Commentary: Usability in vivo
(2017)
Journal Article
Reeves, S. (2017). Commentary: Usability in vivo. Human-Computer Interaction, 33(2), 190-194. https://doi.org/10.1080/07370024.2017.1324306
All Outputs (4)
Ways of Spectating: Unravelling Spectator Participation in Kinect Play (2017)
Conference Proceeding
Tekin, B. S., & Reeves, S. (2017). Ways of Spectating: Unravelling Spectator Participation in Kinect Play. In CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (1558–1570). https://doi.org/10.1145/3025453.3025813We explore spectating on video game play as an interactional and participatory activity. Drawing on a corpus of video recordings capturing 'naturally occurring' Kinect gaming within home settings, we detail how the analytic 'work' of spectating is in... Read More about Ways of Spectating: Unravelling Spectator Participation in Kinect Play.
A survey of the trajectories conceptual framework: Investigating theory use in HCI (2017)
Conference Proceeding
Velt, R., Benford, S., & Reeves, S. (2017). A survey of the trajectories conceptual framework: Investigating theory use in HCI. In CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (2091-2105). https://doi.org/10.1145/3025453.3026022We present a case study of how Human-Computer Interaction (HCI) theory is reused within the field. We analyze the HCI literature in order to reveal the impact of one particular theory, the trajectories framework that has been cited as an example of b... Read More about A survey of the trajectories conceptual framework: Investigating theory use in HCI.
Some conversational challenges of talking with machines (2017)
Conference Proceeding
Reeves, S. (2017). Some conversational challenges of talking with machines.A surge of interest in the capabilities of so-called 'conversational' technologies—both from research and industrial contexts—furnishes CSCW and HCI with opportunities to enrich and leverage its historic connection to conversation analysis (and relat... Read More about Some conversational challenges of talking with machines.