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AR Fighter: Using HMDs to Create Vertigo Play Experiences (2018)
Conference Proceeding
Byrne, R., Marshall, J., & Mueller, F. ". (2018). AR Fighter: Using HMDs to Create Vertigo Play Experiences. In CHI PLAY '18: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (45-57). https://doi.org/10.1145/3242671.3242689

Game designers working with Head-Mounted Displays (HMDs) are usually advised to avoid causing disorientation in players. However, we argue that disorientation is a key element of what makes “vertigo play” (such as spinning in circles until dizzy, bal... Read More about AR Fighter: Using HMDs to Create Vertigo Play Experiences.