Making it “pay a bit better”: design challenges for micro rural enterprise.

Rural Enterprise as an Agent for Technology Development and Facilitation in the Digital Economy
Conference Proceeding
Valchovska, S., Chamberlain, A., Crabtree, A., Greenhalgh, C., Davies, M., Glover, K., & Rodden, T. Rural Enterprise as an Agent for Technology Development and Facilitation in the Digital Economy.

This paper outlines recent developments in the Scaling the Rural Enterprise (SRE) research project – an interdisciplinary project that combines the expertise of social scientists, computer scientists and software developers, in order to inform the de... Read More about Rural Enterprise as an Agent for Technology Development and Facilitation in the Digital Economy.