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All Outputs (4)

Developing agent-based simulation models for social systems engineering studies: A novel framework and its application to modelling peacebuilding activities (2016)
Book Chapter
Siebers, P., Figueredo, G. P., Hirono, M., & Skatova, A. (2016). Developing agent-based simulation models for social systems engineering studies: A novel framework and its application to modelling peacebuilding activities. In C. Garcia-Diaz, & C. Olaya (Eds.), Social systems engineering: the design of complexity (133-156). Wiley. https://doi.org/10.1002/9781118974414.ch7

© 2018 John Wiley & Sons Ltd. When looking for a ‘what-if’ analysis tool to support social systems engineering studies, agent-based modelling and simulation should be the method of choice. It is a well-established method for studying human-centric... Read More about Developing agent-based simulation models for social systems engineering studies: A novel framework and its application to modelling peacebuilding activities.

Solving the randomly generated university examination timetabling problem through Domain Transformation Approach (DTA) (2016)
Book Chapter
Nor Abdul Rahim, S. K., Bargiela, A., & Qu, R. (2016). Solving the randomly generated university examination timetabling problem through Domain Transformation Approach (DTA). In Proceedings of the International Conference on Computing, Mathematics and Statistics (iCMS 2015): bridging research endeavo. Springer Singapore. https://doi.org/10.1007/978-981-10-2772-7_8

Amongst the wide-ranging areas of the timetabling problems, educational timetabling was reported as one of the most studied and researched areas in the timetabling literature. In this paper, our focus is the university examination timetabling. Despit... Read More about Solving the randomly generated university examination timetabling problem through Domain Transformation Approach (DTA).

Ghosts! A location-based Bluetooth LE mobile game for museum exploration (2016)
Book Chapter
Nilsson, T., Blackwell, A. F., Hogsden, C., & Scruton, D. (2016). Ghosts! A location-based Bluetooth LE mobile game for museum exploration. In L. Joyce, & B. Quinn (Eds.), Mapping the digital: cultures and territories of play. Inter-Disciplinary Press

BLE (Bluetooth Low Energy) is a new wireless communication technology that, thanks to reduced power consumption, promises to facilitate communication between computing devices and help us harness their power in environments and contexts previously un... Read More about Ghosts! A location-based Bluetooth LE mobile game for museum exploration.

Embodied interactions with adaptive architecture (2016)
Book Chapter
Jäger, N., Schnädelbach, H., & Hale, J. (2016). Embodied interactions with adaptive architecture. In Architecture and interaction: human computer interaction in space and place. Springer. https://doi.org/10.1007/978-3-319-30028-3_9

We discuss increasingly behaviour-responsive adaptive architecture from an embodied point of view. Especially useful in this context is an understanding of embodied cognition called ‘the 4E approach,’ which includes embodied, extended, embedded, and... Read More about Embodied interactions with adaptive architecture.