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All Outputs (6)

Enabling hand-crafted visual markers at scale (2017)
Conference Proceeding
Preston, W., Benford, S., Thorn, E., Koleva, B., Rennick-Egglestone, S., Mortier, R., …Worboys, M. (2017). Enabling hand-crafted visual markers at scale. . https://doi.org/10.1145/3064663.3064746

As locative media and augmented reality spread into the everyday world so it becomes important to create aesthetic visual markers at scale. We explore a designer-centred approach in which skilled designers handcraft seed designs that are automaticall... Read More about Enabling hand-crafted visual markers at scale.

A little respect: four case studies of HCI’s disregard for other disciplines (2017)
Conference Proceeding
Marshall, J., Linehan, C., Spence, J., & Rennick-Egglestone, S. (2017). A little respect: four case studies of HCI’s disregard for other disciplines.

HCI research often demonstrates lack of respect for other disciplines, evidenced by the way work from those disciplines are cited in CHI papers. We present 4 case studies that demonstrate; 1) that HCI researchers sometimes misunderstand and misrepres... Read More about A little respect: four case studies of HCI’s disregard for other disciplines.

Throwaway citation of prior work creates risk of bad HCI research (2017)
Conference Proceeding
Marshall, J., Linehan, C., Spence, J., & Rennick-Egglestone, S. (2017). Throwaway citation of prior work creates risk of bad HCI research.

In CHI papers, citation of previous work is typically a shallow, throwaway action that demonstrates little critical engagement with the work cited. We present a citation context analysis of over 3000 citations from 69 papers at CHI2016, which demonst... Read More about Throwaway citation of prior work creates risk of bad HCI research.

Exploring large-scale interactive public illustrations (2016)
Conference Proceeding
Thorn, E., Rennick-Egglestone, S., Koleva, B., Preston, W., Benford, S., Quinn, A., & Mortier, R. (2016). Exploring large-scale interactive public illustrations. . https://doi.org/10.1145/2901790.2901826

We present a research-through-design exploration of transforming large-scale public illustrations into interactive media. We collaborated with creative practitioners to extend an existing visual marker technology to support spatial and layered inter... Read More about Exploring large-scale interactive public illustrations.

From front-end to back-end and everything in-between: work practice in game development (2015)
Conference Proceeding
Koleva, B., Tolmie, P., Brundell, P., Benford, S., & Rennick-Egglestone, S. (2015). From front-end to back-end and everything in-between: work practice in game development.

This paper addresses a paucity in the literature of studies of actual game development. It presents the initial findings from a questionnaire addressed to game development companies together with an ethnographic case study that drills into how resour... Read More about From front-end to back-end and everything in-between: work practice in game development.

Approaches to movement therapy and their relevance to the design of interactive systems to support rehabilitation
Conference Proceeding
Rennick-Egglestone, S. (2012). Approaches to movement therapy and their relevance to the design of interactive systems to support rehabilitation.

Stroke is a major cause of physical disability for those that survive it. Traditionally, treatment of disability involves interaction with professional trained in the movement therapies. However, there is a growing body of research into interactive s... Read More about Approaches to movement therapy and their relevance to the design of interactive systems to support rehabilitation.