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All Outputs (1308)

“Going through life on hard mode”- The experience of late diagnosis of autism and/or ADHD: a qualitative study (2024)
Journal Article

Background – In the UK, over 2.5 million adults with undiagnosed neurodevelopmental conditions, such as autism and ADHD, can face difficulties accessing diagnosis and support. Our qualitative study explores people’s experiences of receiving a diagnos... Read More about “Going through life on hard mode”- The experience of late diagnosis of autism and/or ADHD: a qualitative study.

Emotional Responses to Aesthetically Integrated and Standard Subtitles in a Fantasy-Thriller Audiovisual Context (2024)
Journal Article

Situated at the intersection of Psychology, Film Studies, Accessibility Studies and Translation Studies, this article investigates the emotional correlates of two types of subtitles (standard and aesthetically integrated) on audiences in the context... Read More about Emotional Responses to Aesthetically Integrated and Standard Subtitles in a Fantasy-Thriller Audiovisual Context.

Upholding social hierarchies: Social dominance orientation moderates the link between (intergroup) conspiracy exposure and violent extremism (2024)
Journal Article

Across two experimental studies, we explored whether exposure to intergroup conspiracy theories can increase violent reactions towards targeted groups. We also examined how ideological attitudes may moderate the effect. In Study 1 (N = 160, preregist... Read More about Upholding social hierarchies: Social dominance orientation moderates the link between (intergroup) conspiracy exposure and violent extremism.

Pathways between digital activity and depressed mood in adolescence: outlining a developmental model integrating risk, reactivity, resilience and reciprocity (2024)
Journal Article

Digital technology use (i.e. digital activity) has been proposed to contribute to a decline in adolescents’ mental health. We present a new model of how risky digital activity may increase depressed mood via reciprocal pathways, cre... Read More about Pathways between digital activity and depressed mood in adolescence: outlining a developmental model integrating risk, reactivity, resilience and reciprocity.

Disordered gambling, or dependence and consequences: a bifactor exploratory structural equation model analysis of the problem gambling severity index (2024)
Journal Article

Background The Problem Gambling Severity Index (PGSI) is a widely used assessment of disordered gambling. However, it has been claimed that instead of measuring a single factor of problem gambling severity, the PGSI measures two correlated factors o... Read More about Disordered gambling, or dependence and consequences: a bifactor exploratory structural equation model analysis of the problem gambling severity index.

Approaching future rewards or waiting for them to arrive: Spatial representations of time and intertemporal choice (2024)
Journal Article

Our mental representation of the passage of time is structured by concepts of spatial motion, including an ego-moving perspective in which the self is perceived as approaching future events and a time-moving perspective in which future events are per... Read More about Approaching future rewards or waiting for them to arrive: Spatial representations of time and intertemporal choice.

Further exploring the impact of cumulative lifetime adversity on life satisfaction, psychological flourishing, and depressive symptoms (2024)
Journal Article

Current research provides conflicting views of the relationship between cumulative lifetime adversity and dispositional functioning. We examined this relationship in a sample of adults (N = 1009), conducting the analysis three ways: by utilizing a su... Read More about Further exploring the impact of cumulative lifetime adversity on life satisfaction, psychological flourishing, and depressive symptoms.

Precision computerised cognitive behavioural therapy (cCBT) for adolescents with depression: a pilot and feasibility randomised controlled trial protocol for SPARX-UK (2024)
Journal Article

Background : A serious game called SPARX (Smart, Positive, Active, Realistic, X-factor thoughts), originally developed in New Zealand and incorporating cognitive behavioural therapy (CBT) principles, has been shown to help reduce symptoms of depressi... Read More about Precision computerised cognitive behavioural therapy (cCBT) for adolescents with depression: a pilot and feasibility randomised controlled trial protocol for SPARX-UK.