Games to engage: increasing mental health awareness
(2015)
Journal Article
Craven, M. P., & Simons, L. (2015). Games to engage: increasing mental health awareness
In recent years there has been rapid growth in the development and use of digital tools in healthcare. One area of research interest is the use of games as tools to improve health and education. Gamification of health is a broad area that includes ga... Read More about Games to engage: increasing mental health awareness.