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Dr ALAN CHAMBERLAIN's Outputs (120)

Responsible AI and the Arts: The Ethical and Legal Implications of AI in the Arts and Creative Industries (2023)
Presentation / Conference Contribution
Piskopani, A. M., Chamberlain, A., & Ten Holter, C. (2023, July). Responsible AI and the Arts: The Ethical and Legal Implications of AI in the Arts and Creative Industries. Presented at First International Symposium on Trustworthy Autonomous Systems (TAS 23), Edinburgh, UK

This position piece starts to examine the ways in which AI-based autonomous technologies have begun to influence a range of human activities in the arts and creative industries.The rise of AI-generated art could potentially transform the act of creat... Read More about Responsible AI and the Arts: The Ethical and Legal Implications of AI in the Arts and Creative Industries.

Five Provocations for a More Creative TAS (2023)
Presentation / Conference Contribution
Benford, S., Hazzard, A., Vear, C., Webb, H., Chamberlain, A., Greenhalgh, C., Ramchurn, R., & Marshall, J. (2023, July). Five Provocations for a More Creative TAS. Presented at First International Symposium on Trustworthy Autonomous Systems (TAS 23), Edinburgh, UK

Conventional wisdom has it that trustworthy autonomous systems (AS) should be explainable, dependable, controllable and safe tools for humans to use. Reflecting on a portfolio of artistic applications of TAS leads us adopt an alternative stance and t... Read More about Five Provocations for a More Creative TAS.

Explainable AI for the Arts: XAIxArts (2023)
Presentation / Conference Contribution
Bryan-Kinns, N., Ford, C., Chamberlain, A., Benford, S. D., Kennedy, H., Li, Z., Qiong, W., Xia, G. G., & Rezwana, J. (2023, June). Explainable AI for the Arts: XAIxArts. Presented at 15th Conference on Creativity and Cognition (C&C 23), New York, NY

This first workshop on explainable AI for the Arts (XAIxArts) brings together a community of researchers and creative practitioners in Human-Computer Interaction (HCI), Interaction Design, AI, explainable AI (XAI), and Digital Arts to explore the rol... Read More about Explainable AI for the Arts: XAIxArts.

Socio-Technical Trust For Multi-Modal Hearing Assistive Technology (2023)
Presentation / Conference Contribution
Williams, J., Azim, T., Piskopani, A. M., Chamberlain, A., & Zhang, S. (2023, June). Socio-Technical Trust For Multi-Modal Hearing Assistive Technology. Presented at ICASSPW 2023 - 2023 IEEE International Conference on Acoustics, Speech and Signal Processing Workshops, Proceedings, Rhodes Island, Greece

The landscape of opportunity is rapidly changing for audio-visual (AV) hearing assistive technology. While hearing assistive devices, such as hearing aids, have traditionally been developed for populations of deaf and hard of hearing (DHH) communitie... Read More about Socio-Technical Trust For Multi-Modal Hearing Assistive Technology.

Ciao AI: the Italian adaptation and validation of the Chatbot Usability Scale (2023)
Journal Article
Borsci, S., Prati, E., Malizia, A., Schmettow, M., Chamberlain, A., & Federici, S. (2023). Ciao AI: the Italian adaptation and validation of the Chatbot Usability Scale. Personal and Ubiquitous Computing, 27(6), 2161-2170. https://doi.org/10.1007/s00779-023-01731-2

Chatbot-based tools are becoming pervasive in multiple domains from commercial websites to rehabilitation applications. Only recently, an eleven-item satisfaction inventory was developed (the ChatBot Usability Scale, BUS-11) to help designers in the... Read More about Ciao AI: the Italian adaptation and validation of the Chatbot Usability Scale.

Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters (2023)
Presentation / Conference Contribution
Wang, Y., Papangelis, K., Lykourentzou, I., Saker, M., Chamberlain, A., Khan, V.-J., Liang, H.-N., & Yue, Y. (2023, April). Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters. Presented at CHI '23 CHI Conference on Human Factors in Computing Systems, Hamburg, Germany

Crowdsourcing in China is a thriving industry. Among its most interesting structures, we find crowdfarms, in which crowdworkers self-organize as small organizations to tackle macrotasks. Little, however, is known as to which practices these crowdfarm... Read More about Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters.

Composing with the Archive: Developing a Creative Sound Heritage (2023)
Presentation / Conference Contribution
Chamberlain, A. (2023, February). Composing with the Archive: Developing a Creative Sound Heritage. Presented at Unlocking Our Sound Heritage: Preserve, Inspire, Enable, London, UK

A presentation and playback of a composition and accompanying visuals at a British Library event - related video in link.

"Unlocking Our Sound Heritage: Preserve, Inspire, Enable"

An all-day conference will conclude the ambitious five-year, UK-... Read More about Composing with the Archive: Developing a Creative Sound Heritage.

Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems (2022)
Presentation / Conference Contribution
Chamberlain, A., Benford, S., Fischer, J., Barnard, P., Greenhalgh, C., Row Farr, J., Tandavanitj, N., & Adams, M. (2022, December). Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems. Poster presented at Proceedings of the Ninth International Conference on Animal-Computer Interaction, Newcastle, UK

From cat feeders and cat flaps to robot toys, humans are deploying increasingly autonomous systems to look after their pets. In parallel, industry is developing the next generation of autonomous systems to look after humans in the home – most notably... Read More about Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems.

GROUPTHINK: Telepresence and Agency During Live Performance (2022)
Journal Article
Hossaini, A., Gingrich, O., Rahman, S., Grierson, M., Murr, J., Chamberlain, A., & Renaud, A. (2022). GROUPTHINK: Telepresence and Agency During Live Performance. Proceedings of the ACM on computer graphics and interactive techniques, 5(4), 1-10. https://doi.org/10.1145/3533610

Live performers often describe "playing to the audience"as shifts in emphasis, timing and even content according to perceived audience reactions. Traditional staging allows the transmission of physiological signals through the audience's eyes, skin,... Read More about GROUPTHINK: Telepresence and Agency During Live Performance.

DigiSpec: Scoping Future Born-Digital Data Services for the Arts and Humanities: Case Reports (2022)
Report
De Roure, D., Moore, J., Page, K., Burrows, T., Beavan, D., Hobson, T., Bergel, G., Dutta, A., Zisserman, A., Bhaugeerutty, A., Blickhan, S., Chamberlain, A., Ciula, A., Cooke, I., Wisdom, S., Hawley, G., Crawford, T., Badkobeh, G., Lewis, D., Porter, A., …Salter, J. (2022). DigiSpec: Scoping Future Born-Digital Data Services for the Arts and Humanities: Case Reports. Arts and Humanities Research Council

The DigiSpec Project was funded by the UK Arts and Humanities Research Council in 2022 under its “Scoping Future Data Services for the Arts and Humanities” programme.

As part of the evidence base for its report, the project collected twenty short... Read More about DigiSpec: Scoping Future Born-Digital Data Services for the Arts and Humanities: Case Reports.

A confirmatory factorial analysis of the Chatbot Usability Scale: a multilanguage validation (2022)
Journal Article
Borsci, S., Schmettow, M., Malizia, A., Chamberlain, A., & van der Velde, F. (2023). A confirmatory factorial analysis of the Chatbot Usability Scale: a multilanguage validation. Personal and Ubiquitous Computing, 27, 317–330. https://doi.org/10.1007/s00779-022-01690-0

The Bot Usability Scale (BUS) is a standardised tool to assess and compare the satisfaction of users after interacting with chatbots to support the development of usable conversational systems. The English version of the 15-item BUS scale (BUS-15) wa... Read More about A confirmatory factorial analysis of the Chatbot Usability Scale: a multilanguage validation.

Experiencing mundane AI futures (2022)
Presentation / Conference Contribution
Pilling, M., Coulton, P., Lodge, T., Crabtreeb, A., & Chamberlain, A. (2022, June). Experiencing mundane AI futures. Presented at DRS2022, Bilbao, Spain

Whilst popular visions of Artificial Intelligence (AI) are often presented through the lens of sentient machines, our lived experience of AI is more mundane and exemplified by so-called ‘smart’ products and services. Whilst this mundane reality is of... Read More about Experiencing mundane AI futures.

Metaverse: The Vision for the Future (2022)
Presentation / Conference Contribution
Xu, J., Papangelis, K., Dunham, J., Goncalves, J., LaLone, N. J., Chamberlain, A., Lykourentzou, I., Vinella, F. L., & Schwartz, D. I. (2022, April). Metaverse: The Vision for the Future. Presented at CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, USA

In recent years, the notion of the Metaverse has become the focus of a growing body of work in the industry. However, there is no consensus on the conceptualization in academia. To date, much of this attention has revolved around technological challe... Read More about Metaverse: The Vision for the Future.

Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self Through Location-based Social Networks (2021)
Journal Article
Papangelis, K., Lykourentzou, I., Khan, V.-J., Chamberlain, A., Cao, T., Saker, M., & Lalone, N. (2021). Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self Through Location-based Social Networks. ACM Transactions on Social Computing, 4(3), 1-23. https://doi.org/10.1145/3473043

Studies of identity and location-based social networks (LBSN) have tended to focus on the performative aspects associated with marking one’s location. Yet, these studies often present this practice as being an a priori aspect of locative media. What... Read More about Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self Through Location-based Social Networks.

The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production (2021)
Presentation / Conference Contribution
McGarry, G., Chamberlain, A., Crabtree, A., & Greenhalgh, C. (2021, September). The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production. Presented at Audio Mostly 2021, Trento University, Italy

In this paper we report on two ethnographic studies of professional music producers at work in their respective studio settings, to underpin the design of intelligent tools and platforms in this domain. The studies are part of a body of work that exp... Read More about The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production.

The Chatbot Usability Scale: the Design and Pilot of a Usability Scale for Interaction with AI-Based Conversational Agents (2021)
Journal Article
Borsci, S., Malizia, A., Schmettow, M., van der Velde, F., Tariverdiyeva, G., Balaji, D., & Chamberlain, A. (2022). The Chatbot Usability Scale: the Design and Pilot of a Usability Scale for Interaction with AI-Based Conversational Agents. Personal and Ubiquitous Computing, 26(1), 95-119. https://doi.org/10.1007/s00779-021-01582-9

Standardised tools to assess a user's satisfaction with the experience of using chatbots and conversational agents are currently unavailable. This work describes four studies; including a systematic literature review, with an overall sample of 141 pa... Read More about The Chatbot Usability Scale: the Design and Pilot of a Usability Scale for Interaction with AI-Based Conversational Agents.

Placing AI in the Creative Industries: The Case for Intelligent Music Production (2021)
Book Chapter
McGarry, G., Chamberlain, A., Crabtree, A., & Greenhalgh, C. (2021). Placing AI in the Creative Industries: The Case for Intelligent Music Production. . Springer. https://doi.org/10.1007/978-3-030-78635-9_72

The digital transformation of the recording industry is one of the most well-known in recent times, with the Digital Audio Workstation (DAW) making new methods of music production available to amateurs and professionals in almost any setting beyond t... Read More about Placing AI in the Creative Industries: The Case for Intelligent Music Production.

Sounding out the System: Multidisciplinary Web Science Platforms for Creative Sonification (2021)
Presentation / Conference Contribution
Emsley, I., & Chamberlain, A. (2021, June). Sounding out the System: Multidisciplinary Web Science Platforms for Creative Sonification. Presented at 13th ACM Web Science Conference 2021, Virtual

In this paper, we present our initial findings in using digital methods to consider the way that different devices can connect to the same object. We take a more experimental view of the ways in which network data might be used in compositions to hel... Read More about Sounding out the System: Multidisciplinary Web Science Platforms for Creative Sonification.

An Examination of the Work Practices of Crowdfarms (2021)
Presentation / Conference Contribution
Wang, Y., Papangelis, K., Saker, M., Lykourentzou, I., Khan, V.-J., Chamberlain, A., & Grudin, J. (2021, May). An Examination of the Work Practices of Crowdfarms. Presented at CHI '21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan (online)

Crowdsourcing is a new value creation business model. Annual revenue of the Chinese market alone is hundreds of millions of dollars, yet few studies have focused on the practices of the Chinese crowdsourcing workforce, and those that do mainly focus... Read More about An Examination of the Work Practices of Crowdfarms.

From AI, creativity and music to IoT, HCI, musical instrument design and audio interaction: a journey in sound (2021)
Journal Article
Chamberlain, A., Hazzard, A., Kelly, E., Bødker, M., & Kallionpää, M. (2021). From AI, creativity and music to IoT, HCI, musical instrument design and audio interaction: a journey in sound. Personal and Ubiquitous Computing, 25(4), 617-620. https://doi.org/10.1007/s00779-021-01554-z

This introduction brings together a range of research, a majority of which was presented at the Audio Mostly conference hosted at the University of Nottingham. The conference brings together a range of researchers, industry, designers and educators t... Read More about From AI, creativity and music to IoT, HCI, musical instrument design and audio interaction: a journey in sound.