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All Outputs (4)

What software engineering has to offer to agent-based social simulation (2017)
Book Chapter
Siebers, P., & Klügl, F. (2017). What software engineering has to offer to agent-based social simulation. In B. Edmonds, & R. Meyer (Eds.), Simulating social complexity: a handbook (81-117). ( 2nd ed.). Cham: Springer. https://doi.org/10.1007/978-3-319-66948-9_6

© 2017, Springer International Publishing AG. In simulation projects, it is generally beneficial to have a toolset that allows following a more formal approach to system analysis, model design and model implementation. Such formal methods are develop... Read More about What software engineering has to offer to agent-based social simulation.

Interval Type–2 Defuzzification Using Uncertainty Weights (2017)
Book Chapter
Runkler, T. A., Coupland, S., John, R., & Chen, C. (2018). Interval Type–2 Defuzzification Using Uncertainty Weights. In S. Mostaghim, A. Nürnberger, & C. Borgelt (Eds.), Frontiers in Computational Intelligence (47-59). Cham: Springer Verlag. https://doi.org/10.1007/978-3-319-67789-7_4

© Springer International Publishing AG 2018. One of the most popular interval type–2 defuzzification methods is the Karnik–Mendel (KM) algorithm. Nie and Tan (NT) have proposed an approximation of the KM method that converts the interval type–2 membe... Read More about Interval Type–2 Defuzzification Using Uncertainty Weights.

Measuring behavioural change of players in public goods game (2017)
Book Chapter
Fattah, P., Aickelin, U., & Wagner, C. (2017). Measuring behavioural change of players in public goods game. In P. Fattah, U. Aickelin, & C. Wagner (Eds.), Measuring Behavioural Change of Players in Public Goods Game. Springer

In the public goods game, players can be classified into different types according to their participation in the game. It is an important issue for economists to be able to measure players’ strategy changes over time which can be considered as concep... Read More about Measuring behavioural change of players in public goods game.

Rich digital collaborations in a small rural community (2017)
Book Chapter
Dix, A., Malizia, A., Turchi, T., Gill, S., Louden, G., Morris, R., …Belluci, A. (2017). Rich digital collaborations in a small rural community. In C. Anslow, P. Campos, & J. Jorge (Eds.), Collaboration Meets Interactive Spaces (463-483). Springer. https://doi.org/10.1007/978-3-319-45853-3_20

In this chapter we describe experience in the design and installation of a low-cost multi-touch table in a rural island community. We discuss the creation of the table including: pragmatic challenges of installation, and then re-installation as the... Read More about Rich digital collaborations in a small rural community.